Translation: I want to be able to kill people from 300 meters away while making figure eights in the air between two walls with them having zero chance of being able to retaliate due to damage dropoff and range.
ok.[/quote]
Without the ability to jump Vas players get two options and sometimes only one. Move out and peek left or peek right. Even jumping up on top of something takes too much time to reset now. To combat situations/areas of a map that didn’t allow left/right peeking you jumped to get shots. If you were trying to fight a jumping Vassili you were doing it wrong. The main issue with jumping Vas’s is they can only see when they are jumping. So rushing them works quite nicely…which is why any good Vas is rather handy with the MP400. But when you remove the jumping from the Vassili player, many weapons in this game can easily beat him out in most situations on maps since you can line up in the main area they are going to peek and headshot them. That’s why the jump style became prominent…it’s literally the only way to be useful as Vas as opposed to the “worthless” kinds that probably even you make fun of that simply sit at the back of the map.
If you are the Skyhammer in the video below at the start, you’re playing wrong. Same for the Rhino near the start and I am sure others too. Also, most everything done in that video can’t be done now and it is stupid.
I understand where you are comiing from @Amerika but until people have a way of getting around certain areas without getting their head lopped off immediately there’s going to be a problem.
I understand the argument, Vasilli’s should have options for movement whether it’s peeking, jump shotting, whatever, the less stationary he needs to be the better it is overall considering this game’s pace.
But you also as a game designer have to be sure players have a way of countering or dealing with a Sniper who can peek out only so long to kill you instantly, while you either have to deal with him or try to get past him.
Some examples include Chapel, there’s a few key points where a Vasilli can be set up and you can’t get around him very easily. The balcony on the first point on Defender side, and even Attacker side if you don’t know the jump, really wish they didn’t remove that. The corner of the street where the two story building is, next to the Machine Gun and the Ammo Box, then at the far end of the street where the EV stops. You have to land jumps to get around into the enemy spawn and flank Vasilli from behind. On that last point however, Defender Vasillis are pretty much safe. If they are stupid enough to peek out they are giving away the only tactical advantage they have, because they have plenty of sightlines from the spot and it’s basically impossible to be flanked there.
I am all for giving player’s more options, but the victims need them as well. That was my problem with Vasilli intitally, there was very little anyone could do to get around them or avoid them, everywhere was a sightline.
Maybe a scope in time nerf would be needed? Maybe have aimpunch only apply when aiming? Force Vasilli to unscope while jumping? Idk
But in regards to giving him more options, I agree as long as the counter play is there.[/quote]
You’re talking about fighting Vassili in areas where he doesn’t have to move to be effective and is setup. He’s fine in those situations. And you can shoot him in the feet in either position you spoke about on Chapel BTW. I do it all the time.
I’m talking about being aggressive and mobile and not a stationary Vassili player who can push on offense and be an asset to the team. That was completely ripped out of the game recently despite the fact that only a few players can really do it consistently (so it was rarely even seen on pubs). Now the only way to play is exactly as you describe. Dug in and only useful in situations where it isn’t easy to get at Vas…which are few and far between.
Let’s not pretend that you can’t dome a Vas player from pretty far away using AR’s. I do it constantly. And you can harass pretty well with SMG’s too. I know what I am talking about in regards to easily beating the predictable peeking Vas because I destroy them without much thought put into it. They have few options and less time than I have to hit. And since I use BR’s these days a lot I usually shoot and then duck into a doorway unless I don’t think they are looking at me. Then all I do is change my attack angle, if possible, and finish so they can’t have a shot lined up on me. And for a jumping Vas there is counter-play as well which I discussed. You have to fight a player doing that differently than you do a peeker. If you’re sitting there trying to trade you’re going to lose. If you watched the vid I posted you saw tons of people doing exactly that when they could have either flanked (since I can’t see) or just not engaged and make the Vas come to them.
The removal of his ability to jump and shoot with the bolt actions (leave the pdp and GR where they are IMO) completely kills his style of aggressiveness. Which isn’t even something people ran into often due to the skill ceiling associated with it.
Vassili should be good and he should be a high skill ceiling merc. Now the skill ceiling got lowered and he is much less valuable in most positions on a map.