Who Wants To Revert RNG Shots in Sniper Rifle Jumpshotting Back to No RNG


(ProfPlump) #101

That video is exactly why it needed to be nerfed. Even including the fact that the opposing team is just fracking horrible.

It is not a “playstyle”, it is abusing game physics to be a nigh invulnerable, high kill count player. I want to be a wall bouncing, mini-gun shooting Rhino. That’s a playstyle I want but that doesn’t mean I’m going to get it. Balance does not mean you get a cake and eat it to. AWP whores are annoying enough as it is.

Yeah, try that on the new objective map and let me know how that goes.[/quote]

Ok so first off, playing in pubs means that it is MUCH easier to land headshots - because new players don’t keep themselves mobile enough to avoid their movements being predicted. He wouldn’t have been able to do this well in competitive games (although I’m sure he’d still be a good player - just not THIS good).

Second, the new objective map is obviously not finished… They’re clearly going to add in more objects and cover so that the map isn’t so open. That said, even right now the long lanes have really abusable flanking routes anyway so that you can sneak around the sides of the Vassili players, so it’s not that bad anyway.


(Amerika) #102

@ProfPlump Jumping while sniping to get angles is exactly how you play in high end competition and stayed alive. Getting crazy angles on people and getting a headshot or two in a row before a push is why headshot gibbing was removed as it greatly influenced the outcome of games. Peeking or crouch spamming isn’t very effective when people on the other end are going to hit their shots more often than not…especially when they have time to line them up to do your limited options.

However, we’re talking about Vassili being competitive in pubs as well. Where you’re surrounded by players who might not know or have the skill to push. You can push on Vassili like you would other characters but only if he has the options he used to have to be aggressive and mobile. It’s just not possible anymore and luckily SD said they are going to do something about it (hopefully revert it for the second time). The play in that video is how you play Vas in a typical pub. You obviously play him a bit different in competitive just like you do anything else. So I am not sure what your point is.

We do agree that it didn’t need to be nerfed though.


(BananaSlug) #103

now you only can see vasili scrubs,because most of the good players would just take red eye


(Rjsto) #104

Except bolt action still feels too good to get headshots with :#


(pinkOrchid) #105

[quote=“ProfPlump;146499”][quote=“TheVulpesFox;146230”][quote=“Amerika;145722”]

This not only made me feel bad about my aim but my play in general :frowning:
[/quote]

Almost all of the jumpsnipes you were doing in that video would have been just as effective as if you’d been standing up/crouching/standing up/crouching behind cover. That’s not the best use of jump sniping at all, and if you were trying to say that your video is proof of ‘why jump sniping needed nerfing’ then it really doesn’t make a good point.

Jumpsniping is more of a rarely-used ‘trick up the sleeve’ kind of strategy that can surprise your opponent(s), whether it’s by jump out from behind cover instead of slowly peaking around (like they’d expect) or whether it’s by jumping up OVER cover that you wouldn’t be able to shoot over from the ground. It was never OP.[/quote]

Jumping over the wall to headshot that rhino in the corridor was just ridiculous

I like this nerf a lot, teammates will provide the cover and opportunity the sniper needs.


(ProfPlump) #106

[quote=“pinkOrchid;146687”][quote=“ProfPlump;146499”][quote=“TheVulpesFox;146230”][quote=“Amerika;145722”]

This not only made me feel bad about my aim but my play in general :frowning:
[/quote]

Almost all of the jumpsnipes you were doing in that video would have been just as effective as if you’d been standing up/crouching/standing up/crouching behind cover. That’s not the best use of jump sniping at all, and if you were trying to say that your video is proof of ‘why jump sniping needed nerfing’ then it really doesn’t make a good point.

Jumpsniping is more of a rarely-used ‘trick up the sleeve’ kind of strategy that can surprise your opponent(s), whether it’s by jump out from behind cover instead of slowly peaking around (like they’d expect) or whether it’s by jumping up OVER cover that you wouldn’t be able to shoot over from the ground. It was never OP.[/quote]

Jumping over the wall to headshot that rhino in the corridor was just ridiculous

I like this nerf a lot, teammates will provide the cover and opportunity the sniper needs.[/quote]

Teammates can only provide the cover and opportunities in larger teams - the 7v7 and 8v8 pub games where you have meat shields galore to hide behind. In the 5v5 competitive games (or even the 6v6 pubs) if you play Vassili you almost always end up having to support yourself at multiple points during the game. Vassili doesn’t really need jumpsniping for pubs - it’s mainly for high level play where it comes in handy as a trick up the sleeve.


