Eh, maybe not quite but it’s up there. In any case, I don’t see anything wrong with adding different gameplay modes. I mean, some people were talking about wanting a gameplay mode of running around the map quickly. If that’s reasonable, then TDM, CTF or similar generic classics should by no means be dismissed out of the box.
worries
I can’t believe I would ever agree with Tokamak but this statement is true, I played ET for 3 and half years with just the original six maps on campaign/objective mode and it was awsome because every game had different people and tactics and because the gun fights were so cool and fun.
There was no rank system, rewards or achievements etc the game was fun to play without any of that and it was great.
Not diminishing the great game W:ET was/is but along with that it also had zero cost entry barrier. It’s easy being niche when you have a near inexhaustible playerbase to draw on and can afford to retain just a small percentage as longer term players.
Multi modes of course aren’t essential but IMO they expand the range of interest for players and prospective buyers. To crank out my usual L4D comparison. I’ve pretty much exclusively played Campaign mode for 300+ hrs yet you’ll have some people who have done similar in just Versus and yet more who play both (and tiny fragments who play the other modes). Point being had L4D only focused on the story telling campaign the game would have perhaps half (I forget the stats) the playerbase right now. Again. Not saying Brink MUST have more than its primary mode to be a good game and successful just that in some cases putting all your eggs in one basket doesn’t always work.
i agree with sockdog. I dont see the problem with other game modes
The potential problem I see with offering multiple game modes (DM, CTF, TDM, etc.) is that if the game offers them, it will attract people who play them. I would prefer only having the SD-style objective gameplay, thus only attracting like-minded players to the game.
If I go to Ozzfest, I’m expecting to see some Metal. I don’t want to go and have a Metal band on the main stage and some hip-hop act on the alternate stage. Even if I never actually go see the act play, just the fact that the show brought in “that crowd,” is going to make me enjoy the overall show less.
You’re analogy is like saying Brink should have the main game mode and then peggle. There isn’t a great distance between CTF and Objective play. It’s still two teams with an ultimate objective working within the confines of the game.
The analogy should go something like this.
If you went to Ozzfest expecting metal (awesome online gameplay) and only got Ozzy/Sabbath (Objective gameplay) you may have a good time. But if there were other stages with Pantera (CTF), Iron Maiden (TDM), Slayer (S&D) etc on then more people may go to Ozzfest making it more successful overall and so getting more support the following year. Those people may also try and enjoy the other acts boosting their support when perhaps they’d have never considered buying the game for it.
Great now I doing ice cream and classic metal analogies. 
If you went to Ozzfest expecting metal (awesome online gameplay) and only got Ozzy/Sabbath (Objective gameplay) you may have a good time. But if there were other stages with Pantera (CTF), Iron Maiden (TDM), Slayer (S&D) etc on then more people may go to Ozzfest making it more successful overall and so getting more support the following year. Those people may also try and enjoy the other acts boosting their support when perhaps they’d have never considered buying the game for it.
I like my analogy better.
[QUOTE=H0RSE;240144]The potential problem I see with offering multiple game modes (DM, CTF, TDM, etc.) is that if the game offers them, it will attract people who play them. I would prefer only having the SD-style objective gameplay, thus only attracting like-minded players to the game.
[/QUOTE]
Lol, maybe the game should only have objective gameplay and have some screaming emo metal song playing in the background. Also all ingame characters should be retarded rednecks wearing white sheets.
Bet you’ll find like minded people in it
People like you make me sick. Game’s supposed to cater to the needs of all its customers, not just yours.
I agree leave out the Team Death match and CTF modes, it only attracts the wrong crowd and isn’t needed in this game because elements of these are already in the game, it would be redundant. I suppose if you really want these modes go play Halo it was made for you 
People like you make me sick. Game’s supposed to cater to the needs of all its customers, not just yours.
