ET Test Known Issues and Bug Reporting


(Cain) #121

I’m on my hands and knees begging, pleading, for a fix to the constant crashing of Windows servers.

I LOVE this game, but it is hard to attract and keep players when the server crashes sometimes twice per hour.

If you folks have fixed just this one bug please, please post at least a fixed .exe or .dll that fixes this.

Everything else we can live with, but the constant crashing is making the game almost unplayable, and anightmare for server Admins who want to run the game.

– Cain

Cain’s Lair
207.2.252.100


(senator) #122

That is a feature, level 3+ covertOps have the name of their victim show up if enemys target them from a distance. If you get closer the name will disapear and you can safely shoot the intruder :slight_smile:


(Ragnar_40k) #123
  1. Can you add more ranks and distinct rank symbols for allies and axis. If you look at http://wdienstgrade.tripod.com/ resp. http://wdienstgrade.tripod.com/heer-tarn.htm 15 different ranks should be possible :slight_smile:
  2. Can you add different sets of skins? E.g. Skinssets for American and British forces at the allied side. Or Skinssets for summer and winter. The map .pk3 can then specify a allowed subset of skins (e.g. only winter skins allowed for the fueldump map), from which the players can choose or for which the players can vote (if all players should use the same skinset).
  3. Can you add more armies (and their weapons) to choose from? E.g. the Soviet Army or the Italian forces? Can you add the support for 3 (or more) sides within the game. E.g. American and Soviet forces attack the bridge over the Elbe river in Torgau from 2 sides and the German forces try to hold them both. Or a combined attack from American Infantery and British Airbone units attack some German depot from 2 sides in the African desert.

(|X|Avenger) #124

Yeah, just out of curiousity, will SD be adding the decals for displaying Axis player’s rank correctly?

Oh, and IMHO the Soldier with the mobile MG42 should get more ammo – it is very easy to burn through the ammo quickly – maybe 200 bullets would be a better amount to start with.

Also, when firing the mg42 from a prone position, the bullets seem to be coming from above and to either side of the player, instead of directly out of the gun barrel. I tried to get a screenshot of this but it but the tracer fire wouldn’t show up. I made a short demo though and could e-mail it to whomever wants to see it.

Finally, could you remove the ‘quick chat’ key on the final screen and just allow ppl to use quick chat by pressing the v key, like in RTCW? That would be VERY helpful.

P.S. I’ve edited this post like five times, yet the forum does not show I’ve edited it. Is this a forum bug? If so, is there another forum for posting bugs about the forum?


(Iamthefallen) #125

As an MG42 lover I have to disagree on the starting ammo, at higher levels a second belt would be nice as a bonus. But the MG42 would be too damn powerful with more ammo early on. A lone soldier with MG42 can with the occasional support of a medic and a FieldOp defend the footbridge all on his own, it’s a deadly weapon for sure.

I’ve noticed the same with the prone weirdness thouh, half the time I hit some obstacle 2 feet from my face despite having a very clear view straight ahead.

I’ll add another bug too:
When prone, on tripod the MG42 is useless for shooting downwards as the gun blocks the crosshair view. In reality you’d just lift your head a little to see over it, so I’d suggest making the gun slide down off screen as the crosshair approaches it.


(Ragnar_40k) #126

Can you prohibit class changing during a round? Or allow class changes only if nobody is currently in that class (or the number of players using this class is beneath a certain number)?
You could add server variables to dis-/enable this behavior.


(Ragnar_40k) #127

Sometimes it happens that, when you play Field Ops and issue an artillery strike, the artillery strike is not available because it says “All avaiable planes(!) are already enroute”.
When you then press the fire key, lets say, 20 times, then you have that message 20 times in your sound queue and you will hear it for minutes again and again and again …
It should either delete double entries from the sound queue for that message or (what I prefer) it should use up your power bar (like it does for airstrikes), even if you cant fire, so you cant issue that call for artillery support instantly again.
Additionally a symbol and/or a counter would be nice, so that you can see if an air/artillery strike is available or not. That counter could appear if you use your binocs as Field Ops.


