Win a Super-Rare Signed Copy of Wolfenstein Platinum Edition


(NeroKirbus) #61

The summer of 2005 has always been a memorable one as it was filled with some of my most memorable competitive gaming times. My cousin and I dedicated 8 hours a day to wolfenstein enemy territory jumping on servers and clearing them in and out. This may have been in version 2.56 (2.6b was released… we never upgraded for some reason) but we rolled every clan that was active in that version; we were banned on sight in many different servers because we were accused of hacking very often. Whenever we had the opportunity to scrim an opposing clan, we always beat them in 5 minutes or less, sometimes even in less than a minute.

We always will have memories of that summer, always being banned due to being arrogant and cocky, but I will never forget that summer… I haven’t played a FPS since then, it’s really quite disappointing… I have always enjoyed your games though Splash Damage, and I look forward to your next!


(DasMonkey) #62

Most of my fondest memories were made with AmazingLarry (previous post in this thread). We would spend hours upon hours in practice and discovery, trying to find that new edge. As he mentioned, we can’t say with 100% certainty that we were the first for any of our stunts, but we had never seen them before (noting we played an unhealthy amount)… and some we never saw duplicated.

Oasis was a crowning achievement. Not only did we figure out 3 different and nearly impossible to disarm plants on the guns… but we locked down a way to land mortar shells in each of the guns after dynamite was planted. (From the allied spawn, mind you) If you ever wanted to hear the axis swear… Just imagine them all running into that gun (kathunk), desperate to disarm ze dynamite! (annnnnd boom, gibs everywhere)

Battery, oh yes, battery… Axis had a hold on that map quite solidly… dropping artillery on the building supplies. That is, until we figured out the sweet spots to set mortars (one near, one far) and launch them directly into the spawn. The balance was shifted from then on. “OMG Stop mortaring the spawn or you’ll be kicked!” “Sure, no problem… as soon as you stop shooting out that window.” :smiley:

We learned tricks for every map…

All in all, it comes down to owning face with my friend. Being so painfully good as a pair (aka understanding short burst firing, headshots, and how to hand out med/ammo packs) that you’re constantly accused of cheating. (the tricky dynamite plants that people couldn’t figure out… didn’t really help our case) We were just two guys, sprint jumping at you, like a pair of well-armed murdery gazelle.

ninja edit for being caught up in the memory and forgetting a map name


(Ultra926) #63

OI remember playing oasis. We had just finished attacking and blew up the guns. The other teams turn attacking they had the jump on us. Took the city and planted at the wall. They had a few seconds left while I was crawling up top jumped down took the city back and defused the dyno they didn’t get the city back. I was the new guy in my clan at the time. This got me some notoriety amongst my clanmates.


(JereManU) #64

Well, it’s hard to pick just an one moment… It was on Gold Rush 2-3 years ago and I was running away with the truck alone. About 29:40 minute of the map. Then I turned back and I saw a German solider. I was playing an engineer with my favourive weapon - M1 Garand. He was jumping while running and I got grenade on my gun, so I couldn’t just shot it at him, so I shot on the wall and the grenade bounced off the wall and hit the German right in the head exploding immediately while he was in the air. It looked amazing. After that I got lucky killing two more Germans from bigger distance with my ten bullets and I finished the map just in time.


(Smurfer) #65

Awesome stuff, Zivs! :smiley:

I remember one particular situation where I as a noobeginner threw nades down the stairs at the south anti-tank gun on Oasis,expecting to get fragged any second. I accidentally hit the wall (in the roof-less room where the south anti-tank gun is), nade bounces back in my face, I run out to face an enemy engineer who runs in to the south anti-tank gun and my ticking noob-nade and get blown up.
It was one those first “wow this game is awesome!!!” moments. :smiley:

Another one of my first “wow this game is awesome!!!” moments was when I stayed alive for longer than ever before, as an axis medic on Battery, healing like a saint. I became “Best Medic” and was very proud of it. It was also one of the strongest (real life :smiley: ) adrenaline rushes yet from this game. I get a major kick out of staying alive. :smiley: Thanks, ET! :smiley:


(Zodiac) #66

Definitely all the Nations cups I’ve played for team Norway, especially this year when we reached playoff.


