Why I'm probably out


(tokamak) #41

Oh I agree with that. Kendle nails what made ET interesting. There’s nothing like the classic system when it comes to clearly defined team roles and proper communication towards the team.

It’s not like SD suddenly forgot how to have five classes though. They’ve just set the bar why higher for themselves right now. They want more and more usually also means more murkiness when it comes to balancing.

So the challenge we’re facing here is how to get the same type of role-distinction in a world of countless different mercs.

I believe the answer lies in merc-sensitive side objectives.

Glotis put it simply:

Engineer opens route A
Covert opens route B

But route A and B could be the same objective, just responding differently to each merc. That way we can have ‘clusters’ of mercs (that may transcend their class types) that influence these objectives in different ways with different results. So may not be able to interact with it at all. It’s a hell to balance but it will lead to endless fine-tuning and flexibility with new mercs in mind.

If the maps are constructed like this, if the main conflict is in seizing control over these objectives then it doesn’t really matter how the final objective plays out. If the side objectives are all highly class-specific then you can afford to have the main ones classless.


(rookie1) #42

[QUOTE=rookie1;512345]my brainstorming :
If you’re a Medic and try to disarmed a c4 .It will blow you in the Face ! it’s not your Job Dude ! :tongue:(jk)[/QUOTE]
May be was a joke what I said but hear this : We play as Class (Classic) but you 'can acquire the knowledge’ (how to) in a kind of command post that will make you able to do a Job (full speed no penality) that usualy is for an specific Class. If you try to do an objective without that ‘Knowledge’ you’ll die or get damaged or any cool consequence.
And you could limit the access to that Command post for x number access.When green light is on on command post you can 'acquire the knowledge’ if x number of mercs used it ,Cp light turn red and you have to wait for the next green light:cool:

That would be a simplifier : no need for proficiencies no real agnostic system ,more realistic mechanic ,no game stopping,no Crazy slow merc doing objectives ,Original Class keept,New interactve unit ,Fun ,Possible funny way to die if trying to do obj without the knowledge …


(potty200) #43

After the thread just posted on the vip section i know i am out. I am guessing some others will be following. Very disapointing to know i spent good money on a game with so much potential only to have the game head in an awful direction with nexon at the helm. I am upset this didn’t work out as i poured hours into making the alpha active. Myself, sean, paul and more have worked a lot trying to help. But i think most of us are through with this game. The only regret i have is not taking the opportunity to get a refund and giving the nexon sd partnership a chance.


(spookify) #44

Doesnt Nexon really only Control the money transfers and the servers?

Yes the servers blow but I really dont see what Nexon has done… IF nexon influenced SD to change the game in someway then maybe…

I am sure SD is aware that something is wrong with this game and it sounded like they were testing new things like doubling abilities and something with either player speed or something…

I still have hope and it is such a slow go…

What I am very worried about is that this game is coded in a crap engine and performance is a huge issue… I am also worried about cross country play and client side hits as well as our computer fronting the load of stuff that should be handled by the servers…

I do hope that SD retracts the shaped by gamers thing because we didnt shape some of the biggest changes… Getting rid of teamwork and making the entire game a solo rambo experience… SD was sooo worried about rambo medics that they made everyone a rambo haha Cheers to that…

BRING BACK TEAM BASED PLAY!!!


(Seanza) #45

The only bit we’ve shaped is echo’s data by playing. Nexon control everything about this game, they’re publishing it. SD will tell you they have creative control. They do, until they get to the bit where Nexon need to give the go ahead on the changes.


(spookify) #46

I do find that hard to believe… SD is the one coding the game… SD is the one giving feedback on our feedback and SD is the one with the future Plan layout and future plan to design the game…

I don’t think Nexon has really shaped this game in anyway other then crappy servers, crappy forums and crappy service so far…


(chippy) #47

[QUOTE=spookify;512756]I do find that hard to believe… SD is the one coding the game… SD is the one giving feedback on our feedback and SD is the one with the future Plan layout and future plan to design the game…

I don’t think Nexon has really shaped this game in anyway other then crappy servers, crappy forums and crappy service so far…[/QUOTE]

Given what have been happening since Nexon came into the picture, this is basically what I think happens when SD throw a change or suggestion around and Nexon sees it.

//youtu.be/WOdjCb4LwQY


(Seanza) #48

[QUOTE=spookify;512756]I do find that hard to believe… SD is the one coding the game… SD is the one giving feedback on our feedback and SD is the one with the future Plan layout and future plan to design the game…

I don’t think Nexon has really shaped this game in anyway other then crappy servers, crappy forums and crappy service so far…[/QUOTE]

SD cannot just take this game in a direction that Nexon disagrees with, thus they do not have FULL creative control.


