Great work done so far. I hope you will be able to get it all done.
Wolf: MP
Thanks light_sh4v0r!
Don’t have much free time coming this week-end, probably no or only minor update post then.
But Pegazus got back online a few days ago, might see a few mapping news in the coming weeks.
Still need a coder though.
[QUOTE=BackSnip3;396972]Thanks light_sh4v0r!
Don’t have much free time coming this week-end, probably no or only minor update post then.
But Pegazus got back online a few days ago, might see a few mapping news in the coming weeks.
Still need a coder though.[/QUOTE]
why dont u ask chris to help u with the mapping stuff?
Hei!
Glad to see that so many people are showing interest towards the project.
Hopefully I will have some great photos for you guys by the end of the weekend.
Happy Holidays!
My current status in this mod is that am trying to rework and finish my old T-34 for it. Rumours has it that it might be once driveable by players. We’ll see how that will go.
ha!
i tried the same with my old t34 - just for a test -
i rigged it and named it as the titan…
but i still got the titan ingame -
i m too lazy to search how to run it…
maybe you got more success
@Ischbinz: md5version 11 have priority, that might be the problem, just change from 10 to 11 on the first line of the .md5mesh. It might work. Cya
i don t think that this is the problem - maybe i forgot something, the pk3 i rly tiny
www.ischbinz.de/splashdamage/z_titantot34A001.pk4
[QUOTE=ischbinz;397488]i don t think that this is the problem - maybe i forgot something, the pk3 i rly tiny
www.ischbinz.de/splashdamage/z_titantot34A001.pk4[/QUOTE]
Have you created an unpure server? this may sound ridiculous, but maybe it’s the problem.
Also, isn’t it supposed to be a md5binary?
generated/md5binary/models/vehicles/edf_titan/titan_mk2.md5b
generated\modelb\models\vehicles\edf_titan\parts\barrel.modelb
generated\modelb\models\vehicles\edf_titan\parts\gun.modelb
generated\modelb\models\vehicles\edf_titan\parts\hull.modelb
generated\modelb\models\vehicles\edf_titan\parts urret.modelb
Thats just the ‘compressed’ version or so.
I’ve had vehicles working with just md5mesh thingy.
Ah, so it still works like in older id tech 4 games… interesting. Very interesting.
Btw, is it possible to convert brushwork into a ‘X’ format model and apply it a megatexture? Just out of curiosity.
I saw that in Radar map xD
[QUOTE=FFSturm;397510]Btw, is it possible to convert brushwork into a ‘X’ format model and apply it a megatexture? Just out of curiosity.
I saw that in Radar map xD[/QUOTE]
You can yeah, can either export from brushwork to .ase using q3map2 or import the brushwork to ET:QW and use editworld’s own model exporter which can export to .ase .obj and .lwo.
We did this to form the basis of the Radar mesh. I left all the terrain work to Dug on Radar, I hate megatexture creation.
yai long time ago i did a gmc truck for et:qw - worked fine - just the cockpit was not working…
i wanted to teplce the titan with a t34 - but hm i didn t see any error msg in console or something else - weird weird