(zaNc) #67


Definately this one, shos exactly how tense ET matches can be!

From my personal experiences, we were praccing with one of my first et teams. I was alone versus 4 players on adlernest as an allied, the enemy were spawning in 16 secs, i threw a nade to the objective room and killed 2 guys. Took objective and killed the next two players and completed the objective!


(ibunforgiven) #68

made this composition for apple job presentation :stuck_out_tongue:

http://www.2shared.com/document/F03uwWEf/applepresentationwolfenstein.html

Full text also here :

E-sports:Wolfenstein Enemy Territory

by Ronald Schmidt

My name is Ronald Schmidt ,i m 31 years old and today I will tell you about the way Wolfenstein Enemy Territory made a small difference in my life.

Enemy Territory is one of the games which during the last 8 years had been very actively played, both on a amateur level by many people around the world but, also on a professional level as what pro gamers call E-sports.
What is E-sports:Electronic sports, abbreviated e-sports is used as a general term to describe the play of video games on a competitive level.
Most common genres for this are real-time strategies (Starcraft), fighting-games (Street Fighter, Virtual Fighter, Tekken) and mass-multiplayer online games (World of Warcraft). Then there are first-person shooters (Counter-Strike, Halo, W:ET) which concern us ET-players more. As you may notice, the easiest way to play an electronic sports match is over the Internet. General online play is subject to the lessened ability to detect cheating and the more unpredictable network latency not being the ideal environment for high level competition; however, due to its convenience, even players who are used to LAN games use Internet games for fun and exhibition games.
Just like any other normal sport, e-Sports can be a real hogger of your free time. From 2 evenings a week to 6 days a week and one LAN a month, it depends on how much effort you put in it. In some sports, like olympic lifting, the best of the best lifters dedicate their whole lifes to enhance their performances. They sleep, eat and recover in their training centers. Normal Sunday-lifters can’t do that and same thing happens in e-Sports. You can tell apart the amateurs from real professionals by telling if they make their schedule so that it syncs with their daily job or school, or if they almost live in the internet-cafeterias and LAN-centers.

