I’m usually not a fan of “I’m leaving” threads, they imply my being here was worthwhile in the first place, and I’m not sure it has been, I’ve not exactly provided tonnes of valuable feedback in my time here. However, rather than just fading away as most people seem to do I thought it might be worth something to jot down why I think I’m going to be doing the same.
I have a lot of concerns with the game, and it’s easy to write them off as “oldskooler can’t adapt”. I’m an RTCW player who drifted through ET because everyone else did then went off and played non-objective games for years rather than the aberration that was ET:QW. It would be easy to say I don’t like “this” game because it’s not “that” game, but I honestly don’t think that’s the case.
Many of my concerns I know are shared with lots of other people here, spawn times and maps probably being the “big 2” that get mentioned a lot of the time, but actually for me there’s another big deal-breaker that I don’t seem to be able to get past (or accept that I should).
Class-less Objectives and Proficiencies.
In practice, each “class” being able to do everything but only being proficient at one, means most of the things anyone can do they can only do badly. The result is many classes spend a chunk of their time doing stuff they’re not very good at, to the detriment of their team, and the game.
What made RTCW and it’s successors work wasn’t that the Engineer was “better” at planting the bomb than other classes, it was that the other classes couldn’t plant the bomb. This generally promoted team-work and ensured most people didn’t waste their time doing stuff they weren’t suited for. Engineers were needed rather than “nice to have”, and Medics didn’t leave their Engineer lying on the ground whilst they attempted to (slowly) defuse the bomb themselves.
I do understand why the decision was made to move to class-less objectives, I can imagine the focus group at SD sitting around a table and discussing the idea over coffee and cookies, and thinking how it could work with the Merc system and form the basis of their monetisation model (a necessary component of a F2P game). But IMHO it hasn’t worked, it fundamentally undermines the objective nature of the game.
Everything that has happened since has been a reaction to a bad decision. I’ve posted this before, but it sums up for me how DB is being developed :-
I know it’s too late to change this, the decision’s made, and SD will have to live with it. But I can’t see myself playing a true objective game where everyone can do every objective and most of them can only do it badly.
So, I guess I’ll check in from time to time, as I have been doing the last several months anyway, but my hopes for this game have pretty much disappeared.


