Wtf is wrong with the graphics


(light_sh4v0r) #41

Well, imo the newer screenshots look better. Maybe not for ambience but definately for playability. You can’t see sh1t in those old shots.


(Murderous Pie) #42

yeah… the old screens are too blurry, but i do have to say i looked in the credits, and they only had ONE GUY DOING THE OPTIMIZATION. also, the older vids had better blur motion.

really, SD just needs a much bigger team. this was all they could do in 2 and 1/2 years?


(tangoliber) #43

Looking at those pics, it really just looks like the older ones had post processing and the newer ones don’t.

Post Processing takes several frames and can be responsible for input delay.


(Metal-Geo) #44

Uh, the old screens were taking from a compressed video, followed by some 25% JPEG compression.


(Bakercompany) #45

Its not just the graphics and shading etc. But look at all the other effects. How smooth SMART was, and the Lobsters effects both firing and in the grenade explosion.

When did it go from awesome to snail-trail puff grenade?

Plus the effects when shooting a guy look different. Notice how much better the HE Charge looks when he programs it. Not to mention the cutscene, with the extended banter between security guys.

Its a totally different game. And I know High End PC’s are capable of much more than consoles, but again its not even the same game. Crysis 2, Gears 3, Halo Reach, Assassin’s Creed, and many more are gorgeous on the Xbox.


(Bakercompany) #46

[QUOTE=Murderous Pie;319566]
really, SD just needs a much bigger team. this was all they could do in 2 and 1/2 years?[/QUOTE]

My thoughts exactly. Bigger team and more money I guess. Their dream got owned by finances and time crunch.

EDIT: Here we go.

Here is a PC gameplay vid, so this is what you guys are playing right? Can I get a confirmation?

http://www.youtube.com/watch?v=qE7LnnuK2Uw

Now watch that container city preview. Its not just the GD brightness and shading. Its a totally different project.


(DemiGod) #47

Yes, this is the current game style.

I’ll agree that the only thing better about the current style is the objective menu. That is it.

Anyone notice that on console videos, there is like hardly any spray? When I play on PC, I have such a hard time keeping an accurate shot. I have to burst fire almost all the time to get any kind of accuracy. Forget about firing longer than 3 bullets or I might as well be throwing rocks at the enemy.

When I watch console gameplay, they just hold down the trigger and there is like no accuracy loss. The guy’s health just drops. There is nothing like this on PC with any gun that I’ve seen. Even up close my accuracy goes to hell if I hold down the trigger.

I’m assuming that PC players are supposed to compensate with the ability to mouse/keyboard? Pretty ridiculous.

Also, what’s up with, after using a command station, having to let go of all the keys before moving forward? I sometimes am in a rush and i can’t move until I finally let go of everything and then go to move. I’ve died countless times because of this bug.


(Metal-Geo) #48

Oh sweet Jesus’ sticky underpants, I know exactly what you mean. This annoying thing bothers me to no end.

[QUOTE=Bakercompany;319665]Here is a PC gameplay vid, so this is what you guys are playing right? Can I get a confirmation?

http://www.youtube.com/watch?v=qE7LnnuK2Uw

Now watch that container city preview. Its not just the GD brightness and shading. Its a totally different project.[/QUOTE]
To be fair, that’s a very low-res video. Heavily compressed too. View my screenshots on page 2 to see some high(er)-res screenshots of the current PC version.


(xzen) #49

[QUOTE=Bakercompany;319665]Here is a PC gameplay vid, so this is what you guys are playing right? Can I get a confirmation?

http://www.youtube.com/watch?v=qE7LnnuK2Uw[/QUOTE]
Did you pick a terrible quality, low resolution video just to emphasise your point? Watch these videos at 1080P:



The main differences in the Container City preview video are:

-The lack of HUD makes it look more like a ‘blockbuster’ FPS like Battlefield
-The insane amount of lighting/smoke/particle post-processing which were presumably removed due to performance issues, do you think that they didn’t want the smoke effects to be that good?
-Ridiculous amount of bloom (people still think that looks impressive?)
-Slightly more motion blur
-More overblown ragdoll physics

If you’re really surprised that what was essentially a marketing video for a game had more impressive graphics than the real thing (mainly due to post-processing), then you’re pretty naive. All publishers do this.

I do really wish they’d kept the +XP tick system they had before though, it was probably taken out to take emphasis away from pure fragging though.


(sirius89) #50

[QUOTE=xzen;319753]Did you pick a terrible quality, low resolution video just to emphasise your point? Watch these videos at 1080P:



The main differences in the Container City preview video are:

-The lack of HUD makes it look more like a ‘blockbuster’ FPS like Battlefield
-The insane amount of lighting/smoke/particle post-processing which were presumably removed due to performance issues, do you think that they didn’t want the smoke effects to be that good?
-Ridiculous amount of bloom (people still think that looks impressive?)
-Slightly more motion blur
-More overblown ragdoll physics

If you’re really surprised that what was essentially a marketing video for a game had more impressive graphics than the real thing (mainly due to post-processing), then you’re pretty naive. All publishers do this.

I do really wish they’d kept the +XP tick system they had before though, it was probably taken out to take emphasis away from pure fragging though.[/QUOTE]

So,where does the guy from the first video has the Anti Aliasing from?
Is it possible on Nvidia cards to force it through the driver?I miss that on ATI. :eek:

It looks actually so much better without any stupid jaggies. O_O

I want my eyecandy when the game is fixed. :stuck_out_tongue:


(xzen) #51

[QUOTE=sirius89;319758]So,where does the guy from the first video has the Anti Aliasing from?
Is it possible on Nvidia cards to force it through the driver?I miss that on ATI. :eek:

It looks actually so much better without any stupid jaggies. O_O

I want my eyecandy when the game is fixed. :P[/QUOTE]
You can force AA using Catalyst Control Centre, I think. Make sure “use application settings” is unchecked.


