Why Ranked is unpopular, and how we can make it popular


(AlphaUT) #61

I would say one thing about ranked match, that since this game is still in beta, there are many issues that need to be fixed. It seems to be weird to have ‘season 1’ due to the game is still not completed. I would say they should keep per-season instead of season 1


(Ctrix) #62

The meta of how players will interact with ranked relies heavily on what division you’re playing in.
You’re playing in Bronze or Silver? Surprise! you’re playing with casuals, and they’ll act like casuals.
You’re playing at Diamond or Cobalt (or whatever they named them now)? People will play like what your “ideal” for a competitive game would be like.

You’re unhappy with the scrubs you’re getting matched with? You’ll just have to rank up. It’s no different in League. You want to play a medic in competitive but your team is scrubs? You can’t rank as a medic at low divisions, because the teamplay just isn’t there for it. Go play a carry.

As you make ranked more attractive to “casuals” they’ll go and fill up bronze, and they’ll stay in bronze. It won’t be making your gold matches any different, because all the people who’re not playing ranked right now aren’t material for gold.


(blonk) #63

how

I’ll get right on that

I assume you mean the LoL, in which case I really hope that’s the only tenuous link between us and those MOBA playing twats.

It’s all well and good saying you need to rank up and get gud, but it seems to me like you’d need to get 1337 good to go through with consistency, I mean think about what you’re suggesting, that players need to solocarry to rank up? What kind of ranking experience is that? Players will come out of it with virtuamuscles like titans or, more likely, they’ll just stop playing it altogether.


(Glot) #64

[quote=“Xenithos;157098”]I have quite a few ideas, not willing to read through this list as i only have 10 minutes til school, but i can revise later:

  • Give a guaranteed equipment case drop for every match played.
  • Make support xp really valuable in competitive, so playing as a team is more rewarding in actual gp, and rank.
  • Have a screen detailing your team’s weaknesses before launching, such as not enough medics, no recon/fire support, etc.
  • It would be awesome if said screen would sort out each player’s best merc and feature those for the other’s to see as well.
  • Somewhat force players to play competitive, those missions coming back would be awesome. Even better if they gave better rewards.
  • Everytime a rank up is caused, give an expert case.
  • Possibly allow players to serve as game show hosts (can’t remember term) and announce funny stuff to keep the game even more fun.
  • some others, will remember by time i get home…

[/quote]
quoted things, that are very good, and seems to be nessessary.
Missions should return asap. But with much bigger credit reward.
i mean there are some ppl that EVEN take execution missions!!


(Ctrix) #65

how

I’ll get right on that

I assume you mean the LoL, in which case I really hope that’s the only tenuous link between us and those MOBA playing twats.

It’s all well and good saying you need to rank up and get gud, but it seems to me like you’d need to get 1337 good to go through with consistency, I mean think about what you’re suggesting, that players need to solocarry to rank up? What kind of ranking experience is that? Players will come out of it with virtuamuscles like titans or, more likely, they’ll just stop playing it altogether.[/quote]

You seem to underestimate the skill-division relationship in general by a large margin.
If you can’t carry a game solo, then you’re in the right division for your rank.


(MTLMortis) #66

[quote=“Xenithos;157098”]

[list]
[*] Give a guaranteed equipment case drop for every match played.[/quote]

No, that would break the loadout system. Enhanced chance for a drop, sure.

[quote=“Xenithos;157098”]
[*] Make support xp really valuable in competitive, so playing as a team is more rewarding in actual gp, and rank.[/quote]

It already is, people still either ammo/heal or they do not

[quote=“Xenithos;157098”]
[*] Have a screen detailing your team’s weaknesses before launching, such as not enough medics, no recon/fire support, etc.[/quote]

they have this already, [TAB] key

[quote=“Xenithos;157098”]
[*] It would be awesome if said screen would sort out each player’s best merc and feature those for the other’s to see as well.[/quote]

Pointless information, there is no war room pow wow before a match starts.

[quote=“Xenithos;157098”]
[*] Somewhat force players to play competitive, those missions coming back would be awesome. Even better if they gave better rewards.[/quote]

More so than consciously picking to play in ranked matches?

