I got my brink today…i was very exited and then i started playing and damn! those graphics ****ing suck.i have watch videos where they are playing brink on ps3 and it looks good but…now it looks horrible.maybe they were playing on the pc but with a ps3 controller?,but thats not the only thing wrong with the game.im selling it tommorrow…
Wtf is wrong with the graphics
If ur on xbox save to hard drive, if ur on pc lower the res the textures will load faster. if ur on PS3 WTF are you doing complaining about a multi-player based game when PSN is down?
I know, the console version of Brink doesn’t look very good sharp and clean as on PC… it’s pretty disapointing.
Better luck with Brink 2.
I know what he’s talking about.
We don’t know what happened.
The graphics went from something that smoked every shooter on the market (and at least tied with Crysis) to something that looks like it belongs on the PS2.
This is what he’s talking about…
We are playing this http://www.youtube.com/watch?v=z37jegXHvbU
Just ignore the commentary its the crappy IGN review. Just watch the gameplay, and confirm thats what consoles are working with. And PC guys confirm its like that just a little sharper, but not profoundly different.
Now play what we were shown for the past couple years of what Brink was going to be.
http://www.youtube.com/watch?v=qyXOt4ujJac
I hate to post these vids so much, but everyone wants to know what happened?
Had Brink looked or felt like the second video, nobody would complain! (nearly as much anyway).
If the game looked and sounded like the second one (especially the Lobster, geez!) I wouldn’t have complained about a damn thing. I could give a crap less about modes stats or whatever if it was that second video. That game looks beautiful and brilliant. Nothing from that translated over to what we’re playing now (first video) except the general concept.
What happened Splash Damage?
The ps3 version looks better than the 360 version at least.
There’s an article on eurogamer saying the 360 version is running at 1024x720 which imo is shocking.
I’m glad i gave the 360 version a miss, i don’t want to pay for what seems a very unoptimised version.
I just now noticed that even the title screen gameplay vid that shows on the 360 if you don’t press start to enter the menu is still much better looking than the actual gameplay.
What on earth happened Splash Damage? Its like the Xbox received the time crunch shavings entirely.
[QUOTE=Bakercompany;318631]I know what he’s talking about.
We don’t know what happened.
The graphics went from something that smoked every shooter on the market (and at least tied with Crysis) to something that looks like it belongs on the PS2.
This is what he’s talking about…
We are playing this http://www.youtube.com/watch?v=z37jegXHvbU
Just ignore the commentary its the crappy IGN review. Just watch the gameplay, and confirm thats what consoles are working with. And PC guys confirm its like that just a little sharper, but not profoundly different.
Now play what we were shown for the past couple years of what Brink was going to be.
http://www.youtube.com/watch?v=qyXOt4ujJac
I hate to post these vids so much, but everyone wants to know what happened?
Had Brink looked or felt like the second video, nobody would complain! (nearly as much anyway).
If the game looked and sounded like the second one (especially the Lobster, geez!) I wouldn’t have complained about a damn thing. I could give a crap less about modes stats or whatever if it was that second video. That game looks beautiful and brilliant. Nothing from that translated over to what we’re playing now (first video) except the general concept.
What happened Splash Damage?[/QUOTE]
YES! This is what i mean!!! it looked so good back then!
I’m guessing they removed the post-processing effects in order to get it running smoother.
Any words on this SD? :>
Can we expect a graphics update also in future patches?
It definetly looks better in the old container city gameplay.
[QUOTE=sirius89;318680]Any words on this SD? :>
Can we expect a graphics update also in future patches?
It definetly looks better in the old container city gameplay.[/QUOTE]
I would love to hear/read on splash damage commenting on this. As much as I would love to see a graphics update, i really would love it, i seriously doubt we will be getting anything like that. At most, a patch fixing the muddy graphics but thats it.
Strange, Eurogamer Digital Foundry said PS3 Brink was superior to the 360 version, and yet it sucks?
erf, patch needed urgently I guess.
This is some crazy difference. I don’t remember seeing that video footage in the game either. It seemed to have so much more atmosphere in the earlier cut scenes.
I have a gtx275, and though it’s by no means top of the line, I don’t really know why I have to play on low settings. By low, I mean that I have textures and shadows on high but all the fancy stuff that you can check on/off turned off. This, in my mind, is low.
If I turn on ambient occlusion, which seems to offer the best graphics boost, it drops me from 100FPS to 30FPS… Jesus, really? AA costs me another 10-20, high-quality post processing is another 10. The other options don’t affect FPS by more than a couple. So I’m basically forced to play with nice graphics or more responsive gameplay. Obviously, I chose the latter.
Even with all the perks on, it sure doesn’t look anything like this earlier video - not even close. I really wish they at least allowed us to try to play at that level of graphical quality, and we would be able to turn it down if we couldn’t handle it.
They are cut corners here. Publishers always ruin games with id tech engines. This good game on an id tech engine was quake 3. Bethesda was the worst move for id/splash damage. Games can’t be ge games anymore. They should have stuck with activision. Too bad blizzard has them now and blizzard still makes
Over a billion a month. This game was looking like a 10 until they released something that was a beta build, not a 1.0 build. Shame on you SD I thought you guys were better then this. Id software and nerve needs to release another game together, rtcw was perfect. Too bad id softwares rage is just gonna be a fallout wannabe
You missed the thread.
It’s not about the texture pop in it’s about the overall graphics.
they look better in the trailer.
Better lighning effects,more AA,also the sounds seem a bit better,cutscenes ar not laggy,better shadow effects,explosions seem bigger,the little explosions where the bullet’s hit look better,the blood looks better.
Some are tiny things.
Look at the explosion in this trailer @ 0:36.Never saw it like this in the game. 
Wow… I was watching that last video like…
“hmm, I wonder what… wait… WHAT? THIS IS CONTAINER CITY???”
If I had to guess i’m sure it was a time/money decision. They might not be able to tell us anything about it as that probably was a Bethesda call. But rendering all 8 maps etc plus all the different characters to look like that on 3 platforms probably was starting to take too long and cost too much.
Someone probably said pull the plug, hack it down a bit, and release it. Since they were developing it on all 3 platforms at the same time, I could see it taking some time to keep it like that.
But man…what could have been.
Well, whoever did make that decision ruined the graphical potential of this game. I hope they understand that.
Not sure why they would have downgraded it if it was ALREADY at that level of integration already. I mean, look at the video. All the gameplay is there -for the most part at least. And it seems to play great, despite the increased resource requirement on graphics including the ambience, texture and explosions.
Downgrade or port it for the consoles if you really have to but why make the PC players who can handle it suffer? I don’t see why we suffer for the inability for consoles to reach the same potential.
This isn’t a console bash, as I don’t really care what platform you play on - go do your own research if you want proof on the graphical potential of PC versus consoles.