But what is Wolfenstein Enemy Territory?To understand that,u have to understand how this game was borned and how it end up today by being one of the strongest and popular first person shooters ever created in the history of video gaming.
You might be surprised to find out that Apple is not a stranger when it comes about Wolfenstein game.Castle Wolfenstein, a game written by Silas S. Marner and released in 1981 by Muse Software for the Apple 2. The Apple 2 is an 8 bit home computer, one of the first highly successful mass-produced microcomputer products,designed primarily by Steve Wozniak, manufactured by Apple and introduced in 1977. It is the first model in a series of computers which were produced until Apple 2 production ceased in November 1993 .
Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War 2.The game’s main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are 8 ranks, beginning with Private, culminating at the rank of Field Marshal.
A sequel, Beyond Castle Wolfenstein, followed in 1984.Its game play and graphics are nothing like those of Wolfenstein 3D, but the games share a similar story/plot/goal. The first-person shooter, titled Wolfenstein 3D, was originally released for DOS on May 5, 1992 by ID Software. It was later released in 1994 for the Macintosh. There was also a version released for the Super Nintendo and later for the Atari Jaguar. In 2002, it was even released for the Game Boy Advance.
The game features the first-person perspective with which we are now so familiar. The items and enemies are sprites. Sprites are a collection of static images that are moved around, resized, and even animated. For example, an enemy’s feet moving would be an animation only a few images in length, the enemy’s traveling left and right would be movement of the sprite, and the enemy coming closer would be an enlarging of the sprite. The levels are single-layered; this means that even though the game is a “3D first-person shooter,” you can only move in 2 dimensions: left/right and forward/back. In Wolfenstein 3D, you can not jump, crouch, climb stairs, etc. Since Wolfenstein 3D, games have steadily improved. Doom added the ability to walk up stairs creating differing heights. Descent and Duke Nukem 3D made the levels even more 3D by allowing rooms to actually be on top of each other; there is also jumping/crouching in Duke Nukem 3D. Quake added high-quality 3D items and enemies by using polgon models rather than sprites. Since then, game makers have been constantly improving on graphics and gameplay.
The first sequel to Wolfenstein 3D was released only for the PC in 1992. This 20-level game is called Spear of Destiny. Since then, there has been only one sequel to Wolfenstein 3D. In Fall 2001, Return to Castle Wolfenstein was released for both the PC and Mac and according to many is still the best team based, first person shooter video game ever created.
A free, online-only follow up to RTCW, was released on May 28, 2003; it is called Enemy Territory.
Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It’s a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. The Covert Ops can steal the uniforms of fallen enemies and perform covert reconnaissance behind enemy lines, while Engineers can plant and diffuse land mines as well as construct battlefield structures including bridges, guard towers and forward operations bases in the midst of combat to gain advantages for their team. Medics provide health and revive fallen teammates, as Field Ops use their binoculars to mark enemy positions for a Soldier’s mortar barrage. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.Strategy is what this game is all about. Strategy can also be described as the roles everyone on the team does, and how they interact to win against the enemy. Wolfenstein Enemy Territory should be played understanding how to help your team. Try to think about what your objective requires for capture or what is needed to destroy it.Don’t just focus on all the little things like killing a bunch of players, instead blow up the objective or steal the parts. You should also be aware of what other people are doing and whether what you’re doing is really of any benefit. For example, if your team is getting severely outgunned, maybe you could better serve your team by choosing an aggressive role.
No longer does winning a single battle win the war. In Wolfenstein: Enemy Territory multiple objective-based scenarios are linked together over the course of three maps to form a campaign where teams struggle for successive victories. Throughout a campaign, players gain experience in categories like battle sense and light weapons as well as their class specific abilities, each of which persist and accumulate over the course of the campaign. As players reach higher levels in each of the seven categories they are awarded with enhanced abilities as well as battlefield promotions that are represented as ranks on each players helmet. The 28 enhanced abilities range from higher ammunition capacity and faster power-bar recharge times, to the ability to see land mines, revive fallen teammates at full health or use a machinegun instead of a pistol as your secondary weapon.
In addition to objective and campaign modes, Wolfenstein: Enemy Territory introduces a team-based Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. Additionally, Splash Damage (an independently-owned game developer in London, which created some of the maps for the game and helped at game development ) has created a new terrain foliage system that allows players to hide or take a sniper position in the cover of long grass or snowy mountaintops. With numerous game modes, epic campaigns, persistent character progression and an arsenal of overwhelming firepower including land mines, mortars, mobile MG-42s and a silenced sniper rifle, Wolfenstein: Enemy Territory will have players battling in the trenches for hours.
From the many mods that ET has , the best and popular is by far ET PRO.ET Pro is a mod specifically targeted at competition play, with features specifically designed for administration of competition servers.ET Pro has been chosen as the official tournament mod for ESL(Electronic Sports League ) and Clanbase(a unique system, for online gamers, built and maintained by online gamers where they can arrange their wars, play in ladders and competitions (cups), read news, download files, talk in forums, follow competitions, view demo’s, listen to live game coverage, etc., etc. ).The biggest community of ET PRO players is crossfire community,created by the belgian Raza and hosted on a university server where he first created the site during the lofty RTCW days .The site was called crossfire.nu and it was created in 20 june 2006.
But what makes ET and in particular ET PRO so special? First, being a free game, a lot of people got it with a simple click of mouse. These were our own John , and to a lower extent, Jane Doe’s. The average age was average, both old and young play it, everybody who wants to experience a little bit of World War 2 plays it. The everyday occupation is varied, both the poor and the wealthy play it. And most of all, people from all over the globe are part of this community. Somehow this community evolved into one of the best, and now nostalgic, societies out there.
Clans such as Gunslingers(Finland),Ocrana.Ati ( Germany), and Reload(Mix Europe), just to name a few, were very mature teams. They held up a standard of attitude and the so called medskilled acted like it because everyone wants to be like their role models .
The second difference is that Enemy Territory is a game which is easy to master if you put in a big enough effort . Since may 2003, most of us grew to love it, and many still play it day in, day out, in an attempt to improve their skill and get some of that e-fame.

