You can download the map on this link: http://etqw-mapping.googlecode.com/files/zz_consite_b3.pk4
I will continue Consite project in a solo work.
Already talked to some people about changes. We are using those two images to help on the conversation:
Coordinates sayd as D4, I12.
Coordinates are sayd as 4-13, 7-16. When you is refering to something outdoor, put a “o” before, like in o6-11.
CHANGES:
Objective 1 - Hack on J4:
- change main strogg spawn to C7 (move strogg base here too) and strogg forward to hotel, in G7.
- add cover building in E6 to help strogg defence in case of GDF counterattack.
- flat terrain inside construction site (I3 to L6) to make it more vehicle friendly.
- add more vehicles on C7 and G7 (for strogg).
- remove fence (secondary objective (blow)) at H5.
Objective 2 - Blow the barricade on tunnel entrance in I6 (3-2):
- objective can be removed to make place to another one or simply cuted off.
Objective 3 - Get the brain in 10-13 and transmit it in 7-16:
- strogg main spawn in I7 (o3-1), forward spawn in 7-8.
- move the escalator in 5-11 to 6-11 or even 7-12 for a strogg backrape in escalator in 9-13.
- gdf spawn and, possibily, forward spawn in… (?)
- add strogg vehicles in I6 (o3-1), to go inside the tunnel and reach a maximum position of 8-11
- add strogg vehicles in I7 (o3-3), many of then.
PS.: Spawning in I7 strogg can fall down to the tunnel entrance in I6 if they want.
Other thoughts:
- move the fort to…
- second objective as a mining laser to destroy the barricade that close the tunnel entrance in I6.
- second objective as a “Blow the door at 10-12 to gain access to the data brain in 10-13”, a la Island map.
- Remove the shock at the barricade and make it unblowable by charges (not objective anymore, it was the OBJ 2).