[QUOTE=Kendle;512276]Yes, that’s another consequence of classless objectives.
For me classless has lots of problems :-
- Anyone can do it, so I’ll let “someone else” have a go while I get on and frag / camp / work on my K/D.
- Anyone can do it, so as a support class (Medic) who do I support?
- Anyone can do it, but only 1 class in 5 can do it well, so there’s an 80% chance whoever’s doing it is not very good at it.
I read this thread by Inferno this morning :-
http://forums.warchest.com/showthread.php/41793-Integrating-the-Doc-Run-into-all-Objs
And no disrespect to Inferno, for whom I have the greatest respect, but my heart just sank. Are we really proposing different proficiencies per Merc type per objective type? With 5 Merc types and 4 objective types that’s 20 combinations. How the hell are you going to communicate that to anyone? When 3 Mercs of different types arrive at an objective what are they going to do, have a committee meeting to discuss which Merc is best suited for this objective on this map in these circumstances against this opposition?
Of course not. The guy who gets there first is going to do it, regardless of whether he’s best suited, or else he won’t, because he knows anyone else can do it instead.
Class based objectives neatly solve these issues :-
- Something needs repairing? Call for an Engineer, be an Engineer. You’ll feel all warm and fluffy from being wanted and appreciated.
- Want to help out? Be a Medic, follow that guy, cos he’s going to do something useful (because only he can).
- Rest assured, whoever’s doing whatever it is has all the right tools to do it, because no-one else has the tools at all.
As I said, I do appreciate the reasoning behind classless objectives, having played many non-objective games (particularly DOD which is area control) I appreciate the benefit of each member of the team being as capable as anyone else of achieving the end result. But whilst the idea may have merit on paper, the reality is somewhat different, it just doesn’t work in practise, not in a game like this which involves stopping, pressing your “use” key, and switching to some tool or other for an extended period of time. Who’s going to risk it, let someone else get their head shot off, it’s not your responsibility when it’s everyone’s responsibility. It’s a race to the bottom because no-one is putting themselves out there and saying “this is what I’m going to do for the team, what are you going to do?”
(sorry for replying to my own leaving thread, I do care, I just don’t see it happening for DB as things stand)[/QUOTE]
here, read my old thread:
http://forums.warchest.com/showthread.php/41011-Suggestion-Double-class-system-Gametype
whats your opinion on that?