Oh I agree with that. Kendle nails what made ET interesting. There’s nothing like the classic system when it comes to clearly defined team roles and proper communication towards the team.
It’s not like SD suddenly forgot how to have five classes though. They’ve just set the bar why higher for themselves right now. They want more and more usually also means more murkiness when it comes to balancing.
So the challenge we’re facing here is how to get the same type of role-distinction in a world of countless different mercs.
I believe the answer lies in merc-sensitive side objectives.
Glotis put it simply:
Engineer opens route A
Covert opens route B
But route A and B could be the same objective, just responding differently to each merc. That way we can have ‘clusters’ of mercs (that may transcend their class types) that influence these objectives in different ways with different results. So may not be able to interact with it at all. It’s a hell to balance but it will lead to endless fine-tuning and flexibility with new mercs in mind.
If the maps are constructed like this, if the main conflict is in seizing control over these objectives then it doesn’t really matter how the final objective plays out. If the side objectives are all highly class-specific then you can afford to have the main ones classless.
(jk)[/QUOTE]
evaczone is closed and wont be coming back now. I wont be hosting events nor pushing for anything in this game. It is a shame but i might try get a new team together for another game. Sean raste chippy wezelkrozum nats and myself will be heading to new grounds now. I cant speqk for paul yet as i havent had a definitive answer from him. I wish everyone on these forums the best and hope our paths cross again.