(sirius89) #52

Already tried it,don’t works.

Maybe with the new update and new ATI drivers.

We’ll see. :slight_smile:


(wolfnemesis75) #53

Graphics are fine. Graphics doth not make a game good. Funfactor does. Brink looks good, and I like the art style. Shipyard and Reactor look amazing. My favorite looking maps, but I like the night time feel of Security Tower and bleak atmosphere of Container City.


(Bakercompany) #54

[QUOTE=xzen;319753]Did you pick a terrible quality, low resolution video just to emphasise your point? Watch these videos at 1080P:



The main differences in the Container City preview video are:

-The lack of HUD makes it look more like a ‘blockbuster’ FPS like Battlefield
-The insane amount of lighting/smoke/particle post-processing which were presumably removed due to performance issues, do you think that they didn’t want the smoke effects to be that good?
-Ridiculous amount of bloom (people still think that looks impressive?)
-Slightly more motion blur
-More overblown ragdoll physics

If you’re really surprised that what was essentially a marketing video for a game had more impressive graphics than the real thing (mainly due to post-processing), then you’re pretty naive. All publishers do this.

I do really wish they’d kept the +XP tick system they had before though, it was probably taken out to take emphasis away from pure fragging though.[/QUOTE]

Yup those are much better. I don’t have a PC man, sorry. Had no idea what I was looking for really. Promise I wasn’t trying to pick the crappiest I could find.

However maybe i’m nuts, but you guys just have a prettier version of what we have. You guys have the snail trails and everything. That game they showed us is completely different all around. Every little detail.

And given what some games look like these days even on the Xbox, theres no reason they couldn’t have made that other vision a reality. With the exception of time and money, which is where i’m guessing there was more of an issue not the graphics eating up our systems.

I don’t really care anymore. I have my ideas of what happened and i’m just letting it go. We’ll never see what Brink could have been.


(Farlong) #55

Thats the lazy kind of developing. Drag it down on all 3 platforms by setting the worst of them as the standard.

If they had developed it for the highest platform, they could just have scaled down the settings for the lower ones.

But with publishers pushing for the $$$… who knows what sacrifices happens behind closed doors.


(Petrolbomb_Tom) #56

[QUOTE=Farlong;320019]Thats the lazy kind of developing. Drag it down on all 3 platforms by setting the worst of them as the standard.

If they had developed it for the highest platform, they could just have scaled down the settings for the lower ones.

But with publishers pushing for the $$$… who knows what sacrifices happens behind closed doors.[/QUOTE]

Feels to me that they released videos of the graphics they thought they ‘would’ be able to achieve but after fighting the old IDTech 4 engine for a couple of years realised they could not get out of the engine what they had thought they could and just ran out of time.

Almost feel the videos released were tech demo’s.

The game should not have even been revealed until at least the game engine was complete.

It’s a shame the game is already on decline (maybe even dead) on the consoles and the patch and DLC are not going to save it. The damage is done and most people don’t care any more and moved on to other games (apart from a couple of forums like this one obviously).

Morale of the story - Don’t promise what you can’t deliver because when you fail you will look like an idiot.


(sirius89) #57

Bump.

Any words on this?

In the steam forums there#s a similar thread and people asking themselfes what happenend to the graphics from 2009.I mean,Why does gameplay from 2009 look better then the gameplay from 2011?

Seriously? o_O

Other developers polish their graphics when it comes to the end of developing the game,you downgraded them!?

Old Brink>>Awesome lightning,better not so cartoon’ish blood,better explosion effects,better shadow effects (or it’s just cause it’s dark in the map),more SSAO (there is so much occlusion going on at the command post O_O),more AA (your AA option atm SUCKS,make AA forceable through driver if this is up to you and not ATI),better AF,better Objective wheel,less bulletspread it seems,the sky has a higher resolution,characters look better ingame,better sounds (do you hear this BOOM BOOM and CLONK and all that stuff in the background iof the sound,AMAZING)

New Brink>>AF=Non existant it seems (CC ground flickering is INSANE),AA option in the game is pathetic (WTF IS THIS?2x AA for consoles?),worse shadows,worse SSAO,worse blood,worse explosions,worse objective wheel,more bulletspread it seems,downscaled characters in game,worse sound.

WTF SD?Why does a early build look better then a release version?
Many people pre ordered the game just because OF THAT CC gameplay.


(jazevec) #58

[QUOTE=sirius89;320226]Bump.
Other developers polish their graphics when it comes to the end of developing the game,you downgraded them!?
[/QUOTE]

SD is like that. It was similar with ET:QW.


(sirius89) #59

Yeah,and uhm,WHY!?

That’s false advertisement and we have a right to hear what happenend about the graphics cause so many people pre ordered or buyed the game just cause of THIS GAMEPLAY.

SD…

I really feel betrayed about that and whoever is not,is the perfect costumer for greedy developers/publishers.

This is not the product i purchased.


(Metal-Geo) #60

[QUOTE=sirius89;320226]
New Brink>>AF=Non existant it seems (CC ground flickering is INSANE),AA option in the game is pathetic (WTF IS THIS?2x AA for consoles?),worse shadows,worse SSAO,worse blood,worse explosions,worse objective wheel,more bulletspread it seems,downscaled characters in game,worse sound.[/QUOTE]
Really? I find the new interface (objective wheel included) way more pleasing to the eye. Like I said before, the old interface was unnecessarily busy and complex. Way too much information, way too many detailed graphics.

Also, for good memories: