Who Wants To Revert RNG Shots in Sniper Rifle Jumpshotting Back to No RNG


(XavienX) #1

I see why it was necessary for regular guns like shotguns that have a huge spread, but for something precise like sniper rifles from a long distance trying to go for a headshot, HELL NO.

EDIT: The variety for this game would be amazing, but the way this sniper rifle jumpshot nerf is absolutely ridiculous. In the future for new players’ learning curves on different mercs, especially for Vassili, are they supposed to learn that when they jumpshot with a sniper rifle, they need to learn to NEVER aim directly with your crosshair on the enemy because there is a 99% chance you’ll miss? Therefore they need to learn how to guess RNG and put the crosshair close enough to the enemy so there is a 20% it’ll hit when jumpshotting is critical in the certain situation they’re in.

Or perhaps just let this nerf be so there will be no variety of play, instead let all snipers stand around shooting and not making any amazing plays, revealing a different playerbase of players compared to other games. The fact that there is walljumping in this game really opened up many new pathways of playstyles. Now jumpshotting became nerfed like this…I really have no words on why in the world why SD would do this.


(AnimeDude) #2

How about no RNG shots at all, why would I ever want my bullets NOT to go where I’m aiming? Why would I ever want to pray that my shots land instead of leaving it up to pure skill? This isn’t CS:GO for #$@&s sake.


(XavienX) #3

Agreed, I feel like even though I do understand why they did this to guns for jumpshotting, but using RNG seems to me always a bad idea. Perhaps just have a penalty that is consistent. Although it’s hard to accept that penalty when jumpshotting, at least it’s better than RNG shots.


(Ardez1) #4

Could you explain to me why a precise weapon shouldn’t be penalized for jumping but an imprecise one should?


(gg2ez) #5

Asking for SD to not use RNG is like asking a bull to produce milk.


(XavienX) #6

Could you explain to me why a precise weapon shouldn’t be penalized for jumping but an imprecise one should?[/quote]

Due to the need of precision on sniper rifles, having penalty will give a 99% chance of landing no shots. Unless you’re not as precise and RNG seems to be on your side and you end up landing the shot. Shotguns have a much bigger spread, even if RNG changes the bullets/pellets around, somewhat most of the shot still would land on the person rather than absolutely none.


(Glot) #7

instead of RNG they could have gone another direction
-sway
-recoil
-something like ‘unscopy scope’ (you still see the scope, but your eye is not precisely at the glass - so the target looks smaller.)

i want guns to be approachable in any situation. and you cannot subdue RNG in no way.


(ImSploosh) #8

[quote=“Glottis-3D;143413”]instead of RNG they could have gone another direction
-sway
-recoil
-something like ‘unscopy scope’ (you still see the scope, but your eye is not precisely at the glass - so the target looks smaller.)

i want guns to be approachable in any situation. and you cannot subdue RNG in no way.[/quote]

Sniper rifles don’t need a nerf at all.


(TheVulpesFox) #9

Lol I wasn’t good at sniping before, I doubt there’s gonna be difference in my performance


(srswizard) #10

If we collectively start asking for more RNG, I figure they might reduce it.


(FalC_16) #11

tbh I dont care. Don’t play vassili or red eye at all.


(ImSploosh) #12

I want to hear why people feel RNG should stay when jump-shotting with sniper rifles?

Really just curious why someone would feel this way. Think the only one I’ve seen post their opinion is Ardez. This nerf just hinders Vassili even more. I’d be somewhat okay with it if movement was slowed down and there were actually spots for a sniper to use (like lines of sites and areas to truly hold down; most spots/areas like this are almost useless, there are a few though, like on Chapel).


(YeOldeButtcheek) #13

Why do snipers keep getting nerfed? :confounded:
They were completely fine as they were before.


(Tanker_Ray) #14

If MOA only, I don’t think so.

Felix wasn’t even able to perform any kind of jumpshots, even slight right and left movement makes it RNG.

PDP and Fel already had it, and it was quite unfair that the MOA was the one that could do those jumpshots, outclass the Fel as it is the most accurate bolt action ever.

No game’s sniper always shoots exactly the middle, all because you scoped.


(opicr0n) #15

This.


(srswizard) #16

@Ardez balancing reasons, perhaps.
Even though I never asked for a shotgun nerf.

Downed players will often land in a spot, where you need to jump to hit the gib shot.
They already took away OHKs on headshots, this is not needed on top of it.


(opicr0n) #17

So, you need precision to fire an sniper rifle. Some stances should improve accuracy and precision, like croucing or simply standing still. Jumping while scoped screams the opposite, yet you wish it does.

How many jump shots compared with combined sniper kills does one actually make? If this is a big aspect of ones gameplay the change is legit.

There is nothing more frustrating than getting killed by an sniper jumping from behind cover based on timings. Gameplay like that should not be rewarded for the good of the community.


(tominatorx) #18

[quote=“srswizard;143445”]
Downed players will often land in a spot, where you need to jump to hit the gib shot.
They already took away OHKs on headshots, this is not needed on top of it.[/quote]

Now you are almost convincing me to say that they should keep the RNG. Since I play a lot as medic => more people to revive (who weren’t finished off) => more XP for me. :smiley:

Seriously though, I can’t form an opinion on this since I basically used the sniper rifle for 10 min. or so in the 116 hours that I’ve played. I see it both ways.

On one hand it is kinda ridiculous that you can jump around and still hit with the exact same accuracy (while using a high precision rifle that normally only gets used in a stationary position). But on the other hand, it can be frustrating to see this being changed since a lot of people are now used to it and use it as their tactic.

Like I’ve said, I don’t know enough about the sniper rifles to fully form my opinion. So I’m not going to vote for either of the options. I wish there was a “I know nothing” option. :slight_smile:


(Haki) #19

this is so true it made me sad


(incisiveDetour) #20

+1.
Frustration generation and feeling of unfairness are to be fought against. A good accuracy with a big rifle while jumping makes little sense. I would accept this for weaker snipes like PDP, so at least the sniper would need a couple of jumps from his cover, giving the receiving end a chance. But on the big snipers ? I’m ok with a little RNG. Maybe play with the fall-off distance to tune it for a limited RNG at closer/mid distance.