Violator, thanks mate, and please forgiveme when i act like a dull.
Lakers, nice to know that, i desire the best fun for you guys!
Violator, thanks mate, and please forgiveme when i act like a dull.
Lakers, nice to know that, i desire the best fun for you guys!
New version of Glory is away -: Glory of the Weak Beta 1, on this link: http://glory-of-the-weak.googlecode.com/files/zz_glory_b1.pk4
Checksum: 0x5533124c
Please update your files!
Changelog:
New on Beta 1:
This version seems a big improvement, the last obj especially. Some notes -
First obj - the icarus’ don’t seem very useful as the middle jump pad gets you there pretty quick. Fighting in the obj room is good. The steps and things are a bit confusing for the GDF - lots of dead ends and stuff, needs some indicators of where the obj is though I soon picked it up by going downwards.
Second obj - wasn’t sure how to get there from the first other than /kill. Some really long sniping spots for GDF and strogg may be hard to counter esp. for strogg on the dome. Gameplay seems better now in there.
Third obj - this seems pretty spot on now.
Oh come on Don, these billboard are ugly and were only ever meant to be temporary no?
They look really out of place and spoil the look of the map.
“Microsoft Research ™
ETQW division ™”
OBS: This is not a new map release.
You decide:
a - I want someone to graffitti this billboard.
b - I want Free Software Group to contact Donnovan.
Oh, sorry Chris!
Yes, i will remove then on next major release. At least the two with GDF images. The other one will have, maybe, a change in location.
“Ha! Lets blend this little rascal here. Happy as we can be.” - Bob Ross
heh, typical Donnovan feature, pointless aestetics that look great and distract you from the game
Can you give those colored bricks on the floor a funny sound when you walk over them?
Nice idea.
Chris, this is not the fail statement for my map, i can add those sounds in 5 minutes so i still have plent time to work on the main things!