The only objectives that were near an enemy spawn in ET were those where the spawn was capturable, hence you could make the defense spawn back giving you a chance to do the objective, this isn’t the case in Brink, combined with a short respawn timer you have recipe for disaster. How they missed this during the game’s development I’ll never know. Strange seeing as they are a ‘studio team with a hefty budget’ and all.
In ET:QW I can’t think of any spawns that are really near an objective.
[QUOTE=Kendle;72677]Routes to Objective
Multiple entry points, no good having a tight balanced map if the defending team can simply camp a single passage-way to lock out the attacking team. Use tunnels, alternate routes, whatever, to allow attacking team to get to the objective a number of different ways. Also, if it’s an “objective run” map, make sure there are several ways in and out of wherever the objective is situated, otherwise the defending team will simply camp the objective. However, don’t go overboard. Too many corridors encourage full defences close to the objectives, too few create choke points. So keep it open as this allows teams to give their crossfires a good workout.
Spawn Rule
If the time taken for Defenders to get to the objective from spawn PLUS the difference in spawn cycle is LESS than the time taken for Attackers to get to the objective from their spawn, then it’s a DEFENSIVE map. If it’s MORE then it’s OFFENSIVE.
i.e. If a player from each team both die near the objective, which one is more likely to get back there first?
Here’s a couple of examples to clarify:-
Radar - Axis spawn is 10 seconds slower than Allied. However, it takes almost 10 seconds to get to East Radar from Axis spawn and only about 15 from the command post. Difference in travel time (5s) is less than difference in spawn cycle (10s) - Offensive map.
FuelDump - Axis spawn again 10 seconds slower than Allied but it takes Axis about 10 seconds to get to the FuelDepot whereas it takes Allies about 30. Difference in travel time (20s) is greater than difference in spawn cycle (10s) - Defensive map.[/QUOTE]
Was wrote 7 years ago, sound advice.