Why lots of testers complain about bad aim?


(Glottis-3D) #1

can we for a short period of time set spread to Zero? (make a test merc with this weapon)

i mean. i rly dont know where this feeling of a horrible aim comes from.
from the game performance/netcode/engine or from big spread+small hitboxes.

with this we can find out this once and for all.


(spookify) #2

[QUOTE=krokodealer;488412]can we for a short period of time set spread to Zero? (make a test merc with this weapon)

i mean. i rly dont know where this feeling of a horrible aim comes from.
from the game performance/netcode/engine or from big spread+small hitboxes.

with this we can find out this once and for all.[/QUOTE]

We have been asking for this for a long time.

When you can see your bullets outline a person its beyond frustrating.

Why are the servers empty? 1 word… “Spread”

Can you imagine if LOL or DOTA had spread haha! Clicking Creeps but only attacking them 50% of the time or your QWER only hitting 30% of the time even though you clicked right on them. HAHAHAHA! Your R just flys off to the side of the enemy or creep hahaha!

Can you imagine if real life has spread and your are playing American football or Euro Football and you pass the ball right to the guy and it goes far left or far right… WTF F real life spread you would say!

IMPORTANT: Guess what is going to happen next patch… I would put money that SD is going to Nerf Arty… Why? To Accurate. Even though it is a mid skill level verses a low skill solider. Arty you have to be mostly standing still and cant pull the trigger faster then around .25 every second to avoid the spread penalty. However sometime that is hard to do because you have 3 people in your face so you start spamming left click and then the merc becomes useless. So SD is going to nerf him because mid level players are starting to master him.

Sick of everyone being on the same playing field. Spread makes this possible because even if I am right on the guy someone with worse aim could still get the hits that I am not getting because of spread. That doesnt seem fair.

Plus do not make hit boxes bigger if you are thinking that. That will not fix the problems. If anything make the hitboxes smaller and reduce spread so there is more of a skill gap.


(spookify) #3

The Last Week I have been going on trying to find people to play and at most I can get 4 or 5 people. That’s USA and Euro…

I want to rage faces! I need a Game!!!


(Glottis-3D) #4

[QUOTE=spookify;488418]
IMPORTANT: Guess what is going to happen next patch… I would put money that SD is going to Nerf Arty… Why? To Accurate. Even though it is a mid skill level verses a low skill solider. Arty you have to be mostly standing still and cant pull the trigger faster then around .25 every second to avoid the spread penalty. However sometime that is hard to do because you have 3 people in your face so you start spamming left click and then the merc becomes useless. So SD is going to nerf him because mid level players are starting to master him.[/QUOTE]
Agree with Arty being more skillful than, say, any soldier now.
And agree with ridiculous spread after spam shots.
Now it is only one way - time shots, and no spam.
Less damage and less spread would help.


(spookify) #5

This one of the things I mentioned in my Idea’s for Next Patch for Arty


(spookify) #6

[QUOTE=spookify;488331]
ARTY

  • Reduced bullet spread
  • Decrease assault rifle damage to 25 (from 30)
  • Reduce Clip Size
  • Faster Recoil Recovery
  • Increased artillery strike cooldown to 25s (from 20s)
  • Reduced artillery strike shell damage to 75 (from 85)
  • Artillery strike now takes longer to call down
  • Artillery strike calls down 3 shells at a time instead of 1
  • Artillery strike now has a maximum of 2 charges
  • Reduce effective area[/QUOTE]

See this…


(acQu) #7

I can not have an opinion about spread, but really love to have one. Currently my performance does not allow me to have an opinion about that, so i still put it on my bad aim rather than on spread.

But yeah, i once proposed two weapon types; there i introduce two weapon types to reduce artificial spread; based on general consensus.


(Kendle) #8

I don’t complain about bad aim, or at least I don’t blame the game, I’m a terrible shot but for the most part I find my bullets go where I place them, the trouble I have is in the placing of them in the first place. :frowning:

As it stands the spread in XT, whilst greater than ET for sure, is still WAAAYYYY less than most modern shooters. The only way hip-fire could be even more accurate would be to remove iron-sight, and that would kill the game stone dead, because love it or hate it, IS is a pretty much a pre-requisite for a shooter these days.

What I would like to see are mechanics for reducing the spread as much as possible, like crouching and burst firing, and to add recoil to balance weapons rather than spread, but I suspect even those wouldn’t be welcome around here because some people just want cg_drawgun 0 point-and-click with no weapon control getting in the way, and I don’t think that’s ever going to be possible in a F2P shooter that’s only going to make money by having a wide variety of weaponry to choose from.


(acQu) #9

My opinion on that one: i would have aimed for a game without IS. Because it fits the infight mechanics of Quake much better, and that would have been what i would have been aiming for. If xT would not have that modern style, i would consider removing it totally and bring back the true infights which made W:ET or Quake (not sure on that one, because there pretty much non-existed IS in those days) so good. In xT that infight mechanic is totally non-present, so i would rather go full IS and remove hip idiocy, because from movement level POV this game (xT) is a IS game.


