the sounds can be as the sounds from that michael jackson clip where he steps on different tiles and they light up
Billy Jean video afaik. http://www.youtube.com/watch?v=D5rK8ajlhNg
see 2:00 min
the sounds can be as the sounds from that michael jackson clip where he steps on different tiles and they light up
Billy Jean video afaik. http://www.youtube.com/watch?v=D5rK8ajlhNg
see 2:00 min
New version of Glory of the Weak!
Download here: http://glory-of-the-weak.googlecode.com/files/zz_glory_b1a.pk4
Be sure to test it on sunday Nirvava!
[QUOTE=brutt01d;377431]the sounds can be as the sounds from that michael jackson clip where he steps on different tiles and they light up
Billy Jean video afaik. http://www.youtube.com/watch?v=D5rK8ajlhNg
see 2:00 min[/QUOTE]
LoL that guy who had to do the changing colors manually during this shoot mashed up badly MJ is almost every time standing on the wrong brick. We need that also in this map! If you stand on a brick, another random brick should give light
Gonna test it right away Donnovan! (checksum?)
edit:
Had a quick run trough, nice sound pads Everything was working fine.
Nice that you added the Strogg forward after the second objective. Yeeah let strogg fight for this close spawn location. Also great to see that you replaced the last objective deeper into the building!
Just 4 suggestions.
1, Blowing up the last objective, and thats the ending screen. It is showing the hack objective. Wouldn it better if it was showing the colorful inside? (Or are you planning a final animation?).
2, The glass building… its such an awesome animating structure you build there, but pretty much nobody gets a change to see it - since Strogg continue their path inside or respawn inside.
3, For the last objective, what if there was a hole somewhere in the building that can be accessed only with a Icarus or Strogg portal? That would make it bit more interesting to take an Icarus from base. A small benefit of doing all that hard work, is the ability letting you self drop from that high location hole/pipe, directly ‘on’ the objective. Which requires a GDF human lader (player standing on player) to disarm. Whatyathink?
4, One or two Hogs and armadillo’s would’n ruin the party I guess.
I was in fact planning on joining Nirvana tonight, but it appears I’ll have to play League of Legends for ESL qualifiers instead.
Thanks m0nsta,
This will help on the new version.
Scrupus, ooops, forgot my compromisse of puting checksum in each release! Thanks.
I was not able to come today Nirvana and i’m not sure if i will be able to go to next ones. Otherwise i will be able to continue making maps, but not releasing then.
Andes, Consite and Glory are free source, and any change wanted its just mess with the code.
http://code.google.com/p/etqw-map-andes/
http://code.google.com/p/etqw-mapping/
http://code.google.com/p/glory-of-the-weak/
Cya!
All your pk4 checksums are printed to console as you start the game up, so you can just pop it up and scroll up…
Thanks I know, but sometimes its hard to read when having other versions in the same folder.
No, we have only played B1 (and A6.) The members were very excited about a new map. I only heard positive comments.
Yeah we probably gonna play the latest version in 2 weeks when I am updating the campaigns for Thunderbolts.
Dome dosent open anymore, so Icarus is stuck inside it. The other way out, by first objective, is too long.
I can make the top hole of dome opens if this will help you guys on TAW to have better matches.
A hole on third objective, above the object to destroy, will necessary pass in the GDF way from spawn to obj, and will make it easer for strogg. Human ladder to dissarm it is really hard to do. This will unbalance things more.
m0nsta,
I was able to solve the problem* the dome causes to spectators. Icarus can, again, be part of other objectives.
*the gigantic doors was messing with spectator far far away from it.
Just for you TAW!!!
edit: please read again if you got confused at first time, text was fixed.
Great Yeh I guess the idea of planting on the top makes it indeed unbalanced… Ohwell, looking forward to your next (final?) release!
Not sure if it will be Final, m0nsta. Depends on the feedback i got.
New cover for strogg:
Nice details! The covers seem to float in the air, but ofcourse havn’t seen the real in game result. Do those craters hurt if you fall into them?
The covers are on a support. This support is “landed” on the area. (There is a texture orientation error on the side of the box).
The hole is a jumppad.