worries


(LyndonL) #141

On the contrary, extra common modes entice in the normal crowd who play those modes, who then try the main mode, and enjoy it and then change over to playing that mode, expanding the playerbase.


(DarkangelUK) #142

It works both ways, it can spread thin a player base over many modes, but may entice players who favor other modes to try the mode that you like. Don’t know why you’re all arguing when you’re all correct in some way.


(SockDog) #143

Exactly, even if they don’t move over they’ve supported the product and otherwise wouldn’t have played the game anyway. The only time the community splits is when players want something other than Brink Objective mode. So what Tok/Horse is saying is, in that case, it’s better they just play CoD/MoH than a Brink CTF/TDM/KotH mode (because the former isn’t splitting the community???). Honestly, this is like closing your eyes and hiding under the bedsheets to avoid the scary monster. “shhh nobody mention CTF otherwise Brink dies”. LOL


(Crytiqal) #144

[QUOTE=Senyin;238403]Since when do we need XP in an FPS

Really. Because I’m thinking: “XP? Who the frack cares” :)[/QUOTE]

Since Wolfenstein ET was the first ever FPS to implement XP rewarding? lol
Guess who made that? Splash Damage!


(tokamak) #145

Yes that’s exactly what I’m saying. People who enjoy racking up kill streaks or other nonsense are better off playing MW2 not bothering anyone else.


(.Chris.) #146

MW2 doesn’t have SMART or the same level of character customisation, while I couldn’t care less for the latter, SMART movement could be interesting to see in a CTF gamemode, be interesting how maps would be designed around it and how players use it in similar way I’m interested to see how it will change how the maps are designed for objective gamemode and how players play the maps using SMART compred with previous objective based games.

While such modes as DM/TDM and CTF wont be in Brink retail I would love to see mods have a bash at them, just hope they still plan to release SDK at some point :slight_smile:


(Voltech) #147

After thinking about it there are a few benefits to adding in other game modes to Brink. (as long as it’s understood that they are not the optimal way to play the game)

I have a feeling Brink will be a popular console game and many people will want to try it out. Thanks mostly to the hype, the fancy trailer and the fact that it’s a new FPS. Most will be new adapters expecting a Team Death Match frag fest or something they are used to and if it’s not than they will return their rental and never touch it again. I know several people that judge a game buy it’s multilayer game-play, mostly because they want to know if it has longevity otherwise it’s just a rental and TDM is what they are looking for. But if you give them a taste of the Brink pie and they like it they’ll want some more and maybe even finish the campaign mode. I’m willing to bet that they’ll probably like it, If it’s anything like SD’s past efforts. That may lead them to actually buying the game telling their friends to buy it and so on.

Plus as an added benefit It will keep the boys out of the mens game while giving them a taste of the game.

Team based game-play is what Brink is all about at it’s core, not kill streaks. SD have created such an amazing game that it will bring a lot of new players in and introduce them to what team based game play is all about. If they decide to add other game modes of game play like TDM or CTF then so be it. These modes could work like a gate way drug for the good stuff when their ready for it.

I’d really hate to see this game turn into the best game that nobody played because it didn’t have a couple of scrubby game modes. In the end it’s up to SD to decide what they want to do with their game. I’m sure it will be amazing either way.


(LyndonL) #148

That is exactly the point I was trying to make. I wasn’t necessarily saying it NEEDS CTF etc but am “worried” (as per the thread title) that it’ll doom the game.


(DouglasDanger) #149

I just want to play capture the flag and maybe something like hold the bag with SMART and the character/gun customization. Is that so wrong?


(tokamak) #150

Boy do I hope the SMART system gets adopted by other games fast.


(Voltech) #151

I agree it’s not a gimmick but something that pretty much any game can take advantage of (FPS, TPS, RPG, MMO, Adventure and Platforming etc. Press the run button and just go without having to worry about something getting in your way and slowing you down. I also like how you can control the character manually and it works even better! I bet right now alot of people still think Brink is an FPS parkour game with guns played Team Death Match style and will be either disappointed that it’s not or be pleasantly surprised. 100 bucks says that we will see an an FPS parkour game with guns played Team Death Match in the near future.

Such and amazing little thing Brink has along with everything else, it’s going to be a very fun game.


(prophett) #152

If we don’t get mod Tools within a month competition will die a quick death…


(tokamak) #153

Good riddance.


(Senethro) #154

Oh really? Where else they going to go?


(maxtalent) #155

[QUOTE=SockDog;240288]I’m not knocking Brink’s primary (only) mode. It appeals to me greatly. But sometimes I’d like to play CTF or maybe just do some DM or Zombie co-op to blow off some steam. Also some gamers may feel more comfortable buying and trying the game with a familiar mode rather than this New game, with New gameplay. I enjoyed ETQW’s learning curve, others switched off, tuned out and chatted ***** in less than an hour. :confused:

Just a worry. :slight_smile:

I’d also say that while mods can gain ground having it in the vanilla install gives it more of a chance to survive. And while I spit on consoles whenever I can :slight_smile: they too should have the capability to enjoy such variation.