[quote=“Xenithos;157098”]
[*] Everytime a rank up is caused, give an expert case.[/quote]

Sure, as long as you can only ever earn 1 per rank/per season

[quote=“Xenithos;157098”]
[*] Possibly allow players to serve as game show hosts (can’t remember term) and announce funny stuff to keep the game even more fun.[/quote]

They have this already, it’s called twitch.tv

This will also never be possible without proper spectator implementation


(blonk) #67

[quote=“Ctrix;157123”]You seem to underestimate the skill-division relationship in general by a large margin.
If you can’t carry a game solo, then you’re in the right division for your rank.[/quote]

Even if what you’re saying is true, that means you’d end up with exactly the same distribution of rankings that SD wanted to fix, everyone pooling around the same ranking, except those who can break through because they can solocarry. Considering it’s a team-based shooter, why should you be required to solocarry to rank up anyway? How is that conductive to teamplay? And all the solocarry skills are ultimately not important since when you do break out guess what, you need to play as a team anyway.


(kibloy) #68

[quote=“blonk;157130”][quote=“Ctrix;157123”]You seem to underestimate the skill-division relationship in general by a large margin.
If you can’t carry a game solo, then you’re in the right division for your rank.[/quote]

Even if what you’re saying is true, that means you’d end up with exactly the same distribution of rankings that SD wanted to fix, everyone pooling around the same ranking, except those who can break through because they can solocarry. Considering it’s a team-based shooter, why should you be required to solocarry to rank up anyway? How is that conductive to teamplay? And all the solocarry skills are ultimately not important since when you do break out guess what, you need to play as a team anyway.
[/quote]
His quote above is obviously nonsense. You belong in a higher division if your impact on the game in your current division improves your chances of winning.

But there is some truth to his statement further up the page. A good player should know what merc to play for his team to win. If your entire team consists of potatos who can’t kill anyone, playing medic is one of the worst thing you could do. The inverse holds as well. Smart players realize when there’s a better Fragger/Nader/whathaveyou in their team and it’s time to adapt and pull out the revive paddles. Ultimately, that’s one form of team play.

None of this applies to any specific rank, by the way. This is simply about your own relative skill compared to your team mates.
Complaining that playing medics for idiots is useless is like complaining about Vassili being useless without a team covering your flanks. I understand your frustration, but it’s your job to adapt, not the game’s.


(Matuno) #69

Ranked would be AMAZING if matchmaking would actually work properly.
Instead, I’ve spent the last two games with two absolute deadweights on the team. I was going to share the end scoreboard with you to show their 2/30 and 4/30 KD ratios, respectively, but the server crashed when the enemy team won.

Seriously, nothing rustles up my jimmies more than these guys.


(Matuno) #70

[quote=“kibloy;157146”][quote=“blonk;157130”][quote=“Ctrix;157123”]You seem to underestimate the skill-division relationship in general by a large margin.
If you can’t carry a game solo, then you’re in the right division for your rank.[/quote]

Even if what you’re saying is true, that means you’d end up with exactly the same distribution of rankings that SD wanted to fix, everyone pooling around the same ranking, except those who can break through because they can solocarry. Considering it’s a team-based shooter, why should you be required to solocarry to rank up anyway? How is that conductive to teamplay? And all the solocarry skills are ultimately not important since when you do break out guess what, you need to play as a team anyway.
[/quote]
His quote above is obviously nonsense. You belong in a higher division if your impact on the game in your current division improves your chances of winning.

But there is some truth to his statement further up the page. A good player should know what merc to play for his team to win. If your entire team consists of potatos who can’t kill anyone, playing medic is one of the worst thing you could do. The inverse holds as well. Smart players realize when there’s a better Fragger/Nader/whathaveyou in their team and it’s time to adapt and pull out the revive paddles. Ultimately, that’s one form of team play.

None of this applies to any specific rank, by the way. This is simply about your own relative skill compared to your team mates.
Complaining that playing medics for idiots is useless is like complaining about Vassili being useless without a team covering your flanks. I understand your frustration, but it’s your job to adapt, not the game’s.[/quote]

Also, to actually contribute to the ongoing discussion…

@blonk, you’re making the wrong assumption that players will get cluttered together in rank because it’s impossible to solo-carry the game. I’ll definitely agree that solo-carrying is nearly impossible (see above), but as a better player you’re statistically more likely to win more games on average, putting you on a slow ascent to higher levels.