Seeing how games are broken into genres and subgenres, I see little merit in your statement. If games were supposed to cater to “the needs of all its customers,” every game would be a RTS, TBS, FPS, Action adventure, RPG, side scroller, and any other genre all wrapped up into one. Since there are different genres and categories for games (different strokes for different folks) having only 1 gametype is “catering to all its customers,” since if they don’t buy the game for lack of gametypes, they are not a customer…
Also, having multiple gametypes is not necessarily how you “cater to all the customers needs.” Having the options and features players want among the gametype(s) that is/are available, often is much more effective than simply adding more gametypes - quality over quantity.
Even devs seem to want to keep Brink “catered” to a specific genre, at least to some degree - http://www.splashdamage.com/forums/showpost.php?p=222132&postcount=15
What are you talking about? When did game modes = game genres? Everyone knows this is an fps game, its customers will be people who like fps games. And people who play fps games usually playing it solo or online. Online they play on different game modes.
Since you just don’t seem to get it from my previous post, I’ll try and type it as simple as possible. Maybe it wont be too complicated for you to comprehend.
If you don’t like CTF or TDM, don’t play it. There are people who like it.
What are you talking about? When did game modes = game genres?
It all ties into each other, maybe not so much with genres in general, but with sub-genres. It isn’t as cut and dry as “it’s customers will be people who like FPS games.” If it was that simple, then everyone who loves playing Halo, would love Quake 3 as well, or MW2 or W:ET - but we know this is not the case
If you don’t like CTF or TDM, don’t play it. There are people who like it.
This is pretty much the point I was making - if you want to play TDM or CTF, go play another game - Brink isn’t for you.
LOL, How exactly are they the “wrong crowd”?
Also how does them playing CTF in Brink affect you playing Objective in Brink? If anything, as you state there being elements already in objective mode, it would keep the “wrong crowd” out.
Can I just refocus this a little.
My ‘worry’ was that having a single mode would limit either A) the potential market or B) the strength of the concurrent playerbase.
Including additional modes could be seen as a way of expanding pre-purchase appeal and also a means to keeping interest within the game and affording as a result a more active community overall.
I’m with you SockDog. Most ofl the “popular” online games have a sub mode (even if it’s small and stupid) just for a change.
Take COD:WAW’s Nazi Zombies for example. Very small, but very fun (The best part of the game).
But peeps this game has all these modes. It is a degenaration (don’t know if this is the correct word) of game modes (and evolution of these modes).
For example. There is a CTF mode: You have to get a hostage (flag) out of the enemy base and escort it back to yours.
There is domination: In the map you have a specific point you need to capture and hold. It is the command post and both teams can fight for it and hold it.
There is search and destroy. Go to spot A and plant the bomb…
Do I need to go on? So why create different modes when there already in the game in some form. I think there is enough to do for most people and please the majority of the crowd.
If you want the old style of play or gamemodes, get some people together and mod it. 
(Worries that I still have that the game animations are still in 30 frames and that the gamplay will be a lot slower than ET:QW).
I don’t think a mod would be needed to vary gameplay, all the mechanics for CTF, DM, KOTH already exist, just a new set of specific maps would be needed, CTF might be the hardest with the 300m x 300m layout, DM and TDM would be the easiest in my thinking, objective…survive
Exactly. I personally don’t think it needs it for my OWN liking. But a lot of people might want to play a CTF mode and that means the same gameplay style on multiple different maps, not just a different gameplay style PER map.
I like bold.
I’m not knocking Brink’s primary (only) mode. It appeals to me greatly. But sometimes I’d like to play CTF or maybe just do some DM or Zombie co-op to blow off some steam. Also some gamers may feel more comfortable buying and trying the game with a familiar mode rather than this New game, with New gameplay. I enjoyed ETQW’s learning curve, others switched off, tuned out and chatted ***** in less than an hour. 
Just a worry. 
I’d also say that while mods can gain ground having it in the vanilla install gives it more of a chance to survive. And while I spit on consoles whenever I can
they too should have the capability to enjoy such variation.
Talking of CTF maps, I’d like them to use SMART and the verticality of levels in classical game modes. A stopwatch/scavenge/CTF time game would be great, as too I guess an actual king of the hill. 
Extra modes divide a playerbase rahter than increase it. I’m with H0RSe. The whole point of Brink is the objective mechanism, that’s it’s core.