YET another sniper thread... Hear me out ppl?


(BoltyBoy) #21

lol except you can’t because the revised ET sniper rifles correctly no longer allow lamers to get easy kills!


(alexwryt) #22

I think a good compromise would be, you get the old RTCW sniper damage only if the bar is fully down at 0%, if not you get the nerfed ET damage. This way at least it would limit the instant headshot kills to stationary campers, it would be next to impossible to get the bar all the way down while tracking a moving target.


(BoltyBoy) #23

yeah that sounds reasonable. Maybe that is how it works?


(bani) #24

nope, it doesnt.

and fwiw, players hitboxes when they are prone seem a little messed up.

there are also weird clipping issues with some of the map geometry, that i dont recall happening in rtcw.


(J_CroC) #25

yup hitboxes when ppl are prone is buggy , and some map clippings, Once i saw a head on a hill zoomed in and fired 6 shots in his head no hit =(

so there are bugs.

a low powered sniper rifle and buggy hitboxes makes the sniper really suxxors.

i dont know if the hitboxes bugs when ppl are using the MG42 too, not the portable ones.

btw have you guys noticed , that the mg42 accuracy is wayy HIGH the dude that uses the mg42 can kill a sniper from far distance easy if he spots him before the sniper can shoot 2 shots , only way you killed him is if he was already damaged.

if the mg42 is soo damn accurate why not increase the damage on the sniper? .


(SmokeyTarget) #26

Why not just limit the number of sniper rifles to maybe two per team and put back the “one in the head kill”. If you’re daft enough to stand in an open position, quite frankly you need a round in the head to remind you what the game is all about. As far as the limit goes - that should stop spawn monkeys as the recoil would stop them being too efficient; whip out your panzer (which you didn’t choose for spawn camping of course) and blow them away.

(obviousy too late for SD, but that’s my tuppence worth)


(BoltyBoy) #27

A one-shot-one-kill sniper would kill in one shot whether you are running or standing still - as we all saw in RTCW.

Every other weapon allows players at least some chance of getting out the way. Even a panzer can be avoided if you’re lucky. But a one-shot-one-kill sniper weapon is hard to avoid if the only warning you get is when you’re dead. This just isn’t fun.

Really and honesly I believe people complain about this because they no longer get easy kills. A sniper weapon can still be fun and effective in capable hands - as I saw spectating some guy the other night.


(SmokeyTarget) #28

I’m not an XP freak or anything, the team result is what counts for me.

It’s just that a sniper is there for a reason - taking people out from long range, if they can’t do that effectively then why include them at all?


(BoltyBoy) #29

Well they can still be effective. It just means that the sniper player has to be good with the weapon just as all the other players have to put some time in to get good at their weapons.

You can not deny that using a sniper rifle in RTCW was stupidly easy. I mean I never used the sniper much in RTCW and even so I found it easy to pick up and get quick kills with.


(Pippi) #30

Heh, I tried the Rtcw sniper rifle myself, and I must say that I’ve never had such easy kills. Sorry to say this, but the Rtcw sniperrifle requires the same level of skills as clicking desktop icons in Windows 95.

Personally I have no trouble with snipers, since I mostly play Rtcw with (clan)friends who are medics. But I do think that having no sniper rifle is a great thing for pubservers where medics are quite rare. Even more so because of the option to go prone. It can be very hard to spot a sniper for casual players that way. Like Boltyboy said, it may be fun for the sniper to get lots of kills without hardly any effort, but it is very frustrating for the pub players. SD did the right thing in removing the sniper weapon.

Now only address the issue of the panzers that fire every 5 seconds and we got a great teamgame here.


(bani) #31

exactly! the sniper rifle was a strategic weapon in clan games and its been totally nerfed. no clan is going to take this weapon seriously anymore, as it is.

the players railing against a headshot-sniper-rifle seem to be primarily pub players who want to play ET like some kind of quake3-deathmatch game, strafejumping around with smg’s at point blank range like rabbits on acid.


(BoltyBoy) #32

That’s a crazy statmenet. Quake 3-deathmatch = rapid easy killing … one-shot-one-kill sniper rifle = rapid easy killing.

Reducing the power of the sniper makes the game --## LESS ##-- of a death fest.

I’m sorry but if I play ET now it does not feel anything like Quake 3 as you suggest it should. It seems to me that SD have gone to considerable effort to make in ET a game that is focussed around team play - much MORE so than RTCW. Surely this is more than evident.

I’m yet to be convinced that people wanting a one-shot-one-kill sniper back, do so for anything other than to get easy kills again. They don’t give a monky’s behind about team play.


(Garfo) #33

As much as i hate being hit by snipers i think they should have 2 hit kill :clap:


(BoltyBoy) #34

ah erm isn’t that like saying “As much as I like spending money I think I should have more of it” ?