Talking of CTF maps, I’d like them to use SMART and the verticality of levels in classical game modes. A stopwatch/scavenge/CTF time game would be great, as too I guess an actual king of the hill. :)[/QUOTE]

Agreed. How bout this: when you boot up brink you HAVE to play the main/core game type, then after 5 games (or whatever) you get the opportunity to try the other game types. Or maybe after a certain level you unlock other game modes.

I don’t get this. If Johnny wants to play TDM, and Jimmy wants to play the main game type, who cares, they’re still playing Brink right?

By using the above method you would emphasize the focus of the game, the core of it. On the game mode select screen you could even have the main game type in big bold letters or whatever.

People have varied needs and wants. By having multiple game modes you better cater to these wants.

Actually I just had a great idea. You know the challenges that were talked about? What if after the main game you had another shorter game type? Like lets say you just played the main objective game type on container city. After the end you have the option to play a TDM or CTF or whatever game type to unlock clothes and stuffs. Like pirate hat unlocked by getting 50 kills in one game of TDM. This way you show the focus of the game while also catering to those who just want to mindlessly kill stuff.


(tokamak) #156

[QUOTE=maxtalent;240474]I don’t get this. If Johnny wants to play TDM, and Jimmy wants to play the main game type, who cares, they’re still playing Brink right?
[/QUOTE]

Johnny is playing brink TDM and Jimmmy plays Brink classic, and in case they’re as committed to their modes as many R6, TF2 or UT gamers can be, they’re unlikely ever to meet each other on the same server.

What SD does is taking one mode, and builds the entire game around it. The maps, the classes, and the abilities and weapons. Any other mode played on top of this framework is automatically compromised. Good deathmatch and CTF maps aren’t biased towards one direction like objective maps are, they’re either symmetrical or spatially diverse without dead ends.

I prefer this game to be objective exclusive, so that all resources are spent on perfecting this one mode as well as ensuring that players with less developed tastes don’t avoid it and play simpler gamemodes that don’t fit the system and eventually lose interest.

One of the intentions of Brink is to lure people into multiplayer and making complex team-based mechanics as easy to learn and accessible as possible. Giving simple less-functioning modes as an alternative only encroaches on this idea.


(Jamieson) #157

What concerns me is whether Brink trying to do to much. The market is full of FPS games and unless your Call of Duty you have to fit into that market somehow by appealing to a particular audience.

ETQW failed in that respect by trying to combine the ET and BF playerbases. You got ET players complaining about the vehicles and BF players complaining the vehicles were not strong enough.
Brinks USP is the Smart system and the fact its a team based objective FPS. You don’t wont to confuse things by having a little bit of everything because that reduces the amount of quality the game has and will have people wondering is Brink TDM is it objective? What is it? etc. Just my thoughts on the subject.


(Cankor) #158

[QUOTE=tokamak;240482]Johnny is playing brink TDM and Jimmmy plays Brink classic, and in case they’re as committed to their modes as many R6, TF2 or UT gamers can be, they’re unlikely ever to meet each other on the same server.

What SD does is taking one mode, and builds the entire game around it. The maps, the classes, and the abilities and weapons. Any other mode played on top of this framework is automatically compromised. Good deathmatch and CTF maps aren’t biased towards one direction like objective maps are, they’re either symmetrical or spatially diverse without dead ends.

I prefer this game to be objective exclusive, so that all resources are spent on perfecting this one mode as well as ensuring that players with less developed tastes don’t avoid it and play simpler gamemodes that don’t fit the system and eventually lose interest.

One of the intentions of Brink is to lure people into multiplayer and making complex team-based mechanics as easy to learn and accessible as possible. Giving simple less-functioning modes as an alternative only encroaches on this idea.[/QUOTE]

Agree 100% with this.


(SockDog) #159

There lies the crux of your argument. Brink fits your needs therefore it doesn’t need anything else. Blinkers on, shutters shut, track “LALALA” on repeat.

In the context of this thread the worry was that offering a single mode of play would limit the game’s appeal and/or longevity. Halo:Reach, CoD:BO, MoH etc all offer different modes of play, they bring a package to the table and hell Halo’s package is very impressive for a console title.

I respect SD’s choice to focus on a single mode but I wonder if they’re not, again, placing all their expertise into a single basket. It’s a gamble that could pay off well or could fall flat on it’s face like ETQW did. I also feel a little loss that I won’t get to see what SD can do with say CTF on the Brink engine.


(darthmob) #160

Objective based gameplay offers all the fun you get from other modes combined. There’s search and destroy, doc runs, hostage rescue, base defense, king of the hill and lots of team based shooting. Instead of including watered down gamemodes make it clear for the modern gamer (:rolleyes:) what it has to offer the way it is.

The problem is not that one game mode isn’t sufficient. The problem is that many people have no idea what real object based gameplay is about and what’s special about it. That has to change and not the game.