ET:QW Wishlist


(Salteh) #121

:slight_smile:


(FootSoulJah) #122

It has been done, in some of the rainbow six games and the custom sprays in cs.


(ayatollah) #123

:)[/quote]

:bash: Iā€™m wondering if SCi-Fi has even played ETā€¦


(Gringo) #124

Im wondering if sci-fi has ever changed out of his Mr Spock uniform he wore to the 1986 star trek convention.

Seriously tho, his suggestions are terrible!


(kamikazee) #125

If you donā€™t like them, you can surely be more subtle about it. :smiley:


(fattakin) #126

Hand Brake turns RAWK!!


(B0rsuk) #127

I wish for non-american accents. Squirrels report there are more than 1 languages.
Several voice sets/accents to choose from wouldnā€™t be bad, either !

If ET:QW will have american accents, Iā€™ll end up playing Strogg all the time. Which Iā€™ll probably do anyway, because Strogg = attacking = harder = challenge (on pubs). Well at least itā€™s true for W:ET - attacking is more challenging.


(Floris) #128

Stroggs arent only attacking afaik, there is a mission with the GDF and the mobile command post right?


(kamikazee) #129

There must be at least one level where the earthlings have to attackā€¦


(carnage) #130

im sure i read that differnt missions have differnt sides attaking defending

i hope its not the ET style where allies are almost always attacking so there is a big rush of players to go allies but not axis


(B0rsuk) #131

Well yes, there are mentions that there are some missions where humans attackā€¦ but I think Stroggs will be usually attacking.

  1. Story (or something that passes for story anyway
  2. Humans seem to have much more defensive equipment. Assuming the preview I read was mostly complete, humans get landmines, deployable guns (soldierā€™s ability), medic with ability to revive.
    In Strogg team, Soldier counterpart has scout drones instead of deployables. Medic (my guess) canā€™t heal without access to human corpses; no revive is a big downside, too. Constructor class doesnā€™t get landmines, unless some info is missing.

Donā€™t get me wrong, I like the human graphics much more. Itā€™s just that playing on defence is often too easy, especially against teams which canā€™t coordinate.
In Wolf:ET Axis have to attack on Railgun, yeah.


(Pytox) #132

Will you be able to prone in ETQW??


(kamikazee) #133

Youā€™re really trying to get answers from SD, donā€™t you?


(carnage) #134

medic with ability to revive.

i think that the strog turn dead humans into spawn points instead of reviving so i gess that mean they have to be on the attack to be effectives medics too

good points there B0rsuk


(Joe999) #135

all i wish is the sound of the goat when i backstab an enemy, just like in etpro. it actually gave me so much fun that i switched from my beloved panzah to covert op with fg42 :slight_smile:

if you donā€™t get the license for the sounds from the goat, i could probably try to record some from the goat of the neighbour. speaking of it, the cock in goldrush was funny as well. if you need the voice recording of a cock in a situation where he gets killed because of crowing at 04:00 am in the morning, again: i can arrange that with the neighbours animal farm. especially the last thing would be a pleasure :smiley:


(carnage) #136

perhaps some kind of strog chicken would be a nice touch for one of the maps


(Pytox) #137

Or a kind of strogg- tapir? :stuck_out_tongue:


(Joe999) #138

yeah, one that you can actually use as a weapon :smiley:


(ParanoiD) #139

Yes, at least I think so. SD already gave a hint in one of the magazines that i did read online. They said that SD hided a human in the grass, then they zoomed out and he was almost invisible, so I guess you need to prone for this, so yes i think.


(Joe999) #140

proning isnā€™t a bad thing, only the quick-prone ā€œbugā€ which is exploited by the so-called ā€œpro gamersā€ sucks badly and takes the fun in ET. hope itā€™s not permitted in QW.