(k1ruaa) #10

I would also enjoy to try with no spread… this game could become fun who knows !


(spookify) #11

They had some merc’s correct and then nerfed them instead of making the other classes stronger… Just now I played Arty and if I fire slow I am ok but even with a person 1m from me and I unload on him I am still getting spread and missed bullets and thats at point blank WTF!!!

The hitboxes are soooo much smaller and that is amazing but the spread is tooo great!


(acQu) #12

[QUOTE=spookify;488444]They had some merc’s correct and then nerfed them instead of making the other classes stronger… Just now I played Arty and if I fire slow I am ok but even with a person 1m from me and I unload on him I am still getting spread and missed bullets and thats at point blank WTF!!!

The hitboxes are soooo much smaller and that is amazing but the spread is tooo great![/QUOTE]

Maybe you need to repeatedly press Mouse1 Button (Attack) 5 million times per second … :smiley:


(Protekt1) #13

[QUOTE=spookify;488418]
Why are the servers empty? 1 word… “Spread”[/QUOTE]

Eh, I think it has to do more with the map design than spread. The devs have stated that spread is even tighter than ET.

Your comparison to MOBAs is just… who cares. BTW they do have crits in the game so its not like MOBAs don’t have any random elements. There are a lot of examples of competitive games that have random elements, one big genre being DCGs/CCGs/RPGs/MOBAs…


(acQu) #14

As i said: i really would have an opinion on that (my FPS :(); but from forum posts i conclude that spread is too high; even though SD is convinced that numbers are ok. Maybe it is just the high firing rate which makes everything feel off. In W:ET, when you press mouse button 1 (attack, thompson) for 5 seconds, the spread will probably be just as high as in xT in 2 seconds. This is probably what makes it feel off; althought the numbers tell a different story …

This is why i say: SD, please game more; 3 days off, play CoD or whatever, just to get a feel for games; i feel that is pretty much non-present; just coding and modeling and art; but no feel for gameplay in SD studios; make maybe a week or two just for gaming FPS? :smiley: Because i really feel SD, you do not play your own games, you just “develop” …

Sorry for being so honest :frowning: Maybe i am totally wrong …


(spookify) #15

[QUOTE=Protekt1;488447]Eh, I think it has to do more with the map design than spread. The devs have stated that spread is even tighter than ET.

Your comparison to MOBAs is just… who cares. BTW they do have crits in the game so its not like MOBAs don’t have any random elements. There are a lot of examples of competitive games that have random elements, one big genre being DCGs/CCGs/RPGs/MOBAs…[/QUOTE]

I remember them saying the Spread was around ET or even BF3… However the hit-boxes are what like 75% Smaller then ET? So the comparison is Mute and experienced gamers can literately feel each bullet and its very frustrating when they dont hit.


(shaftz0r) #16

we know what you’re going to post before you post it spook. your stance is getting tired to say the least. you’ve literally been typing the same things for months over and over again, and have been proven wrong time and time again. the spread is equal, if not less than et, as is the rof for the majority of weapons. Player retention is because of maps, and the way the game itself plays out, not because of the weapons


(spookify) #17

[QUOTE=acQu;488448]As i said: i really would have an opinion on that (my FPS :(); but from forum posts i conclude that spread is too high; even though SD is convinced that numbers are ok. Maybe it is just the high firing rate which makes everything feel off. In W:ET, when you press mouse button 1 (attack, thompson) for 5 seconds, the spread will probably be just as high as in xT in 2 seconds. This is probably what makes it feel off; althought the numbers tell a different story …

This is why i say: SD, please game more; 3 days off, play CoD or whatever, just to get a feel for games; i feel that is pretty much non-present; just coding and modeling and art; but no feel for gameplay in SD studios; make maybe a week or two just for gaming FPS? :smiley: Because i really feel SD, you do not play your own games, you just “develop” …

Sorry for being so honest :frowning: Maybe i am totally wrong …[/QUOTE]

This does not explain why we the testers said 4 Patches ago Saw and 3 Patches ago Phoenix were right on or at least felt playable. The feeling of good solid contact and reward for good aim.

Bush had his spread reduced last patch but it is still too high.


(spookify) #18

I am right and always have been right.

The spread is less or equal to ET big deal with tighter hit boxes it is a non point.

Why do people care so much about the maps and not the fundamental aspect of a FPS which is the shooting. This type of game pubs are so repetitive and so are the maps so the reason to pub is to blow stuff up and rage peoples faces.


(shaftz0r) #19

because its boring spook… go play quake if you want to just run around and frag with zero recoil and spread


(spookify) #20

It is also true I have been posting the same thing for months and I have also called when they are going to nerf players just as they become fun to play. 3 Patches ago when everyone knew they were going to nerf phoenix why didnt they leave him the same to test against the very buffed and OP Soldiers? It would have been epic battles but the instead nerf a person and buff another so the gab is even bigger. Was Phoenix OP 3 patches ago? The stats were released remember.

Does that look OP?