Construction Community Map Dev Thread


(SebaSOFT) #81

Vio: nice sounds indeed, would you like to give the map a more immersion feeling by adding them to the right places?


(Violator) #82

Yeah no probs. I’ll have to cut those 11MB files down a bit though :slight_smile:


(SebaSOFT) #83

indeed, downsample them, or see if the engine runs mp3 files


(Donnovan) #84

Ma new signatur!


(Violator) #85

nice one Don :smiley:

I’ve uploaded some ambient fx as oggs - much smaller. Might be worth converting the vo ones to ogg as well at some point. Also tidied up some of the vo’s which had clipped words.

Sfx added: waves near coast (currently only strogg-side), random boat horn, distant random thunder.


(light_sh4v0r) #86

Sounds great, literally :slight_smile:


(SebaSOFT) #87

Nice indeed…

I have one for the Subway Tunnel…


(Stroggafier) #88

Have you girls stopped?


(SebaSOFT) #89

We haven’t stopped, real life is first as we all know… This will be finished and released… When it’s done


(Donnovan) #90

Yes, when it’s done… But i can say i will make_some_done this end of week. Sunday will be for Nirvana, Consite and Andes.

Also, after the new shots at WIP comes to my eyes, i’m dreaming with a new map… But this is something to the after times…


(Donnovan) #91

Seba,

The changes, we talked about, are done.

All, update your files!


(SebaSOFT) #92

Great, great great!!!

My next (if) map would be a favela, Don


(Donnovan) #93

Hey Seba! Let’s join forces! I’m on it!


(SebaSOFT) #94

We will! It could even be ported to BRINK afterwards…

More to come… stay tuned!


(Donnovan) #95

Seba, any other change in mind?

I have tree free days here, due to carnival comemorations.


(SebaSOFT) #96

I know it’s a lot, but here there are no carnival holidays, lol…

[ul]
[li] We should change the Strogg Ramp to something like this[/li]


(think something similar to this)

[li]Also need to rotate the fence as shirosae suggested (I can provide drafts about that)[/li][li]Integrate latest University changes and move the University closer to the city (I can retrieve a previous version of the terrain if you need as the SVN server holds each and every previous version of the files)[/li][/ul]
I think that’s a lot already… I need to move one of the subway exists as I said 3 pages ago…


(Violator) #97

I’ll have a whack at that if you like (the ramp) - so you mean make a room for the fence entrance and move the steps to the back?


(SebaSOFT) #98

I wouldn’t move the current stairs but add another one. Or you can move the stairs but leave the broken fence open, so infantry have more entry points that going all the way down the ramp.

Here is a top view

In yellow you’d see a room that goes underground from the current security booth down to the new stairway. That would involve another way for infantry to get to the construction site without blowing the fence…


(Donnovan) #99

There is also a stair inside the security boot, so you can reach the new underground room?


(SebaSOFT) #100

Yes, I wouldn’t make a vertical ladder, a common stairway could do the trick and it’d be better for combat. The new room should look like a storage room and It served for the security guard to sleep at night and exchange shifts :slight_smile:

Coordinate with Vio on this. There is also the need to re-make the stairway from the Strogg tower down to the Construction Site level (and make another Strogg force field at the Exit)