ET:QW Wishlist


(Salteh) #121

:slight_smile:


(FootSoulJah) #122

It has been done, in some of the rainbow six games and the custom sprays in cs.


(ayatollah) #123

:)[/quote]

:bash: I’m wondering if SCi-Fi has even played ET…


(Gringo) #124

Im wondering if sci-fi has ever changed out of his Mr Spock uniform he wore to the 1986 star trek convention.

Seriously tho, his suggestions are terrible!


(kamikazee) #125

If you don’t like them, you can surely be more subtle about it. :smiley:


(fattakin) #126

Hand Brake turns RAWK!!


(B0rsuk) #127

I wish for non-american accents. Squirrels report there are more than 1 languages.
Several voice sets/accents to choose from wouldn’t be bad, either !

If ET:QW will have american accents, I’ll end up playing Strogg all the time. Which I’ll probably do anyway, because Strogg = attacking = harder = challenge (on pubs). Well at least it’s true for W:ET - attacking is more challenging.


(Floris) #128

Stroggs arent only attacking afaik, there is a mission with the GDF and the mobile command post right?


(kamikazee) #129

There must be at least one level where the earthlings have to attack…


(carnage) #130

im sure i read that differnt missions have differnt sides attaking defending

i hope its not the ET style where allies are almost always attacking so there is a big rush of players to go allies but not axis


(B0rsuk) #131

Well yes, there are mentions that there are some missions where humans attack… but I think Stroggs will be usually attacking.

  1. Story (or something that passes for story anyway
  2. Humans seem to have much more defensive equipment. Assuming the preview I read was mostly complete, humans get landmines, deployable guns (soldier’s ability), medic with ability to revive.
    In Strogg team, Soldier counterpart has scout drones instead of deployables. Medic (my guess) can’t heal without access to human corpses; no revive is a big downside, too. Constructor class doesn’t get landmines, unless some info is missing.

Don’t get me wrong, I like the human graphics much more. It’s just that playing on defence is often too easy, especially against teams which can’t coordinate.
In Wolf:ET Axis have to attack on Railgun, yeah.


(Pytox) #132

Will you be able to prone in ETQW??


(kamikazee) #133

You’re really trying to get answers from SD, don’t you?


(carnage) #134

medic with ability to revive.

i think that the strog turn dead humans into spawn points instead of reviving so i gess that mean they have to be on the attack to be effectives medics too

good points there B0rsuk


(Joe999) #135

all i wish is the sound of the goat when i backstab an enemy, just like in etpro. it actually gave me so much fun that i switched from my beloved panzah to covert op with fg42 :slight_smile:

if you don’t get the license for the sounds from the goat, i could probably try to record some from the goat of the neighbour. speaking of it, the cock in goldrush was funny as well. if you need the voice recording of a cock in a situation where he gets killed because of crowing at 04:00 am in the morning, again: i can arrange that with the neighbours animal farm. especially the last thing would be a pleasure :smiley:


(carnage) #136

perhaps some kind of strog chicken would be a nice touch for one of the maps


(Pytox) #137

Or a kind of strogg- tapir? :stuck_out_tongue:


(Joe999) #138

yeah, one that you can actually use as a weapon :smiley:


(ParanoiD) #139

Yes, at least I think so. SD already gave a hint in one of the magazines that i did read online. They said that SD hided a human in the grass, then they zoomed out and he was almost invisible, so I guess you need to prone for this, so yes i think.


(Joe999) #140

proning isn’t a bad thing, only the quick-prone ā€œbugā€ which is exploited by the so-called ā€œpro gamersā€ sucks badly and takes the fun in ET. hope it’s not permitted in QW.