      Surely, this game should be considered a classic. It has a brilliant mix between aim, movement, weapon management, teamwork and that ever helpful bit of luck. Many games have worked with a similar system since Return To Castle Wolfenstein first catered it to the masses, but it was in Enemy Territory where most will agree it was perfected. 
      Wolfenstein: Enemy Territory has a long lasting existance within the world of online gaming so far; realeased as an uncompleted add-on to it's big father Return to Castle Wolfenstein it had a hard time developing to such a competitive and overall balanced game what it today without a doubt is.Eight years have past since its birth and there is still a player base of about 10.000 people constantly playing this game. No other game could compete with such a stable player base which circles continiously around the 10k mark. Of course there are bigger games; Counter Strike might be a good example for that, with a still growing crowd of ten times more players than ET has got. What I want to say is; ET is still there. Other games like Day of Defeat, Soldier of Fortune, Tactical Ops and Unreal Tournament on the other hand were not able to keep their players.
      The competitive scene had its ups and downs. After being praised to death when Enemy Territory: QUAKE Wars was announced in early 2006 it was one of this moments in Enemy Territory life where the future didn't look as bright as before. But then again there was another highly prized tournament at QuakeCon for ET, the sHgOpen opened its doors to the community(a big Denmark Lan with prizes in money of aprox 40 50000 dollars), the ESL featured ET in its very own IPS(ESL International Premiership ), Crossfire began with their LAN Challenges and ET was shown in German television by GIGA. The game which housed big names in eSports like OCRANA.ATI, Check-Six, Team9 or INfensus in the early days; was then again featured to the masses of online gamers by top class gaming organisations such as Dignitas, The Last Resort, Insignia Cadre and k1ck eSports Club.
    Enemy Territory has great tools to become a more popular game in the gaming world: A dedicated community, the crossfire.nu community website, amazing TV mod for the game and a great website (gamestv.org) to make using it even easier. If Enemy Territory can manage to keep on rising as a competitive game and can make sure that events like SHG Open or ESL IPS were not a one time thing, then these tools will greatly help new players get right into action and this will further improve the games chances of being featured at new tournaments.

     Written coverage at Cadred.org and sometimes eSreality made gamers of different games aware that ET is played competitive wise.
     Like no other game, ET is one of the best examples for being communities work. Starting with bani and the ETpro crew making ET to what it is today, FlyingDJ, kafux and Chosen three guys known to nearly every Crossfire member having put a lot of work into ET to get it supported by GIGA and the IPS or  TosspoT also known as 'God of ET' organsising LANs for the community, sending the allstar crew of ATI.Crossfire to QuakeCon 2006 supported by the community or establishing a deal with gaming equipment seller QPAD to give players the CrossfireQCup. 
       Let me tell you something about “mystic” and the movie “parodia magnifica”.Hans Zimmer vs. Lambretta (Loxodonte mix) opens up the movie and I can already feel the hairs on my neck standing on end, my mouth is dry and I know something special is coming. I'm on the edge about to be swallowed up by something utterly awesome.Juha comes from Helsinki.Best medic, best aim, best overall player and most over-rated. It seems he couldn't win everyone over, not that he ever tried. He's in the best team and his last team, GunSlingers, were voted the most popular ever. Skill doesn't get you to mystic's level though, there have always been challengers and the likes of Markus 'feruS' Stenmark, Jeroen 'teKoa' Augustinus, Sebastian 'butchji' Eisregen and David 'mAus' Herreman still pale in significance for anyone old enough to have seen mystic in his peak.

The movie concludes with mystic’s frags and I begin to remember why and how I started out in ET… I look gingerly for demos, I already know the matches I’m looking for because they’re memories as real and vibrant as my first kiss, burnt into my conscious: parodia versus u96d, the Eurocup’ XI final.

