Construction Community Map Dev Thread


(SebaSOFT) #141

Changelog:

  • Added lot’s of environment sound fx to the subway station (windy tunnel, trainy station, and even something special)
  • Added sound fx to the computers in the Brain room

(light_sh4v0r) #142

looking good vio, ramphut = disasterous hut in Dutch :tongue:


(Donnovan) #143

Seba, you asked for that?


(Donnovan) #144

You guys know all the work i did on all places of the map before Beta 1 release, don’t? I’m asking again to do a overall check_and_correct maraton for small problems.

Remember that all changes can be undone.

Any of you have a objection?


(SebaSOFT) #145

I’m doing preciselly that, also moving the EAST subway exit.

Yes Don, I asked for that, and Vio did it, as far as I know.

I will commit the Subway exit change as soon as possible.


(Donnovan) #146

You looked the map at the SDK recently?

Edit: Seba, it’s not done.

Violator, will you do that?

Also:

What about use this block (inside the red circle) for the university?

No pain, the image have 60 Kb.

Shirosae, is this a good position?


(Violator) #147

I haven’t widened the ramp yet - go for it Don if you want to :slight_smile:


(Donnovan) #148

I will do that Vio. Thanks for the vote of confidence!

VIO!


(SebaSOFT) #149

Don, I committed my changes on the East Subway Exit. In my opinion moving it makes a lot of sense but also is farther away from the Strogg, and I think Shirosae wanted to void just that.


(SebaSOFT) #150

Changelog:

  • Shinny new Subway tunnel Vents (no more hot in summer and cold in winter)
  • Vent termination in a nice pipe
  • Pipe air conditioner effect
  • New atmos and cubeMap definition for the tunnel

Can I help with something of what you are doing? If not I will start making new environment maps and level shots… they need updating…


(Donnovan) #151

So, what is the new University position?


(Violator) #152

I will work on the tower lower exit.


(SebaSOFT) #153

Don, it’s ok to use that square, the Uni wouldn’t fit anywhere else I think.

Vio, yeah we need a new GUI for the transmit objective. I also will look for a new model, perhaps one of the refinery’s final objectives…

Some screenes


(Donnovan) #154

Gays!! Ops… i mean, Guys!!

New atmos. Needed to change it considerable to fix the extremely dark shadows on brush work. But, i believe, it’s a lot better now! A bit more dark, but with more contrast, with no loose of details.

Edit: Now commited.


(Violator) #155

Nice atmos Don :). If we’re going to move the Uni there, how about moving the buildings its displacing to above the tunnel entrance for the new Strogg barry spawn:


(Donnovan) #156

This is a very nice idea Violator.

Already on my to-do.


(Donnovan) #157

Just commited changes right now. Please update your files!


(SebaSOFT) #158

Great changes, great changes!

Vio, I agree with the buildings move…

Vio, also, for the “Strogg Tower” next to the mountains, make the stairway so no Strogg can jump from it to the ground, use railings or whatever. It should not be a “fast way down”.

Also if you don’t mind, I will dress the city up. It needs more trash cans, trash containers, semaphores, stains, graffiti, etc.


(Donnovan) #159

Yes. Do it Seba.

Right now i can’t compile the map, it always crash. Anyone is having that problem?


(SebaSOFT) #160

I compiled it sunday morning, and did not a lot of changes, so it still should