Don, I have no problems. You are putting your fingerprint on the map. just watch out for file sizes since custom textures add to the pk4 size
Consite B.O.B - The Unofficial Project Continuation
“Play sweet” in terms of FPS or in terms of GAMEPLAY?
The changes are:
> Metro tunnel:
- Roof Rised;
- Added rock on the working area of the tunnel (the place where the work mens are creating more tunnel).
- Added some vehicle clip brushs to help vehicle drive.
> Living Room:
- Rised Roof;
- Added floor lamps;
- Added frames arround green area on center;
- Removed vehicle restrictions;
- Made signs unsolid to avoid irreal vehicle collisions (Hog X Sign, Sign Win!).
> General changes:
- Reduced light on ambient lights;
- Increased light radius on light entities to counterpart the light reduction on ambiewnt light.
The changes are awesome, try to playtest it puting a tormentor inside the tunnel, That happens a lot on the map…
I hope you didn’t brighten up that orange tunnel too much, love the darkness in there.
Tunnel is nice, very ‘on the way to Blofeld’s underground lair’ vibe Is it meant to be snow in the bottom shot though or quartz / unrefined steedium?
"His eyes was fix on the sky, while the angels army unrised on earth. Many of then with a very high scalon. With no knowledge from the arrounds, he negociated the human existence.”
FIRST RELEASE HERE!
You can download the map on this link: http://etqw-mapping.googlecode.com/files/zz_consite_b3.pk4
I really want your help to test this first release in term of basics… because gameplay tests will take more time to go!
Thankyou!
Thanks, it was ment to be a significative darknes altough no quite pitch black yo you could still play. It allowed some hiding spots and cool flashes from the weapon’s Muzzle.
In the other hand it deserved a little brightup, ETQW isn’t a stealth game, and hidding campers don’t last long in a place like that.
Traveling in the Hog or a Jeep felt great tough, Did you look at mirrors and reflection in there?
Since the tunnel lights vanish at a small distance. A great part of the tunnel will be always dark (only ambient light).
But if you use the command net_allowCheats 1 and r_useMaxVisDist 0 you can see all the lights on at the same time (its what i did for the screenshots).
Great Don! Can’t wait to test it next Nirvana!
And yes, I meant the gameplay sweetness.
Here in the cerolaf forum they are asking me if the data icon problem is fixed in the last OBJ. This may be an old problem.
Data icon problem? Its something related to the data brain position or transmiter position on the command map?
Cool changes guys, did a quick test drive to see if all objectives act normal. Noticed a few graphic related things.
I added some comments for each screenshot.
https://picasaweb.google.com/103948665826668909555/ConstructionSiteB3
There maybe where a bit too many hogs there, but in overall I like it! Especially great to see lots of textures improvements. (not sure about the huge faces on the walls, missing the link…)
Monsta, thanks for the comments and photos. Isee your fps is really low, you fixed it on 30?