Who Wants To Revert RNG Shots in Sniper Rifle Jumpshotting Back to No RNG


(Thai-San) #21

I really really REALLY don’t think so. Since I got killed with one headshot plenty of times and when I wasn’t full HP even got gibbed, so those “nerfs” weren’t as dramatic as many snipers make them as we see in practice.

And you were talking about balancing reasons? A huge part of the balancing of snipers is that they have to show themselves to shoot, like every other class. Getting behind cover is okay if you can still watch over it and still see his head. Other classes already have a hard time killing a good positioned sniper but at least they have a chance of hitting one or two rounds to fight back and maybe even trow off his aim to avoid getting one-shot across the map. But get a complete body cover and just jump up and down? How is that balanced in your mind? Every class has a penalty in accuracy for jumping, why should that one guy with the OHK-guns and infinite range don’t have that?

Maybe you just play Vas all day and don’t like that the game doesn’t get easier every patch. But people like me who are mostly on the wrong side of the scope it’s good to see that the era of “jump-up-and-down-with-a-sniper-rifle-so-no-one-gets-a-chance-to-hit-me” has finally come to an end and to be honest: I always thought that was an bug, that the developers just didn’t think about the possibility of bunny hopping snipers and finally made this mistake right (but that’s just my opinion).


(LifeupOmega) #22

Vas is already in an awful place right now, with little to zero reason to pick him over another merc in a skilled setting. Sparks still snipes better, Redeye is still better in the current build, and we have assaults who’re more reliable at this point. The only things he had going for him were his one shot SRs and pokeball, and now removing his ability to even use the rifles effectively while moving is ridiculous. His jump shots made him stand out from being a boring, back of the map sniper like every other variation in the gaming world. Now skilled Vas mains have had a core part of their gameplay adjusted in one patch leaving them with no way to use key angles and jumps to take out an opponent.

They even left scope sway in, so now we’re left with a merc who’s outclassed in movement all while having to fight with his own weapon when faced against any other merc due to the nature and speed of the game.

But nah, let’s keep buffing shotguns and nerfing things that take time and practice to use on a consistent level.

[quote=“incisiveDetour;143476”][quote=“Opicron;143446”]
So, you need precision to fire an sniper rifle. Some stances should improve accuracy and precision, like croucing or simply standing still. Jumping while scoped screams the opposite, yet you wish it does.

How many jump shots compared with combined sniper kills does one actually make? If this is a big aspect of ones gameplay the change is legit.

There is nothing more frustrating than getting killed by an sniper jumping from behind cover based on timings. Gameplay like that should not be rewarded for the good of the community.

[/quote]

+1.
Frustration generation and feeling of unfairness are to be fought against. A good accuracy with a big rifle while jumping makes little sense. I would accept this for weaker snipes like PDP, so at least the sniper would need a couple of jumps from his cover, giving the receiving end a chance. But on the big snipers ? I’m ok with a little RNG. Maybe play with the fall-off distance to tune it for a limited RNG at closer/mid distance. [/quote]

The PDP is generally far more potent right now due to how easy and consistent it is to use. Kind of silly to say its weaker.

You know what’s really dumb? Saying people need to crouch or stand still in a game that’s so focused on advanced movement and jumps. It’s stupid really that they keep trying to discourage jumps when it used to be a core element of fighting and outplaying an opponent.


(Ardez1) #23

this is so true it made me sad[/quote]

This changed was implemented after numerous complaints about people jumping and shooting. You can search this forum, the subreddit or the dev forums. There were plenty of threads. People ask for this and then a different group gets mad when it happens. This is the 3 time I think I have seen it implemented based on demand and it will probably be reverted due to the outrage again.

People need to speak up before a change is made if they disagree with the demands of some players. Waiting to post until it has been implemented is too late. Be more proactive and involved in the process of this beta. Make your opinion heard in threads you disagree with. Be reasonable but discuss what they are talking about.

It IS a beta. Things will be changed to test and balance. These types of changes will be a hell of a lot harder to justify post release. Better to get them out of the way now.


(watsyurdeal) #24

Peronsally I feel like jumping should just force you to unscope, then they could get rid of sway and all that other crap.


(Szakalot) #25

that could work; pro snipes could still try to scope in mid-air, but it makes landing a flick considerably harder.

Imo the walljumping snipes with 100% accuracy is some silly shit, and made sniping battles ridiculous. Plus, as far as I understand the amount of spread is very small, so you should still be able to land shots at closer ranges.

Agreed that vassili is heavily underused since removal of instagib; though its more to do with how Sparks totally outclasses him, than with the sniperino itself.

Either way, coming from ET/RTCW, I have no trouble living in a world of DB without heavy sniping in the first place. Snipe was also pretty silly in QW, where a good sniper could carry the whole 4v4 team.


(Amerika) #26

Could you explain to me why a precise weapon shouldn’t be penalized for jumping but an imprecise one should?[/quote]

Easy. This is a videogame and not real life which allows for different mechanics for different weapons. DB’s recon gameplay is worse IMO with the RNG for the recon classes. The speed at which DB moves and the close quarters nature of most of the maps in many areas makes snipers pretty awful if they can’t be mobile and take shots. If you sit in one place and take pot shots the whole game you are literally “that guy” that everyone makes fun of. The only way to put Vas and Redeye on the same level offensively with the other offensive mercs is to allow them some extra mobility.

This has already been proven once when SD tried to do this last time. They changed it back the next patch because all it does is make every single recon player have to sit and be a weight around their teams neck. So the people who know how to play them well get worse and the people who didn’t stay exactly the same. This is not an improvement for the game at all in my eyes.

