I see why it was necessary for regular guns like shotguns that have a huge spread, but for something precise like sniper rifles from a long distance trying to go for a headshot, HELL NO.
EDIT: The variety for this game would be amazing, but the way this sniper rifle jumpshot nerf is absolutely ridiculous. In the future for new players’ learning curves on different mercs, especially for Vassili, are they supposed to learn that when they jumpshot with a sniper rifle, they need to learn to NEVER aim directly with your crosshair on the enemy because there is a 99% chance you’ll miss? Therefore they need to learn how to guess RNG and put the crosshair close enough to the enemy so there is a 20% it’ll hit when jumpshotting is critical in the certain situation they’re in.
Or perhaps just let this nerf be so there will be no variety of play, instead let all snipers stand around shooting and not making any amazing plays, revealing a different playerbase of players compared to other games. The fact that there is walljumping in this game really opened up many new pathways of playstyles. Now jumpshotting became nerfed like this…I really have no words on why in the world why SD would do this.


