Why lots of testers complain about bad aim?


(Protekt1) #81

Since someone brought it up, sprint strafing is a good idea. Since you cannot shoot while sprinting, it is very nice and balanced.

Also still hoping to see some better accuracy while jumping. Maybe even just quicker recovery for when you hit the ground would be nice.


(acQu) #82

Put lean on top of that, slow down movement speed, have fast TTK, have cover-based accuracy on the guns; i would find this great :slight_smile:

Else, the current way infights turn out are just not satisfying; remember the feedback from ET players? Almost all say it is slow; this is because of this issue (mostly). There is no “tap-dance” implemented, all real abilities are removed from players to “tap-dance” (only something small is left in, which feels so off), so the typical infight behaviour from ET is gone but left in is still the long TTK, which seems totally out of place in this context. As an ET player playing xT, this will get to you. Also: that issue does not has to do with ET or making a clone of ET, but rather it is the TTK in combination with the movement system (which happens to be, by coincidence, also ET related, because ET is a great example of how it was done right; talking W:ET mainly).

I don’t know, but i feel with this knowledge the TTK issue needs to be completely rethought. You get only half of the package of its full capabilities. The discussions at the early alpha never tackled that in this context.


(tokamak) #83

[QUOTE=acQu;488586]Put lean on top of that, slow down movement speed, have fast TTK, have cover-based accuracy on the guns; i would find this great :slight_smile:
[/QUOTE]

Yeah that. ETQW is already quite fast. But the maps were less dense so it evened out. Stuff like prone and lean and wider spaces did make it a way more intelligent game than this (and Brink).


(Hundopercent) #84

Yes please add lean, prone, slower movement, and more spread so I can stop wasting my time coming back to these forums in hopes that you guys will develop somewhat of a playable product.

Spook is right a majority of the time when it comes to how the guns feel. The patches he’s talking about where Saw and Phoenix felt good he is 100% right. They felt playable, finally after 10 months of being frustrating. Instead of bring the other classes up (Engi + Sold) they nerfed them back down to trash tier. The spread and RoF may be the same as RtCW/ET but the hitboxes are considerably larger. That is a factor whether you choose to believe it or not.

Anti - In the graph you have accuracy over 30% as red. I am not a supporter of random = skill and that’s the direction you are taking this game.

I chuckled when I read posts about the TTK needing to be longer and it currently takes 7 HS to kill soldiers. You might as well just remove headshots from the game and make everyone take 13 - 19 bullets dependent on class.

Anyway, as I’ve said before. You can post your graphs, bait, and counter arguments etc. At the end of the day your servers are baron. At some point you will need to accept that maybe…just maybe we know a little bit of what we’re talking about. Especially when it comes to the target audience you attracted with your trailers.


(acQu) #85

Why is lean and prone so bad? I think i will never get this issue. Lean has tendency to slow down a game, yes, but only if you enable shotting while leaning. And what is “more spread”: how do you define spread?

Well, this is bringing us nowhere, just i feel misunderstood so i try make that one clear: i propsed slower movement and faster TTK for a reason; and that reason is that i am currently (since i first played this game actually, but realised it much later than that) not satisfied with the situation about TTK combined with the movement system (especially the infight mechanics). So i rather have a slower and coverbased game in that way. I think i would even play it. But the long TTK combined with the infight mechanics just totally kill me (slowdown while shooting? then hell, why is hip fire still in?). Make an IS cover-based only game then if you want to avoid all the “tab-dance nonsense”. I mean what is this in-between all about anyway. You can not just mix things and hope a good meal comes from it. Some things just don’t work together!

Other than that, i personally prefer longer TTK, but with a proper underlying movement system.


(Hundopercent) #86

Lean - Slows the game down. Promotes camping. Allows players to sit in safety on the edge of a wall, line up their crosshair on someones face, strafe out and insta dome rage without any recourse to the leaner. I didn’t like it in RtCW or any game since then.

Prone - Further slows the game down, forces you to look in every corner every where because people will prone in the most retarded locations to get a frag, creates a frustrating experience vs fun experience. Like lean it’s lame and a gimmicky. Players will run around jump and hit prone so the animations on their model look retarded and you can’t hit them. It will further move the game towards erratic movement is higher priority than aim.

I do agree with you on the whole TTK to movement doesn’t match which further creates this unrealistic, unsatisfying atmosphere when playing.


(acQu) #87

Thanks, all i wanted ^^ as i think this issue is pretty much not resolved so far, as far as consciousness about this issue goes. The more people voice their opinion on that one, maybe SD will finally decide what to do. Because my honest opinion is that it can not stay like the current version: the TTK vs movement has to be resolved or i see no future for xT. Maps are also somewhat related to that. You need to decide for one style, but that in-between is not going to work out imo (and sure not only imo, but alot of imos ^^).

EDIt because i think there has not yet been too much recognition about this issue; although it was one of the first feelings i had about xT (but it took me quite a while to understand this issue actually …).


