[QUOTE=SebaSOFT;207687]Shirosae: I wouldn’t count on an subway exit at the courtyard, I can’t do such thing without yet another long walkway, in the picture I show you in yellow how far can I get, and that’s pretty near the new location of the University, so your comment abour getting out closer to the uni have been fullfilled.
http://img251.imageshack.us/img251/7529/97162821.jpg[/QUOTE]
That looks like it’ll be much better. Are you willing to adjust the subway so it’s like you have it there?
Yup, it’s that one in the labs. Fixed now, thanks for pointing it out.
[QUOTE=Donnovan;207713]New atmos commited:
Its not just a visual change, high shadows made performance better.
- Night Cloudy sky;
- Fog (a little more dense than on the shots);
- New ambient light.[/quote]
Quite like that. It has that dramatic look, but shouldn’t cause visibility problems.
[QUOTE=Donnovan;207713]Work on Optimized shadows:
No progress. I needed to remove near all the map to not reach the sadowns volume limit. High sun do not help too much as expected. If someone whana to give a try… My time to try that just gone away, will do other things and back on this if i have time.
Also, even the subway wastes some of the shadown volumes.[/QUOTE]
Do you reckon putting a bunch of indoors stuff into LOD groups with sunshadows turned off would help?