worries


(TJskwared) #1

any worries about brink, or what we’ve seen of it so far, wich seems to be very sexy, comment and who knows, the dev team may address the problem. thats why these forums are here, they wanna know what we think and im sure they would apreciate an outside opinion from people from all types of gaming backgrounds

anything niggeling you that the dev team might not have spotted?


(DarkangelUK) #2

I’m worried SMART will leave me redundant as a tricker, and the gap between doing things manually and doing things with SMART won’t be big enough to give that ‘wow’ factor that makes people say “how the hell did you do that jump?!”


(light_sh4v0r) #3

The fact that experience seems to be the main objective, not the map objectives.
Also the fact that you have to use the mission wheel to get extra xp from doing objectives only because of the automated voice chat, while they should just have enabled VOIP from the start and forget the whole bonus xp for preselecting missions thing.
And then they leave pre-selecting tools out :frowning:

Don’t get me wrong though, other than that the game looks great.


(Hansel) #4

I’m little bit worried that the movement speeds for all three body types will be too slow for my liking.


(H0RSE) #5

Also the fact that you have to use the mission wheel to get extra xp from doing objectives only because of the automated voice chat, while they should just have enabled VOIP from the start and forget the whole bonus xp for preselecting missions thing.

automated voice chat = works for everyone
VOIP = only works if you have a mic

having VOIP on by default, doesn’t necessarily solve anything. A better method, would be on top of auto-chatter activating when you select a mission, also have it activate as soon as you begin activating an objective, or reviving a teammate, or handing out an ammo, etc. this way you can jus do what you need to, and it still notifies your team.


(Senyin) #6

I’m worried that that the movement speeds for all three body types will be too slow for my liking.

I’m worried that all models, even the skinny’, will feel “heavy” like a bag of bricks,
wrong gravity.


(H0RSE) #7

Everyone seems to REALLY like speed, because I saw the Heavy sprint speed in dev diary 1, and I though it was fine.


(tokamak) #8

I’m actually hoping it won’t be a bunnyhopping fragfest.


(INF3RN0) #9

I’m worried that there will be hugemungous balance problems, forcing a mod where everything new gets dumped instead of finding ways to make it work.


(Hansel) #10

Every shooter is a fragfest. Even the games that try to pretend to be something else.


(Cankor) #11

[QUOTE=H0RSE;238196]automated voice chat = works for everyone
VOIP = only works if you have a mic

having VOIP on by default, doesn’t necessarily solve anything. A better method, would be on top of auto-chatter activating when you select a mission, also have it activate as soon as you begin activating an objective, or reviving a teammate, or handing out an ammo, etc. this way you can jus do what you need to, and it still notifies your team.[/QUOTE]

Would probably work on most mission types, but I have a feeling they want you to select it as early as possibly to communicate your intent. For missions like revive, you don’t need the notification after the fact, so there’s no point in activating the chatter part. I think revive missions are sort of in a class by themselves because they would come and go so fast when you’re in the thick of it. If you’re out of the action then i see that selecting the mission while you are on the way is helpful for the downed guy.

And I don’t see how you don’t get the issue with the VOIP off by default, lets just go ahead set it up to begin with so no one uses it, thus ensuring no one probably ever will. Might as well just leave it out completely. Auto chatter may be universal, and it may be good for basic info, but it’s not a replacement for VOIP. Why doom VOIP from the start, are there really that many asshats on console games?


(Apples) #12

The thing I’m worried the most is the speed too. Other stuff I would adapt (even if I’ll find it very blend if all is unibutton) but I defo cant play on a slow game , I find QW’s speed really at the limit there, slower and meh, I’m unhappy.

Peace


(LyndonL) #13

[QUOTE=Cankor;238254]Would probably work on most mission types, but I have a feeling they want you to select it as early as possibly to communicate your intent. For missions like revive, you don’t need the notification after the fact, so there’s no point in activating the chatter part. I think revive missions are sort of in a class by themselves because they would come and go so fast when you’re in the thick of it. If you’re out of the action then i see that selecting the mission while you are on the way is helpful for the downed guy.