(spookify) #49

Nexon is just Publishing the game and I am sure they have a formal agreement about where the game is going and normal stuff like no XXX or porn…

I am in the printing industry and we print many different book, catalogs and magazine but we have no say in what we publish or print. We can also turn away XXX or porn material if we wanted too but we have no creative control over what publish…


(Szakalot) #50

We can speculate either way, the exact details of SD’s freedom are known to probably only a few lawyers: P

What I’d keep in mind is that the name came back to Dirty Bomb!


(BomBaKlaK) #51

Actually playing deadcore develop by a french guy (previous name was deathcore) and I love the movement system, the speed, the way you can shortcut the levels with enough skill, etc … and the level design is just awsome. So right now I’m not playing DB anymore, waiting for something bigger than the previous updates. I was waiting for another FPS for the moment deadcore is perfect I can spend hours on it trying to be faster.


(Glottis-3D) #52

what was in that thread?


(potty200) #53

I am afraid i cann share info but the guys at evaczone and many others feel we have been given two fingers since the nexon deal. More will become apparent in the next few weeks


(ToonBE) #54

[QUOTE=potty200;512244]Guys, I am going to start a “kickstarter” to invent a time machine so we can go back to the fireteam launcher, class based objectives, grenades for everyone and the best bit is there is no nexon!

I need your money but cannot promise I will be able to deliver this. Basically, just give me your money so it softens the blow of recent DB vs old DB :([/QUOTE]

nades for everyone?
no nexon?

class based objective? I dunno… I will have to try it out to give an oppinion, but it seems restrictive…

as a side note: I don’t think the SD needs nexon if they put it on steam for free and allow real dedicated servers!


(Glottis-3D) #55

without class restriction you get what you get in DB.
empty servers.


(Glottis-3D) #56

What Potty wrote realy upsets me.
during the test we’ve lost like several hundreds of players.
But it is when passionate fans like guys from EVAC leave - that realy hurts.
THis hurts the community - because they were so much a part of it.
And this hurts the game - because we are still in a test and guys like them did a lot in the testing and feedback areas.
And this hurts me personally as well, because i was looking forward to a rematch of the epic2008 CB summer finals! (though only Seanza was in that team back then)


(potty200) #57

[QUOTE=Glottis-3D;512801]What Potty wrote realy upsets me.
during the test we’ve lost like several hundreds of players.
But it is when passionate fans like guys from EVAC leave - that realy hurts.
THis hurts the community - because they were so much a part of it.
And this hurts the game - because we are still in a test and guys like them did a lot in the testing and feedback areas.
And this hurts me personally as well, because i was looking forward to a rematch of the epic2008 CB summer finals! (though only Seanza was in that team back then)[/QUOTE]

It is upsetting for the people like us who invested a **** tonne of hours into the game so early on. Waste of time and 120dollars in my eyes these days :frowning: evaczone is closed and wont be coming back now. I wont be hosting events nor pushing for anything in this game. It is a shame but i might try get a new team together for another game. Sean raste chippy wezelkrozum nats and myself will be heading to new grounds now. I cant speqk for paul yet as i havent had a definitive answer from him. I wish everyone on these forums the best and hope our paths cross again.


(Seanza) #58

[QUOTE=Glottis-3D;512801]What Potty wrote realy upsets me.
during the test we’ve lost like several hundreds of players.
But it is when passionate fans like guys from EVAC leave - that realy hurts.
THis hurts the community - because they were so much a part of it.
And this hurts the game - because we are still in a test and guys like them did a lot in the testing and feedback areas.
And this hurts me personally as well, because i was looking forward to a rematch of the epic2008 CB summer finals! (though only Seanza was in that team back then)[/QUOTE]

Let’s go back to ET:QW. Where Russians and Brits can play against each other with no region walls, where Hannes built a game for the community. Where life was so much more simple :smiley:


(Loffy) #59

Potty, thanks for the games you (and others?) organized, I really, really enjoyed those. Where-ever you guys end up, I know the people there will benefit from your enthusiasm and skills. We’ll meet again I hope.


(Silvanoshi) #60

If you do indeed leave potty, it’ll be sad to see you go. I would hope that you at least continue to partake in the discussion in the other thread at the moment, as I think we’ve managed to shine some light on the the topic that’ll help to clear some things up.

If anyone else is unclear on the topic of discussion, you’ll know more about that very soon indeed.