Has this been confirmed as intended and not a bug though?


(nokiII) #27

We haven’t had a word from the devs yet, but luckily there’s a dev stream happening later this day and I hope we get some answers.


(Sithas) #28

I really dont care, even after the patch i get more 1-shot killed by sparks then by vassili.


(Maverix) #29

I want the changes reverted. For me it’s not that easy doing jump shots because it’s an added variable that you have to account for. But it is one of the most satisfying feelings in Dirty Bomb when I land it. I don’t think players who have good accuracy and fast reaction should be penalized.


(Rjsto) #30

Sure it doesn’t make much sense, but I don’t think anyone starts jumping around like a bunny in closequarters 1v1, with sniper rifle, scoped. But for every other weapon that actually is viable in really close distance fight, nah


(jollyRacer) #31

Of course it should be reverted. Taking CSGO as an example;

  • Sniper rifles
    They one shot with body shots, you have 0 need to aim for the head. The players move at the same speed and therefore its easier to land shots. In DB however, mercs can sprint and I don’t even need to go into how this game NEEDS you to headshot with a goddamn sniper.

In CSGO, if you knew the trick, you could jump shot as well. You don’t see the devs nerfing that despite being the top competitive FPS game of all time.

-Assault Rifles
In CSGO, the assault rifles are at most 2-3 taps before your recoil goes insane. In DB, you bloody spam it and it’s going to hit 70% of its shots by just dragging down.

Assault rifles are far too good compared to snipers in this game and yet Snipers are the only thing that are consistently getting nerfed.

Those that support the change, come on. Vasilli was the most unwanted class in the game and you’re almost asking for a kick vote against you ingame when you stay on him too long.
People who are defending the change, have a look at Dirty bomb. There’s air support, grenades flying everywhere and yet you complain about a jumping vasilli.

If you guys really think that its that EASY to snipe, have a go at it. I’ll assure you that snipers are way too weak to be feared in most cases.

I main Fragger because of how disadvantaged a sniper is in this game.

Kudos to those who voted for the change to be reverted, this goes to show that you probably agree that vasilli is weak compared to other mercs as he is and to nerf him further is to send all snipers into oblivion.

Shame on those people who voted to have the changes kept because of their selfish want to keep the game clean of snipers. I see a post saying that we don’t understand what its like to be on the other side of the scope.

Please, try to be the one shooting and tell me you’d get a better k/d than a fragger in this game. You getting headshotted doesn’t mean the sniper is easy to use.


(LifeupOmega) #32

At least give them full accuracy at the peak of the jump like CS does. I’ve been playing Vas for the past 3 hours and he feels clunky, useless, and a deadweight until someone comes TO ME. I can’t play him as offensively as I could before because the complete luck required to kill someone while on the move is absurd.

Just one more reason to pick Redeye and his superior arsenal that doesn’t penalise you nearly as much.


(Sterling) #33

I don’t even understand the reasoning behind nerfing the sniper even further. Is it a crime to have a good aim?


(brennanfreak) #34

I voted without reading, but I think it should be back the way it was. I really don’t need completely useless Vassilis in my games…


(opicr0n) #35

DB is not CS:GO. Stop expecting DB to be something it is not. We could very well compare apples with bananas with your logic and rant about it all day long ;).


(watsyurdeal) #36

DB is not CS:GO. Stop expecting DB to be something it is not. We could very well compare apples with bananas with your logic and rant about it all day long ;).

[/quote]

Yes thay are different games but a large part of what makes CS so popular is consistency.

There’s no reason Dirty Bomb shouldn’t have the same consistency with the various weapons.


(opicr0n) #37

[quote=“Watsyurdeal;143622”]
Yes thay are different games but a large part of what makes CS so popular is consistency.

There’s no reason Dirty Bomb shouldn’t have the same consistency with the various weapons.[/quote]

Yet this thread is about un-nerfing only sniper. So it would mean no consistency.


(NexDroid) #38

Revert it back as it used to be. And remove all jumpshot penalties. Dirty Bomb is all about movement, and at this point, jumping and walljumping is useless and its worse for you in order to attack someone, than standing at one place. I really like this kind of movement system, where you can walljump, but after patch its pointless. Im afraid that only game that can make these elements together is Urban Terror and thats why Im looking forward to its update. Anyway, DB should be something more than F2P CoD, it should be about movement and mastering it. For people that are happy about changes, cause they can now hit someone, walljumping was only way how could proxy survive attack against rhino in coridors.


(MTLMortis) #39

Sure, revert the changes and then tone the sniper rifle damage way the hell down else leave it.


(LifeupOmega) #40

Yeah cause what we need is useless recons, we already have one, now we get two. Redeye is left.

Playing against actual good players, this is just pure murder of a merc who had nothing wrong with him post-instagib. They already did this once in the past and reverted it in the next patch because of how much it messed with Vas. You’re already locked into a slower default movement speed due to being scoped, and now you can’t try and maneuver while fighting. You’re forced to play a corner peeking strategy because you simply have no movement capabilities, and have to be further out because any good player will destroy you due to the inability to counter them with good movement.

What people keep trying to say is that you should be locked to the ground while shooting because it’s an otherwise unfair advantage, but the difference here is that every other merc can still bounce around, swap freely, and never needs to ADS to do well - this is already a massive advantage, because you need to be better at aiming than they do to come out of a 1-1 engagement when they can freely move around outside of ADS, and you can’t.

This killed his offensive potential. A good Vas is not someone who locks themselves into a corner at the back, they play with the team, and now it is so much harder to do so.