It’s the map Supply Depot and after an awful first stage defense parodia lock down. feruS is in the east turret with a pistol waiting on axis respawn, he leans and spots mystic - it’s the encounter the entire ETTV server has been waiting for, Jesse ‘saintt’ Leino nades’ feruS in the face, killing the Swede and the hopes of 2000 others watching the match live.

saintt feeds mystic ammo packs at east, he gobbles it up and spits out allied bodies. The overbearing thump of body shots pound continuously through my headset, head shots sing like harpies: ting, ting, ting, another foe downed in three. He’s a wall you just can’t get past, you’ve to bring your team mates and break him down. Minutes pass and he still hasn’t died, this is what three generations of talent have aspired towards, he’s the star which even the top players look up to.

     Mystic doesn't speak, ever. He doesn't leave comments on websites and doesn't chat during matches. He could've just won the Eurocup' and you'd never know. No “gl, hf, gg”, nothing. He lets others speculate, debate and comment. He's above it. He doesn't even speak on ventrilo, apparently. His team mates never break the spell, it's as if there's some high skilled pact to keep mystic's status. A god in the virtual world, untouchable, unassailable, we the barbarian masses only watch on with bestial stupidity, clapping with dropped jaws as he butchers another defense.

       Words without experience are meaningless; Juha Porvali from Finland is a nobody, mystic is a somebody. What's an alias worth? It reminds me where I come from, what I've achieved, what I believe in and shows me how far I've still to go.

       Their skill make us stand to attention, their personality makes them memorable and it's their alias which makes them unforgettable. Whisper “mystic” to the right person and you'll get more than a smile in return...And this is just one of the many examples of ET silent warriors.
       When it comes to events, shows and concepts ET is a pioneer and the players and teams do whatever they can to actually present themselves in best possible shape no matter what.It is about the effort and dedication people came up with to make sure ET can not be anywhere near its death:test clips, movie tutorials, awesome tools and so much more that makes sure we actually enjoy watching the majority of today's released frag movies. .    
        Of course many people disappeared for different reasons but the amount of time put into promotion years ago is what we benefit from today,is one of the important factors that contributed in keeping the game alive for more than 8 years.And that s something you can meet only in the incredible community of ET Pro players.With people like Sean “Seanza” or Lewis “Merlinator” Hanlon stepping in the biggest foot steps possible and doing good with using their own and mostly modern methods to spread the word to the world: Facebook, Twitter and YouTube ,even the scene over the big sea seems to have some heartbeat  which wouldn't be possible without such a strong core within the community.
        I asked some of the  crossfire members,why are they playing ET?Here are some of the answers:
      Ross(England):”Its a game that i enjoy because I am competitive. Also there is a great social side to it, such as hanging on ts with friends having banter etc. The prize money is just an added bonus”
     Tom(England):” I enjoy the aiming and teamplay side of ET, not many games nowadays seem very aim based and this is what I enjoy”.
     Aleksandra(Poland):” I like et community,this is also very addictive,im playin also some games but i think that yes, et is much more emotional,i dunno why,maybe that i spend a lot of time with this people and with some im good friends ,so et is not only a game.”
     Ludovic(France): “Playing ET since 2003, and for me it's a good way to spend time whitout beeing a "nolife". By playing ET I met some people i like to play with and which share the same opinion about this game.. That's why i'm playing ET  “
     Cristina (Romania):”To relax and have fun with my friends :)”
     Reety(Finland):”I mostly like ET scene .There's so much adorable people”
     Dialer(Poland):”I ve been playing all cod games cs since 1.3 but et got this somthing that keeps me playing it.Quake like movement and q3 engine makes game fast,unpredictable,fun to watch and play .Thanks to stopwatch gametype its more unexpected that cod4 seek and destroy rounds game and im still playing it since theres no other game provading such things. There are emotions involved,since im not playing only for fun i wanna win,if i do im happy,if not im hmm angry dissapointed.”
   Gifted Geheim(Belgium):”  I met some nice ppl, went to some lans was cool, used tax/teamwork/motivation to win something togethr.There is an awsome community and it was  amazing to see them at lans”
   Airen Patlevic(Slovak): “ Because it have a nice gameplay, it´s about player skills brain and aim. It´s not like a StarCraft game, when you just sitting, clicking arround and do a 1 or 2 pushes. In this game, you need to speak a lot, make the good decisions (skills), and have a little bit luck ;)”
   T4MjEE(Czech Republic):” To be honest, for those 3 years of my ET career i met really nice guys which i had a lot of fun, in my starts those guys were like my family, i wasted with 'em most of my time, i was nerding in my every free time. I had very nice times with ET and lot of nice memories, i learned some languages, those guys learned me how to behave and how to be successul. ET made me different person as i was before, thats why i still play it”
     Slajdan(Sweden):”I play ET because it is awesome. There is no other game that have the same feel, where you can still find decently skilled players and wars. Most other good, active, first person shooters either have the counter-strike or battlefield style, and sometimes the quake style.And those are so far away from competitive ET. Which contains all very specialized elements of awesome shooting, teamplay, the q3 like engine and many many players contributing with controversy and fun.”

