This is an idea post. For the TLDR, scroll down, it’s in bold.
What’s wrong with Ranked play?
[spoiler]There’s a unique issue with Ranked play, and trying to get casual pub players into playing it. First off, you have to understand the difference in playing pub and playing “Competitive.” People playing pub games are playing Objective, Execution, and Stopwatch, in either 6v6, 7v7, or 8v8. This is the vast majority of DB players, with actual Competitive players being a harsh minority. Pub players are playing to have fun. Competitive players are trying to turn gaming into their life. Pub players want to play for fun whenever they want. Competitive players are meeting each other and only playing their competitive format. Pub players aren’t dedicating most of their free time to improve their play. Competitive players are. Understanding this, why would you expect players that are used to playing 6v6 or higher with 3 modes to suddenly want to only play Stopwatch in a 5v5 format? A format they can’t access or practice without playing in a high risk ladder based system, or without a scrim queue? Team dynamics in 5v5 are night and day different from even 6v6. 5 is an odd number, which makes duo queues a bit awkward to pair.
Furthermore, since players can load into Competitive play (after Season 1) with a pre-set 5 man team, why should the casual solo player, or someone playing with a friend or two, want to try and play with some random new players to face a steamroll that they’re forced to endure for the full 15 minutes of their round, just to lose their ranks anyway? [/spoiler]
Considering these things…what should we do?
[spoiler]Well, ranked game play needs to be made more attractive to the majority of its users. Since these are solo/duo/three man players looking to have fun, enforcing a very time committed, unfamiliar format and game dynamic on them is less than ideal. The game they play should be almost identical to their pub experience, with key changes to make it definitely feel more competitive. But, it should also feel entirely different from Tournament Competitive play, which, 5v5 Stopwatch seems to be just that format. Tournament competitive players and casual competitive players are on completely different levels, and the goal here seems to be making casual players into casual competitive players… and from there, they can decide to be tournament competitive or not. There’s some problems implementing the other game modes, however.
It’s easy to see why Objective isn’t viable in ranked/competitive play. Biases to attacking or defending positions lead to predictable game outcomes and angry players who are tired of losing by being put on the wrong side.
Execution mode is just DB’s version of Counterstrike, so why doesn’t it work well? Considering the speed of the format at higher skills, not to mention the mode being a best 7 of 12 instead of a best 7 of 13, the game wouldn’t last long enough to feel satisfying… and could lead to a draw.
This is stuff to consider even before looking at all the team-killing trolls and absent-minded new players. The game-play transition from casual 6v6/7v7/8v8 to ranked 5v5 is too jarring and unfamiliar to get the common pub player to change over. We need to make the actual game-play of ranked more familiar, more enticing, and strictly set aside from the players that have a semi-pro/pro 5v5 team. Nobody wants to look at the eminent steamroll coming their way as the round timer counts down.
- Ranked team formats should be identical to casual formats (6v6, 7v7, 8v8). Obviously, these formats will need individual ladders.
- Ranked game types should be slightly altered from casual game types to function in a high risk environment
- The Ranked system should appeal to the every day casual player trying to skill up; not the hardcore 5-man tournament team trying to win $10,000.[/spoiler]
Making Objective mode viable:
[spoiler]You absolutely HAVE to give both teams an attacking and defending round. This should function similar to Stopwatch, but with a few key differences. Like Stopwatch, the team that completes the most objectives or completes the map fastest will win. But, the timers will be increasing just like they already do. If you complete more objectives than the other team, you win on the spot. If you don’t, you lose. If the first team completed all the objectives, then the timer can never increase beyond the amount of time it took to do. Comparing this to Stopwatch, if a team in Stopwatch wins in 12 minutes, the other team has 12 minutes to do all objectives. In this mode, if a team completes everything in 12 minutes, the other team still only has the initial amount of time to complete the first objective, AND a maximum total of 12 minutes to complete the map.[/spoiler]
Making Execution mode viable:
[spoiler]This mode cannot end in a tie. Ever. Play a max of 13 rounds. If the final round is a draw (say a player suicides with an explosive and gets the enemy as well), then you play it again, until there is a victor. Or, make it a best 5 of 9 per match, and play 3 matches. Obviously, an odd number of rounds means one team will be attacking/defending one round longer than the other. This round can either be a flat TDM Sudden Death round, or, make sure the teams play the extra round on the opposite side the next match.[/spoiler]
TLDR; Most people play Dirty Bomb without having 4 other players to form a 5-man team. They’re more used to 6v6/7v7/8v8 formats. The 5v5 format is so vastly different that it’s off-putting. Most players don’t have the time it takes or the desire to be a tournament competitive player, and don’t want to be forced to play against tournament pros and semi-pros.
TLDR; All game modes and team sizes should be the same between Ranked and casual. Objective, Execution, and Stopwatch, with 6v6, 7v7, and 8v8, and a different ladder for each game mode. Objective and Execution will have to be altered to reflect a higher skill level of play.
What do you guys think? Do you want to be rewarded in Ranked for personal play, or do you prefer it how it is now? Do you think Objective and Execution, with changes, should be in Ranked? I’ll cover two other topics in the next post down.