My time playing Wolfenstein: ET decided my career path and allowed me to get into college at an incredible university. ET literally changed my life and helped me to do what I love. Let me explain.
Wolfenstein: ET was the very first game I played once I had high speed internet. Before that I would stay up until the late hours of the night and play somewhat ineffectually on dial-up. Even though the latency was a very real problem, it never stopped me from having a great time. When I was able to play on even-footing with other players though, was when I really started to enjoy the game.
After over a year of playing on unpatched public servers and eventually making it to top 3 on Splatterladder, I made the switch to 2.60b and started playing competitively. Through this simple, free-to download game I met some incredible people and had some of the best times of my life. Captaining a team, I would excitedly log on every day and play matches, discuss strategies, and more than anything else just hang out with friends. Sure I had friends in my non-computer life, but the thing that made those in this game unique was the singular passion that they had for this game. We were all, quite literally, in love with it. Throughout those years I must have played hundreds of matches and scrims, thousands of maps on public servers. I watched new games come out, including the likes of Quake Wars and RTCW2, but there was still something about ET that kept me coming back. I played for top American teams, eventually playing for Team USA in the nationscup. I released multiple Frag Videos that I shared with thousands of people.
It was at this point that I realized that I wanted to make gaming more than just a hobby of mine. If a game like ET could touch me and so many others in this way, give years of enjoyment and fun to thousands of gamers all over the world, create long and lasting friendships, and inspire astounding love and devotion from fans, then why shouldn’t I try and do the same with the things that I create?
On a whim, I applied to the top game design program in the country and most likely the world. Because of how selective the program is I held little hope of getting in. But still I tried. The application required that I write about why I wanted to be in the program, so of course I talked about my time in competitive gaming in ET and how I wanted to create games like that for others to enjoy and love as much as I did.
When it came time to submit my select portfolio piece, the single piece of media that I had created which would be looked at by the school, I sent in my second Wolfenstein: ET Fragvid. A single video which, in my mind, explained the beauty of gaming and everything I loved about it. Then I sent the application in.
Two years later, I’m halfway done with my undergraduate degree in game design at an incredible school with incredible people. And when I look back on how I managed to get here, I realize that I literally could not have done it without this game. The game that I spent more time on than any other game in my life.
I know you asked for a specific moment in ET, and sure I could tell stories about my first ace, an incredible document run, a last minute defuse in tournament finals, a 1v3 at the transmitter to win the game, but ET is so much more than that to me. It’s the incredible experience of the game as a whole and the incredible things it’s inspired me to achieve in life. So thanks Wolfenstein: ET and thanks Splash Damage. Couldn’t have done it without you.