And I don’t see how you don’t get the issue with the VOIP off by default, lets just go ahead set it up to begin with so know one uses it, thus ensuring no one probably ever will. Might as well just leave it out completely. Auto chatter may be universal, and it may be good for basic info, but it’s not a replacement for VOIP. Why doom VOIP from the start, are there really that many asshats on console games?[/QUOTE]

I think so long as (if you’re medic and need to revive someone for example) you get a message flash up on your screen so that you clearly know that that’s the thing that will autoselect it’ll be fine. You might get a 2 second message flash up in the bottom or top of the screen saying (more articulately/simply) that the next instant select mission is to revive someone who is x metres away or something.

I too am concerned that VOIP is off by default, and think that it should have a very easy menu in game that lists every player and lets you choose to mute them if it is such a huge worry in SD’s eyes. The number of times I have had problems from VOIP vs found it useful is SO disproportionate that it’s not funny. PLEASE SD, Change your mind!!


(LyndonL) #14

At first I couldn’t understand what you (everyone) were talking about, but then only recently after playing QW and then going to BC2 for ex I found it really painful. I can deal with a slow walk speed, as long as the sprint speed is nice and quick like QW, and there’s no lag when firing at a sprint (I don’t think there is from memory).
Also, Strafing must be available on the sprint! I can’t remember if I’ve seen examples of that yet.

Am I right in thinking that the game run speeds were slowed so it’s easier to control on a gamepad?


(Kinjal) #15

Worries –

  1. SMART animation – easy target ( if u start SMART moving in pro game u dead, I see it very clear)
  2. Grenade launcher have to many ammo and overpowered ( new level of panzernoob)
  3. Hannes will not do a promod for us ( I hope he saves our asses 1 more time, like he did in wolf 2009 )

(.Chris.) #16

[QUOTE=Kinjal;238272]Worries –

  1. SMART animation – easy target ( if u start SMART moving in pro game u dead, I see it very clear)

  2. Grenade launcher have to many ammo and overpowered ( new level of panzernoob)

  3. Hannes will not do a promod for us ( I hope he saves our asses 1 more time, like he did in wolf 2009 )[/QUOTE]

  4. A worry for me also but at same time I wonder about the hit detection during SMART movements, hit detection in ET:QW was bit flimsy at times when players jumped.

  5. That was just for the preview afaik.

  6. Wolfpro prob prolonged the game’s competitive life for about 2 hours.


(Kinjal) #17

To Chris

Wolfenstein 2009 was bad but … http://clanbase.ggl.com/news_league.php?nid=333967&lid=9728
it was fun


(.Chris.) #18

I know all about it, I was on the Wolfpro dev team and played in the cup.

Thanks to the teams that participated eventhough there where almost 90% noshows, i guess you may uninstall the game now :stuck_out_tongue:

Sums it up really.


(Kinjal) #19

MW2 clanwars was much much worse. in wolf 2009 we had sum old time ET fun http://www.youtube.com/watch?v=e-x_4H8izNg . And all thanks to promod makers, i hope for Brink promod.


(Zhou Yu) #20

The automatic chatter/mission system somewhat bugs me too, I can easily see a situation where, right in the thick of it, spraying revive needles around you like a madman, pressing an extra button to gain some exp is a bit silly and counter-intuitive.

We will have to see what the mechanics and pacing of revive situations are, but it seems at the moment like you could be given less exp for reviving more quickly/outside of the mission structure. I know that once I got to a certain stage in et:qw I felt that the mission structure didn’t exactly follow what I felt I should be doing in a game, and was a bit of a faff to organise so it would. Inevitably I didn’t follow the missions and forfeited a bit of exp. It seems a bit silly to argue this is “unfair”, after all a better player tends to accrue exp faster than a worse one, and newer players are more likely to use the mission system. The system would appear to balance out. Nevertheless, it feels unfair to a better player who doesn’t want to fiddle with the ai mission construct in order to be rewarded for doing the things he would do anyway.