(warbie) #88

Agreed. XT plays like a half way house between CoD and ET and isn’t working. Heavy bias in favour of hipfiring aside, I really don’t think ironsights will do this game any favours. And that’s not just because I hate what they do to gameplay, but because it will confuse the hell out of people coming from CoD/BF and virtually every other ironsight based fast ttk fps. They’ll get circled strafed to death within minutes of logging on and proclaim XT to be a nub spray and prey pos. So to keep these people happy and allow ironsights be viable beyond the most situational situations, hipfiring and movement have to take a hit - resulting in crappy hipfiring and movement that doesn’t please anyone. Ironically, I suspect ironsights have been included solely for the purpose of not alienating the newer generations of fps players, rather than because they add anything interesting to the game, and that the result will be that their inclusion alienates both new and old.


(acQu) #89

That is so true. Thousand thumps up. If you look at the PAX videos of gamers playing xT, you will notice almost all of them use IS as a major way of fight method.

Sure, when you tell them that there is both viable, hip as well is IS, then maybe they reconsider trying out hip. But the hip firing mode is imo not really working out in xT. For that, one would need to start opening up the maps, and with that allowing attack while sprint + sidewards sprint (only as a first step).

Well, all we know: it is being considered by SD. Let’s hope for the best with the incoming map changes. Maybe movement along the new maps will work out well, and thus a true hip firing mode might become viable. Oh - and let’s not forget performance, which i think is also a reason why “tab-dance” is so hated …


(Protekt1) #90

I’ve played a few games now that utilize both hipfire and ironsight, I think it is a style of game now rather than “hey lets just include this”. I’m sure that is a part of the reasoning, but I seriously doubt that was the only reason to include it. I also think firing from hipfire into ADS is a skill in itself and one that is harder to master than pulling the mouse down slightly to compensate for recoil.


(acQu) #91

But why include hipfire then if the underlying movement system completely penalizes you using it. Maybe the maps play a big role in this. However, you can not make hipfire something fun if the movement system does not play along it. As long as a ‘slowdown while attack’ or ‘no sidewards sprint’ is not included to support hipfire, then why include hipfire even? Why have this strange mix in the game, it does not add anything to the fun and foremost: it alienates pretty much all of the old ET players.


(warbie) #92

I haven’t played any that do it well, or use ironsights as anything more than a situational sniping tool that’s barely worth the bind.


(Protekt1) #93

BLR used to do it well. After they changed the gun system to be more random recoil, not so much. If they just capped max spread lower than it was, it would’ve been a better game than it changed into. Not that it is bad it just feels more spray and pray now than it was before.

I think rekoil does it well right now. The hipfire spreads a little bit faster than XT but it also has quicker TTK, 1 kill headshots (I’m not sure if at any distance any gun tho), and sprint strafe.

Even this older f2p called crimecraft did two alternating fire modes very well. Hipfire and their zoom which functioned like ADS in third person.

That FPS made by one of the co-creators of CS, the name escapes me atm. It is a decent game a bit like CS with ironsights where hipfire and ADS are balanced with each other.

Loadout is a f2p that just released and it has both modes hipfire and ADS making an impact on the game.


(Kendle) #94

They add a revenue stream, you can’t sell weapon attachments like scopes if the guns don’t scope. :slight_smile:


(Tankey) #95

This. Since I’ve joined I got the feeling they care less every day. You can see the result back in the activity of the players. I like alpha gameplay way more than beta. Haven’t seen Potty or Sean for quite some time, and they used to be very active.

Till over some time, when a new patch rolls out which may interest me, if that’s gonna happen at all. I haven’t installed the latest 2 patches as well.


(Humate) #96

That would be like me going into any game and giving an average performance, and then telling the devs to keep changing things until my aim got better… maybe people can’t hit what they aim at more than others because they are having trouble aiming to begin with?? If 5% of the population is setting the stat bar where everyone else wants to be, the only way they are going to get there is on their own. Another spread patch would likely bring the most consistent average accuracy to around 40%+, but anyone who isn’t already getting the highest possible accuracy now isn’t going to suddenly perform better. Do people really just want lower spread or will they never be happy until they feel like they are the best at aiming?

Lowering spread, would make it easier for players who dont oscillate b/w tap/burst/full which in turn effects accuracy.
But I agree that it wouldn’t be significant enough for players to suddenly sky rocket up the accuracy charts.
The aim is either there or it isnt… 100% with you there.

However…

There are obviously changes to the game that can be made, that could screw over a certain aim-style while putting another on a pedestal. And in those changes you could see significant changes to accuracy. Is it wrong to expect those changes to be made? Depends whether its coming from wanting to improve the game as a whole, or selfish reasons. I like to think that players are trying to do the former.


(Glottis-3D) #97

so… what i’ve said.
k


(Kendle) #98

I’d like to think that too, but I seriously suspect it’s the latter.


(Hundopercent) #99

What he says and thinks doesn’t matter anymore. The patch notes speak louder than words.


(prophett) #100

If this games movement slows down and it turns into a cover-based, tactical shooter I would opt for one of the many other games on my hard-drive, rather than play xT.

Accuracy is low because the games settings hampers your performance.