This is called the law of big numbers, where your personal impact can only be measured on a large quantity of games.

It doesn’t make it less frustrating though, and I doubt anyone can keep his sanity to even play that many rounds. I sure wouldn’t.


(Jostabeere) #71

@Ctrix What if I’m too bad to carry a team of potatoes against 5 people of my skill but could win such games easily with 5 people of my skill in my team?


(Ctrix) #72

So you need stacked teams to win?
Ok.

If you are in bronze, then your team and the enemy team is bronze. They’re of equal rank. Why would you think the enemy team is all pros but your team is all potatoes?
In ranked matchmaking, the teams are from the same division. That means they’re of equal skill level. If you’re complaining that you shouldn’t be low MMR, then you should be able to be the tipping factor in an otherwise balanced matchup.


(blonk) #73

So you need stacked teams to win?
Ok.

If you are in bronze, then your team and the enemy team is bronze. They’re of equal rank. Why would you think the enemy team is all pros but your team is all potatoes?
In ranked matchmaking, the teams are from the same division. That means they’re of equal skill level. If you’re complaining that you shouldn’t be low MMR, then you should be able to be the tipping factor in an otherwise balanced matchup.[/quote]

I assume what @Jostabeere meant is that it would be 10 players of relatively equal skill levels, not 5 hotshots in a saloon. That’s not stacking, that’s exactly what we all bloody want. When you can actually bring tactics into the mix, rather than trying to explain to two rhinos that they need to switch class.


(Jostabeere) #74

So you need stacked teams to win?
Ok.

If you are in bronze, then your team and the enemy team is bronze. They’re of equal rank. Why would you think the enemy team is all pros but your team is all potatoes?
In ranked matchmaking, the teams are from the same division. That means they’re of equal skill level. If you’re complaining that you shouldn’t be low MMR, then you should be able to be the tipping factor in an otherwise balanced matchup.[/quote]

I don’t know about divisions and stuff. The thing I know out of all 9 games I’ve had, only 4 games there was a guy with over 60 hrs in my team. The one I queued with. Always had 3-4 probably lvl 7 potatos. While the enemy team had multiple people with 200+ every game. Well, the first game we had one good enemy and 4 potatos as enemies aswell. That was the one we’ve won.


(bontsa) #75

@Jostabeere Wait, you’re saying you haven’t even played through your placement matches, in unranked pool where matchmaker is still “sniffing” how well people perform in order to rank them, hence creating extremely varying matches skill-wise??

To be honest, it just seems humongously silly to start bashing ELO based on experience before said system even has had a chance to estimate rank for you. Come back after another 10 matches where you’ve had any rank for the ELO to work with.


(Jostabeere) #76

[quote=“bontsa;157384”]@Jostabeere Wait, you’re saying you haven’t even played through your placement matches, in unranked pool where matchmaker is still “sniffing” how well people perform in order to rank them, hence creating extremely varying matches skill-wise??

To be honest, it just seems humongously silly to start bashing ELO based on experience before said system even has had a chance to estimate rank for you. Come back after another 10 matches where you’ve had any rank for the ELO to work with.[/quote]

I’ve lost the interest after those 9 disasters.


(bontsa) #77

Surely then, it’s all within your rights as nobody is forcing you.

Just keep in mind that’s somewhat like exercising in gym for 1h a day for less than a week and then wondering why you don’t see any change in your muscles yet and you just feel wrecked instead.


(AnimeGirl99) #78

@Jostabeere How can you cry about ranked when your not even ranked yet?


(Jostabeere) #79

[quote=“AnimeGirl99;157398”]@Jostabeere How can you cry about ranked when your not even ranked yet?
[/quote]

It’s ironical you mention crying about stuff that isn’t said stuff.

@bontsa I assumed even if unranked, some form of Elo is present. I’m not the best player, but I can do objectives and shoot people and that quite well. And 1 win 8 loses because of a team that was bad beyond help against somewhat good people with multiple hundreds of hrs break the fun and interest.


(Ctrix) #80

It’s like someone complaining about the matchmaking in LoL when they’re not even level 30 yet. https://static-cdn.jtvnw.net/emoticons/v1/58765/1.0