(senator) #35

well, I think the sniper rife efficiency should be improved. Headshots should be instant kills. Why?
For once it’s really not that easy to score headshots if your prey ist jumping up and down, running in crazy zig-zag patterns instead of standing still waiting for the bullet :slight_smile:
Even in RTCW most sniper bullets hit me in the chest were they did 40 points of damage so it took them 3 hits to kill me (in a good theam with more than one medic) or 1 headshot… quite reasonable I think.
Than most RtCW maps were mostly indoor or close quarter actions were snipers were not that important, in ET on the other hand they can play a major role! For the allies to break open a good axis defence on the other side of the frozen river a good sniper can do wonders! But at the moment I need to hit an enemy several times to knock him out while the first shot is usually warning enough for him to jump up and seek cover (and a medic) :frowning:

Or when I’m a disguised CovOps and found a good position to snipe the axis from behind I want instant kills, because if they can turn around to look were the bullet was coming from and start shooting at me my cover just blew up and I’m dead meat.

As much as I hate a good sniper (I was never playing one in RtCW) I know that it is really HARD to get that good, hitting a small moving target in the head is VERY difficult snd should be rewarded with an instant kill. In ET there are more than enough ways to escape a sniper (hiding behind cover (trees, the tank, smoke grenade), staying in motion, not camping were an enemy sniper hase good sight etc) to make the life hard for the sniper, reducing his abilities that much is not necessary.


(Garfo) #36

BoltyBoy…at the the end of the day i get a buzz out of a sniper trying 2 take me out knowing he can kill me in 2 shots or whatever.and then i try and sneak up on him and stab him in the back :clap: thats where i get my buzz trying 2 get the snipers :banana:


(damocles) #37

Personally, I’d be happy if they brought it up to two shot kills. One shot is not essential as if you can get one shot, chances are you’ll get a second.

I don’t know if this is the reason why SD made sniper weapons weaker, but like I say above - taking a one-shot one-kill hit really does suck and ruin the gameplay for anyone not playing as a sniper. Honestly it really does! You can not use skill to avoid a bullet fired from somewhere you can’t see! I challenge you to say this would make the game more enjoyable for everyone by creating this type of sniper weapon.

Having stronger snipers would actually promote teamplay and balanced teams. If there are two snipers on one team, then the other team would need to counter this with two of thier own. I know when I’m sniping, the first targets I look for are enemy snipers (in both ET and Wolf).


(bani) #38

yep! as it is now it takes 2 perfect headshots or 3 bodyshots to kill with sniper. combine this with the smaller allied clip (8 for garand vs 10 for k43) and you get a sniper rifle that suxxxxx

it’s not at all about XP or “easy kills” despite bolty’s desperate assertions otherwise. the ROF of sniper is so low, combined with the limited clip size and the number of rounds required to get kills, that covops wont be racking up XP purely through sniping. if you want to rack up XP as a covops you dont do it with the garand – you run around stealing uniforms off the battlefield :smiley:

the sniper never was about racking up easy kills, even on rtcw. if you want easy kills you play medic because a medic will most always win a 1 on 1 firefight. a sniper is a strategic team element. the only players who think otherwise are primarily pub players who have never played clan matches, and have no concept of real team play.

well, look at how the sniper is used in clanmatches on mp_beach – its not used to “rack up easy kills”, its to deny axis easy access to positions on top and inside the bunkers and provide cover for planting.

once the door and wall are blown, there is little point to snipers anymore, which completely and utterly and conclusively vaporises boltyboy’s assertion that sniper exists solely for “racking up easy kills”.


(Dragon) #39

I’d prefer 1shot in the head=kill to come back.

If you play with people that know what they are doing, there will be A) a medic to pick you and B) if it keeps happening, you should go sniper to get rid of him. Nothing better than sniper wars between two good snipers.

Ever Play MP_Assault in RTCW? There’s almost always one sniper. You have to know how to avoid them. Reward the guys that are very good shots by giving them 1 headshot kills.

And no, I don’t play as a sniper in RTCW (Well, maybe once in the last 25 clan games)


(BoltyBoy) #40

Now of course it’s not solely for that but I have my doubts about people’s motives here. For example how many times in mp_beach have you seen like a bunch of snipers all lying on the beach well after their team has gained access to the compound and is desperatly trying to take the docs while half the team is outside getting sand down their shirts. They do so because they like popping people off with a simple shot rather than facing the enemy like a man!! (Yeah ok it’s game I know) I have to resist the urge to shot the dumb a*ses in the head.

Well I just hope SD don’t bring back this weaklings weapon and if someone nudge nudge wants to make a one-shot-one-kill sniper weapon mod that’s great.