Because jump-peek-shoot is unbeatable strat otherwise. Abandon your Fraggers and Sawbonez, hide in yo spawn, cause it’s impossible to stop the jumping Vaseline.
top kek
I’m pretty sure I’ve explained before that any Vas worth their salt is not going to be jumping if they have explosives flying over their head. Or if you shoot back at all, because hey, who would have thought Vas only has 100 health? It’s not like tapping him once in the head and once in the body will deal around a quarter to a third of his health. There is very obvious counterplay to a jump shotting Vasilli, no different to how you would deal with any other person abusing cover peeking.
Or how about that even great Vasillis will land, at best, around 70% of their shots when not jumping, let alone when they start jumping. Because who would have thought trying to find a target, adjusting your aim, and firing, all under half a second, would have been harder than firing when on the ground with less time constraints? But of course, that isn’t a penalty at all. No sir, it’s not like taking advantage of extremely high cover limits my time to take a shot and reduces my ability to check for flankers.
Any Vasilli player can tell you several ways to deal with a Vasilli that doesn’t involve choosing Vasilli. Redeye shuts him down almost entirely, any grenade using merc can keep him surpressed, BRs can compete with him at anything but the longest of long range, not running into his line of sight one at a time like idiots is a great way to not get shot, and running at him as a group is an easy way to force the Vas to back off or get killed. Counterplay is entirely possible against Vasilli, some people were just too lazy or too stupid to think for a moment and realize what Vasilli can’t do and exploit that.
Even the dreaded last part of Chapel on defenders is not invulnerable for the Vasilli. The only peek points from that spawn area are either narrow areas that make nades easy as shit to throw at him, or the open ramp which has less coverage and is vulnerable to the skyhammer airstrikes that are thrown to clear out behind the bus and rock. Neither of these locations overlook the cap point, so just killing his team and running the obj to the cap point forces him to come out or give up a free cap.