With regards to skill gap whenever you look at the range of skill of the population of a game it’s almost certainly going to follow a normal distribution, XT is no different.
Here is ours right now, for hip fired automatic weapons, over the last 1000 games of 4v4 or more.
The guys at the right hand side, in red, are the “pros”, the guys in green, on the left, are the “noobs”, blue is the majority of the population.
The accuracy gap between the average player (lets say a range of 21% to 23%) to the pros (30% plus) is a 5%-8% accuracy difference. We’d maybe like the curve to shallow a bit, so the bottom end of pro is closer to 35% and the top end is around 40%, but we wouldn’t go much higher than that.
The fact that people got 30% to 50% in games like ET and Quake 3 is somewhat irrelevant without the distribution. Chances are in those games (and anecdotal evidence backs this up for me at least) that noobs were getting 20% to 25% accuracy in those games, so the population’s distribution was much like XT’s.
The main question is really not about the skill gap at all then (although I agree with regards to other skill elements, like tactical play on maps and ability usage that our skill gap is currently too small, and we’re looking into that), but rather about how often should the top and bottom ends of the population be hitting to make the game feel good?
Do low skill players feel better if they die the same amount as they do in XT but hit they more often? Or do they prefer to hit less often but kill faster as in CoD and BF4? Do pros prefer to have high accuracy stats but take the same time to kill as we do now?






. Do you feel like you breach the 37% stats currently? Anyone in that 37% margin could complain they are being limited by the game, otherwise anyone below it simply has to practice more. I’d be curious to see players in the top 20-50 highest accuracies though, as well as their average stats as well. It would give even better perspective on the player vs game discussion to know the facts ofc.