               In the end,i will tell you this:ET is for video games, what The Beatles was for rock music,2pac for hip hop,Mozart for classic music,Einstein for physics,Van Gogh for painting and Steve Jobs for the IT.I love all this people and the impact they had on all those who came in contact with their works,as much as I love ET and the people I met inside it.The day ET will die,some part of me will die as well,but I m prepared to fight among the rest of the community to keep it alive as long as possible.Why?Because it s one of the small things in this world that makes me happy.And that is priceless.

(dylon) #69

my best moment in that game was finding out it exist rly :slight_smile: and the first time at etpro 2.55


(mazie) #70

That is simply sensational. :DDDDDDDDDDDDDDDD


(HipKat) #71

While I was still in Nbs, on Nbs 1, playing Deli, I was Allies and I spawned for the first time. I jumped down, ran past the rail cars, through the doorway, then towards the loading dock doors. I went past them, then turned up towards the elevator shaft and there was an Axis player, so I started to shoot and move. I got a few hits, a few misses… I took some hits, health was dropping fast…

Then miraculouosly “Bing! Bing!”

2 headshots, and down he went. It was sQzz!

I pwn’d Sqzz!!!

That was the greatest moment of my ET Life.

Almost as good as owning my own clan and servers!
Almost…

…then he pwn’d me 153 times in a row…


(Canavar) #72

Heya. My best moment was when i played Minas tirith the first time. The map was so big that we created a fireteam with 5 members and helped each other to defend the gates. With the panzer a member could skip a gate and attack the axis easily from above . It was so great ^^

sry for my bad english
mfg Cana


(xtn) #73

Wolf ET is the best game ever made. Hopefully we can see remake/sequel someday. But to the favorite moments. There are so many of them, but on summer holiday came to my mind back in 2007. I think I dedicated that holiday for ET totally. If the Sun was shining too brightly at outside, it was easy job to pull curtains on and gaming continues fluently. Only going back to office after holiday was quite painful since sleeping rhythm was ‘little off’ =)


(SenQi) #74

My best moments, years ago when I was like 12 years old and was in a clan with all people from Belgium but they were all 16+ but they saw me as an equal. And we would just practice and do clanwars every week, was a really good time to play et. That feeling you get after winning that war where you couldnt break through the enemies defense but then managed to plant at the last standing anti tank gun in oasis at 0:32 and manage to kill+gib their engineer with just your knife(no bullets left). feelsgoodman.jpg


(rizzin) #75

For me the best moment was from a clanwar on Supply, I was playing SMG engi, we were Allies and were on the third stage of the map. The truck was in position and we were storming the controls room. I happened to be alone on the third floor, while all my teammates were only spawning. I knew from comms that there was one fieldop near controls and I knew that he knew that I was coming. Therefore I was coming down the corridor armed only with knowledge of one person, who was most likely in the controls room. And after that the best moment happened.
When I was about to enter the doorway I heard a sound of a medpack being dropped and right then time, like, slowed down for me, like in the Action Man cartoon, and I got a very vivid picture of how does the room look from inside and of what exact actions I should take. After that moment of perfect clarity I which took, like, a moment: I didn’t even stop moving, I just came into the room, executed a perfect 90 degree turn, killed the medic with three headshots, got his medpacks (fops was shooting at me), another perfect turn, BAM-BAM-BAM, dead fieldops. During all that I felt like my mind was perfectly sharp and I could do anything in this game. Right after this moment I felt that sensation going away :[ But it was awesome.