(Ragnar_40k) #128

There seems to be a bug with Akimbo and Axis Covert Ops.
I was Axis Covert Ops level 2 and had additionally level 4 in Battle Sense, Light Weapons and Field Ops.
But instead of getting silenced Akimbo I got unsilencend single wield luger. As I became level 3 covert ops I got unsilenced Akibmo instead of silenced.


(Ragnar_40k) #129

I was allied playing medic and fully out of ammo. No bullets for the Thompson/Colt and no Grenades either. Only syringe and knife left. I called for ammo and after i while I found a Field Ops that gave me ammo. But then, and that maybe the bug, i couldnt switch back from knife to Colt or Thompson.


(senator) #130

The CovOps can silence/un-silence his pistol by hitting the ‘2’ several times.


(Ragnar_40k) #131

The CovOps can silence/un-silence his pistol by hitting the ‘2’ several times.

But shouldnt the silenced version the default choice (e.g if you run out of ammo for the Sten and switch automatically to pistols)?
And as Major I got only single wield luger, although my Light Weapons skill was at 4 (and yes, I respawned).


(|X|Avenger) #132

Two here:

When using the flamethrower, if you run out of ammo, die, and then respawn and pick up the empty tank you dropped, you will effectively have 400 ammo for the flamer. you run through the first 200, then through the second 200. Here is a demo. it is in .zip format, and is only 39k. Simply download, put in et\demo folder and open game and choose from replays menu:

http://www.excaliberclan.com/forums/showthread.php?s=&postid=50103#post50103

Second, when you play medic and run out of ammo for the pistol and SMG, you switch mid-combat to the needle. You should switch to the knife, as the needle is not an effective way to get a kill.


(senator) #133

Please check the routines for the grenade physics again, they seem screwed. Today I tried to plant a landmine, I was standing absolutely still but the landmine flew to my righ in about a 90 degree angel ! I tried it several times, always the same. During the same time grenades flew in strange curves, too. When I died and came back with a new life everything was working as intended again.
During the game this happened a few times, not only to me but to others also.
Oh, and I saw ppl ‘swimming’ again, you know, when they got revived by a medic .


(useless) #134

Sorry, i dont know if this was already mentioned (cause i didnt read the whole 5 pages :)), but i found a bug when i was an allies engineer using the m1 garant. I ran out of bullets, so i picked up an mp40, ran again out of ammo, picked up my old weapon (i wanted to use the rifle grenades), and had 50/0 bullets in the m1 garant. Quite cool :slight_smile: the limit of 10 or 8 or whatever it is normally, wasn’t used, and ammo was added while i used the mp40. :clap:
Another thing: please get rid of this delay in kill/death messages, when there is much action on the map, it sometimes needs 2 seconds or so to display my kill . :banghead:
And please take out the playerlimit for a fireteam,
make the grenades fly better :slight_smile: , and make the voice sounds appear correctly. Sometimes i just hear an “i” of “I need ammo” or something:
If i remember other things i dont like in the test, i’ll come back here and telll you :slight_smile:

sorry for my bad english. :eek2:


(senator) #135

when I was dead an looking through other players eyes they sometimes had the ‘dont shoot’ sign wherever they looked, don’t know whether they saw the same sign but if yes I guess it would be pretty annoying.

http://mywebpage.netscape.com/ebmrulez666/shot0004.jpg


(|X|Avenger) #136

Had you been playing as a Panzerfaust, senator?


(senator) #137

Probably yes, but I’m not sure.


(useless) #138

Another thing:
make bind ENTER “messagemode” to work properly, i have to hit enter for 3 times and then the box stays open and i can type.


(g00se) #139

Or is it? Any chance of having a poison option like Shrub mod? :banana:


(senator) #140

if a soldier (tried it with mortar and MG-42) picks up an enemies ammo packet he’ll go instantly to max ammo loadout without fully absorbing the ammo packet !
I was an axis mortar soldier with zero shells left, picked up one allied ammo packet (it was a test so I KNOW it was an allied ammo packet) and was at 17 shells!
Same with mg42, I completely used up all ammonition but an allied ammo packet brought me back to full ammo (600 rounds)!
Ammo packs from friendly FieldOps increased my ammo the normal way.