Why Ranked is unpopular, and how we can make it popular


(Jostabeere) #81

[quote=“Ctrix;157401”]It’s like someone complaining about the matchmaking in LoL when they’re not even level 30 yet. https://static-cdn.jtvnw.net/emoticons/v1/58765/1.0
[/quote]

No, not really. Even if someone (me) is not ranked, the MM should do its best to ensure a somewhat fair game, so that person (me) can be ranked properly, don’t you think?


(Ctrix) #82

We’re assuming you’re fairly representing the matches you had and not being salty.
My placement games have been very balanced for the large majority.


(AnimeGirl99) #83

[quote=“Jostabeere;157405”][quote=“Ctrix;157401”]It’s like someone complaining about the matchmaking in LoL when they’re not even level 30 yet. https://static-cdn.jtvnw.net/emoticons/v1/58765/1.0
[/quote]

No, not really. Even if someone (me) is not ranked, the MM should do its best to ensure a somewhat fair game, so that person (me) can be ranked properly, don’t you think? [/quote]

But it does, you are playing with people of on the same skill level as you are on.


(bontsa) #84

Unlike PublicSkillRating that Objective mode (and SW/Execution when shuffle is passed) uses to distribute players around the teams, I could imagine Ranked mode does care only for player’s rank. Least I remember vaguely Smooth stating in one stream that public perfomance matters 0 for ranked games.

And since you’re unranked, you’re unknown factor, hence differences can be huge. This is because everyone, people who will be put to Bronze and people who will get Cobalt and Elite eventually, are all Unranked at starters. One just cannot imagine all games being very balanced with that kind of setup.

So all in all, once you’re through placements you can start laying any expectations to the mode in my opinion. Even then I feel a bigger sample size than <5 games is needed before stating any opinions or experiences that can be taken seriously.


(Ctrix) #85

This is correct. The reason why there’s placement matches is that your MMR isn’t representative yet. One game where you got carried might impact it too highly. Same for a game where the opposition was unreasonably strong.
Meaning during your placements your experience will fluctuate. But you still HAVE an MMR and it is used to match you.


(Ctrix) #86

Watching some League streams and the streamers sharing some concise wisdom I thought I’d pass onto you lot.
The lower your MMR. The more important your skills at your role are. For Dirty Bomb that’s twitch skills, accuracy, map knowledge and map awarness. Throwing yourself at the enemy team and being worth 2 or 3 of their own. What I call being a carry.
Team play, tactics, these things only start mattering at higher ranks, where you start reaching the skill caps and need to branch out to get that extra slaying power.
If you try focusing on that at low MMR, your team won’t be able to synergize of you because at low MMR they lack the skill to 1. read what you are trying to do 2. execute plays properly without getting shut down by individual plays from the other team.
In solo queue, reading your team is as much a skill as reading the enemy team.
You all can understand what I mean by reading the enemy if you have ever died to a camper or a proxy mine, and then went back expecting the same trap and killing them instead. But reading your team is just as important so you know what plays are needed to carry a game. You can’t win a game 1v5, so you need your team to follow up when you make the big moves. Reading your team is the skill required to set up those moments.
If you have a guy on your team who isn’t a good shot but who plays a medic with dedication and the situational awareness, you can go extra HAM and use your health as a resource. Go in there, die, and get revived.
If you have a guy on your team playing Vassili or Arty, abuse those open areas. Don’t try to stick to the corners. Use that covering fire to your advantage. Make those fights become 2v2 instead of expecting him to adapt to your play style.
And conversely don’t expect to go hard and get revived if your team is lacking a dedicated medic.
That is how you rank up.


(bgyoshi) #87

Yes, but the problems with Ranked aren’t based just around HOW to rank up. We still haven’t convinced players that finishing placement matches is even worth it, or that playing ranked in any way is worth it.

How do we get players to PLAY ranked? Once they’ll actually play ranked, then we can focus more solely on HOW to rank up. Ranking up is just one small part of the problem.

I can assure you that higher rewards for Competitive missions, and higher rewards for playing competitive, won’t work. I cancelled those missions every time once before, and I’ll continue to cancel them every time in the future, no matter what the reward, until Competitive changes.


(Matuno) #88

This isn’t league of legends, guys. In league of legends you are typically fighting 1v1 or 2v2 for a little while to get an advantage in equipment and damage, which can snowball into one-hit killing enemies.

In Dirty Bomb, you don’t get a hard advantage. Even if you’re three times as good at aiming, you still die to a hail of bullets while your team is watching from a distance.

‘Carrying’ is not nearly as effective in DB as it is in a MOBA, and the same numbers wouldn’t really work.


(Ctrix) #89

You seem to not know a lot about League.
Either that, or you’re underestimating the snowball potential in Dirty Bomb.
If you’ve ever been stuck as the attacker, you should really understand what making plays means.