(Virus047) #76

This might be silly but in early 2007 I was working late and had to drive home in a huge snow storm. That evening my clan had its first ever ET match in TWL’s ET League (Season #10 I believe). I work about a 15 minute drive away from home, but because of the storm it took me almost an hour and a half to drive home in the snow. I almost didn’t make it! By the time I got home I was exhausted but still got on vent with my teammates and played the match. We lost but it was a blast. My clan had been playing RTCW comp for years but it was our first time playing an ET match so we got completely out classed and out gunned. We all took it in stride as it was a huge learning experience for all of us. We went on to play ET in almost every NA League until the game fizzled out in NA for comp. It was good times. My clan mates and I still even to this day meet at least once or twice a month to play the only game we care to play for an evening of laughs and fun in ET. I continue to remember that evening driving home in the snow storm just wanting to make it safe but most importantly at the time make it in time to play some ET! GG’s!


(Magic) #77

Cant come up with a specific moment - been to many.
When ET came out - a group of friends started to play the game every friday - and we have been doing it since - the last years we have done some quake wars too - but ET has been the main game.
Have tried many new games…but noone can compete with ET.
The game still rocks :slight_smile:


(sneak) #78

My favorite moment ever is every single moment I’d see PBBANS Hub showing a live ban, or seeing someone banned on a website for hacking who I specifically said is a hacker. And there are so many of those :wink:


(calipso) #79

Too many to name them…


(Paul) #80

I’m currently 18, and still have plenty of memories from my ET time. It basically formed me to what I am now.

My adventure started in a room at one of my friend. He played ET always, in the morning… I must have been around 13 back then. He really got me into the game, I installed it as well and started playing it. It didn’t took before I got addicted to the game. I joined a clan back in the days that was called Bombsquad, some of you might remember it (The tag was #BS|). I would want to describe these times as my golden ET years. I really enjoyed it so much. Unfortunately the server stopped after a failed update to 2.60b (back then, all players were on 255). I had to find a new resort and found that on a server still existing today (FEAR-ZONE, M|A|D Cambo’s server). This was also the place were I started with my own clan… getting more interest in the game and creating little tools I could use to enhance my game experience.

After some years my interest grew… I started to take a look into mapping, after much experimenting my maps started taking to get more shape. Those first maps were never released or played but I kept the interest. Eventually I got onto the more serious mapping, and started on goldrush uv. Some of you might still remember this map, the only downside was that my computer crashed and I had to start all over again - which I never did. Later I started working on fueldump uv (Fueldump desert). Which is still a bit played on some servers, I’m still considering in finishing the map as I’ve still got the source, I just never had the time to finish it.

In the mean time I also fired Splash Damage Update with wezelkrozum, which is unfortunately also not active anymore due to a lack of time.

Also one of my most glorious moments were in the ‘high times’ of my n1. clan. We played public and all of my clan members were on the allied side (like 10 of them). We were on teamspeak and totally rolled the other team because we just went to battle all together. Never forget, a good team is always unbeatable against individualists :slight_smile:

And last but not least, my first succeeded “internet project”: Trackbase. Without wanting to opening the discussion again, I was in the SL team as you might know - and were set out after a set of complicated events when trying to save SL from stopping at December 2011. I continued on Trackbase back then, much development has been put on it. I am very proud of the end result, and especially on the team helping out. The new tracking method, based more on skill then raw xp is successfully running by now and is still under improvement with the latest developments in the scene.

It’s unbelievable to see how active this game still is, and how many people are still actively supporting it. Because of all my experience with the ET and all that was and is happening I already have decided that my future will be in the game development - I don’t want anything else anymore.

I have been inactive for the last half year, but I’m planning to shove everything aside again and fully put my focus back as I’m just missing the fun at the moment. Be prepared!

And last but not least, this image
really nailed it for me. Old monitors/old SD logo etc LOL