Wolf: MP


(JereManU) #242

Great work done so far. I hope you will be able to get it all done.


(BackSnip3) #243




New panties and boots texture, now with normalmap! :smiley:


(light_sh4v0r) #244

Looking good guys :slight_smile:


(BackSnip3) #245

Thanks light_sh4v0r!
Don’t have much free time coming this week-end, probably no or only minor update post then.
But Pegazus got back online a few days ago, might see a few mapping news in the coming weeks. :slight_smile:

Still need a coder though.


(sanDIOkan) #246

[QUOTE=BackSnip3;396972]Thanks light_sh4v0r!
Don’t have much free time coming this week-end, probably no or only minor update post then.
But Pegazus got back online a few days ago, might see a few mapping news in the coming weeks. :slight_smile:

Still need a coder though.[/QUOTE]

why dont u ask chris to help u with the mapping stuff?


(light_sh4v0r) #247

Because he needs a coder :tongue:


(Pegazus) #248

Hei!

Glad to see that so many people are showing interest towards the project.
Hopefully I will have some great photos for you guys by the end of the weekend.

Happy Holidays!


(.Chris.) #249

And also because I’m already helping :slight_smile:


(Ashog) #250

Aah that explains why Chris is not making any map updates.


(taw_m0nsta) #251

Would love to see a HD screenshot of some Wolf models 0:-)


(-SSF-Sage) #252

My current status in this mod is that am trying to rework and finish my old T-34 for it. Rumours has it that it might be once driveable by players. We’ll see how that will go. :wink:


(ischbinz) #253

ha!
i tried the same with my old t34 - just for a test -
i rigged it and named it as the titan…
but i still got the titan ingame -
i m too lazy to search how to run it…
maybe you got more success :wink:


(BackSnip3) #254

@Ischbinz: md5version 11 have priority, that might be the problem, just change from 10 to 11 on the first line of the .md5mesh. It might work. Cya :slight_smile:


(ischbinz) #255

i don t think that this is the problem - maybe i forgot something, the pk3 i rly tiny :wink:
www.ischbinz.de/splashdamage/z_titantot34A001.pk4


(FFSturm) #256

[QUOTE=ischbinz;397488]i don t think that this is the problem - maybe i forgot something, the pk3 i rly tiny :wink:
www.ischbinz.de/splashdamage/z_titantot34A001.pk4[/QUOTE]
Have you created an unpure server? this may sound ridiculous, but maybe it’s the problem.

Also, isn’t it supposed to be a md5binary?

generated/md5binary/models/vehicles/edf_titan/titan_mk2.md5b

generated\modelb\models\vehicles\edf_titan\parts\barrel.modelb
generated\modelb\models\vehicles\edf_titan\parts\gun.modelb
generated\modelb\models\vehicles\edf_titan\parts\hull.modelb
generated\modelb\models\vehicles\edf_titan\parts urret.modelb


(.Chris.) #257

Thats just the ‘compressed’ version or so.

I’ve had vehicles working with just md5mesh thingy.



(FFSturm) #258

Ah, so it still works like in older id tech 4 games… interesting. Very interesting.

Btw, is it possible to convert brushwork into a ‘X’ format model and apply it a megatexture? Just out of curiosity.
I saw that in Radar map xD


(.Chris.) #259

[QUOTE=FFSturm;397510]Btw, is it possible to convert brushwork into a ‘X’ format model and apply it a megatexture? Just out of curiosity.
I saw that in Radar map xD[/QUOTE]

You can yeah, can either export from brushwork to .ase using q3map2 or import the brushwork to ET:QW and use editworld’s own model exporter which can export to .ase .obj and .lwo.

We did this to form the basis of the Radar mesh. I left all the terrain work to Dug on Radar, I hate megatexture creation.


(ischbinz) #260

yai long time ago i did a gmc truck for et:qw - worked fine - just the cockpit was not working…
i wanted to teplce the titan with a t34 - but hm i didn t see any error msg in console or something else - weird weird


(.Chris.) #261

Maybe due to replacing it rather than making it totally new.