(Jostabeere) #90

http://puu.sh/nCZV5/ffc413e245.jpg
Not a damn minute in. One left, and those 2 Russians/Whatever kept teamkilling.
[ranking up intensiflies]
FML…


(blonk) #91

[quote=“Jostabeere;157992”]http://puu.sh/nCZV5/ffc413e245.jpg
Not a damn minute in. One left, and those 2 Russians/Whatever kept teamkilling.
[ranking up intensiflies]
FML…[/quote]


(BerylRdm) #92

I’ve lost 4 matches in a row today. I needed one win to rank up. I don’t think I was doing very bad myself. But this guy with 18 hours overall in DB playing Vassili was really great, almost as good as those three guys in the other game, who didn’t know the generator may be destroyed with explosives.


(Szakalot) #93

finally had a chance to properly play MM last night. out of 8 games 6 were very balanced : that sweet spot where teamwork wins firefights, rather thab pure aim. two games were stomps, but even one stomp all players were at very high skill level making for an exciting game. 2 people qq-left total.

overall id say the switch to solo/duo saved MM for me, and ill be sticking to it as the primary mode.

yeah there are some potatoes everywhere, but jn general MM provides a lot more balanced games for me than pubs, even minlvl10 ones


(LifeupOmega) #94

The gap between pubs and actual competitive is so large that we get this fun clash in MM of a bunch of idiots who don’t even know about spawntimers and some of the best players in DB.

You know what teaches new players how to play? Communities. You know what DB doesn’t have? Communities. Never, ever seen these issues with players who’re a good amount of hours into the game not knowing the bare basics, because, surprise, no one is around to teach them unless they search outside the game on this type of stuff.

Like in TF2, communities were the only way to play the game - you found a solid group of people to play with, you got friendly with each other, you all learned to play better, suddenly we have players who aren’t trash, know how to coordinate, and can still do it in a casual setting with no pressures. There’s none of that in this game and it just makes playing it, be it pub or MM, extremely boring and frustrating.


(Jostabeere) #95

[quote=“LifeupOmega;158213”]The gap between pubs and actual competitive is so large that we get this fun clash in MM of a bunch of idiots who don’t even know about spawntimers and some of the best players in DB.

You know what teaches new players how to play? Communities. You know what DB doesn’t have? Communities. Never, ever seen these issues with players who’re a good amount of hours into the game not knowing the bare basics, because, surprise, no one is around to teach them unless they search outside the game on this type of stuff.

Like in TF2, communities were the only way to play the game - you found a solid group of people to play with, you got friendly with each other, you all learned to play better, suddenly we have players who aren’t trash, know how to coordinate, and can still do it in a casual setting with no pressures. There’s none of that in this game and it just makes playing it, be it pub or MM, extremely boring and frustrating.[/quote]

Yes. MM has the total idiots or pros, and Pub everything in-between those 2.


(Szakalot) #96

very good point @LifeupOmega

there are many issues with SW rounds that are a lot more subtle and RTCW/ET/QW veterans pick it up naturally, while people coming from other games struggle.

I just saw an otherwise decent player on bridge 3rd stage attack run with obj through the main spawn corridor of defense with 20 sec on the spawn clock. Naturally they got completely gunned down, giving obj control to a fresh defense wave of ~4 mercs.

Same with not falling back when obj is lost, stacking repair/defuse, helping up with 1sec to spawn, hiding when teammates are fighting, pushing alone with 20sec to spawn, etc. etc.


(BerylRdm) #97

Ok guys, a quick question. Did this ever happen to you?
http://forums.dirtybomb.nexon.net/discussion/24989/ranked-ive-lost-but-should-draw-the-match#latest


(DarkSage) #98

I agree on the part that the level for ranked games should be increased to maybe 15 or even 20. 7 is just way too low.

I also agree with @LifeupOmega the gap is indeed too large. I think we need to stir up the community; guides, videos, community events, etc.

I remember playing A.V.A back in 2011-2012. The community was so nice and so good, people helped each other, made guides for each other, and so on. Made the game a lot more fun.

IMO, there should be tutorials for each class, showing the essentials for them, how/when/why to play them (maybe even rewards for completing these tutorials).

A.V.A, again, has great tutorials, even teaching how to play escort (moving the tank, repairing the tank,…). Such tutorials lack here. So many people are cluesless when they play escort. They just repair the thing, and run away, not knowing that they need to be near it so it can move.

Fortunately, the game is still in its young years so this may be all added later. But the sooner things like this get included, the better it is for the game.


(XYZX) #99

I think to encourage ranked play, splash Damage should add special cases, that you could only get from playing ranked, that would have small chance of dropping a ranked loadout, with a variety of different skins attached to it. They could also make the odds on getting an iron, bronze, silver, gold, and cobalt slightly better then in standard cases.


(Chubbster) #100

I tried getting into comp, tried practicing in min lvl 10 rooms, only to get bullied by actual comp players how bad I was. Didn’t even try to argue. I know I’m not that pro of a player. They even tried to kick me out of the room. I don’t really know what this comp scene expects with the level of toxicity. I stopped caring.