(XavienX) #107

[quote=“pinkOrchid;146687”][quote=“ProfPlump;146499”][quote=“TheVulpesFox;146230”][quote=“Amerika;145722”]

This not only made me feel bad about my aim but my play in general :frowning:
[/quote]

Almost all of the jumpsnipes you were doing in that video would have been just as effective as if you’d been standing up/crouching/standing up/crouching behind cover. That’s not the best use of jump sniping at all, and if you were trying to say that your video is proof of ‘why jump sniping needed nerfing’ then it really doesn’t make a good point.

Jumpsniping is more of a rarely-used ‘trick up the sleeve’ kind of strategy that can surprise your opponent(s), whether it’s by jump out from behind cover instead of slowly peaking around (like they’d expect) or whether it’s by jumping up OVER cover that you wouldn’t be able to shoot over from the ground. It was never OP.[/quote]

Jumping over the wall to headshot that rhino in the corridor was just ridiculous

I like this nerf a lot, teammates will provide the cover and opportunity the sniper needs.[/quote]

There are moments when people are left by themselves and need to solve problems with their skill. In this case, jumpshotting is rewarded by highly skilled people, not noobs.


(ProfPlump) #108

[quote=“Amerika;146505”]@ProfPlump Jumping while sniping to get angles is exactly how you play in high end competition and stayed alive. Getting crazy angles on people and getting a headshot or two in a row before a push is why headshot gibbing was removed as it greatly influenced the outcome of games. Peeking or crouch spamming isn’t very effective when people on the other end are going to hit their shots more often than not…especially when they have time to line them up to do your limited options.

However, we’re talking about Vassili being competitive in pubs as well. Where you’re surrounded by players who might not know or have the skill to push. You can push on Vassili like you would other characters but only if he has the options he used to have to be aggressive and mobile. It’s just not possible anymore and luckily SD said they are going to do something about it (hopefully revert it for the second time). The play in that video is how you play Vas in a typical pub. You obviously play him a bit different in competitive just like you do anything else. So I am not sure what your point is.

We do agree that it didn’t need to be nerfed though.[/quote]

Wait, you said that “luckily SD said they are going to do something about it”? Was that on the dev stream or what? Links please! :stuck_out_tongue:


(Amerika) #109

http://forums.dirtybomb.nexon.net/discussion/23827/dev-stream-round-up-3rd-february-2016/p1

Under the “Possible changes” sections. “Vassili could see some buffs, as the recent update saw him take a bit of a hit.”

Change isn’t confirmed but considering his current status and the fact that they reverted this change already the first time due to lackluster performance (and he could still instagib then) it would not surprise me if it got reverted again.


(Sir_Slam) #110

If I wanted my bullets to ignore my aim, practice, common logic and the basic laws of physics, I would reinstall CS:GO. But as we all know, that game is bad and should feel bad.

I get that people wanted jumping snipers nerfed, but RNG isn’t the answer. EVER.

More scope sway would have been fine. Drastically reduced jump height would have been cool. But something that a skilled player can overcome, not some “Get f-cked kid” number that is going to throw my shot for no reason other than I was unlucky.

Its even more mind boggling that his happened in game that is so insanely focused on mobility. Now were punishing mobility. >.>


(XavienX) #111

[quote=“Sir_Slam;146879”]If I wanted my bullets to ignore my aim, practice, common logic and the basic laws of physics, I would reinstall CS:GO. But as we all know, that game is bad and should feel bad.

I get that people wanted jumping snipers nerfed, but RNG isn’t the answer. EVER.

More scope sway would have been fine. Drastically reduced jump height would have been cool. But something that a skilled player can overcome, not some “Get f-cked kid” number that is going to throw my shot for no reason other than I was unlucky.

Its even more mind boggling that his happened in game that is so insanely focused on mobility. Now were punishing mobility. >.>[/quote]

Just made a new thread on maybe replacing RNG with sway, I don’t really care just as long as there is no RNG involved and Vassili and other mercs can get their jumpshotting accessibility back.


(AlphaUT) #112

Well, good thing is I don’t really do the jump shot, but I can still get 2.0 or higher KD with a lot of head shots. However, why would I want to nerf Vassili when I play Vassili a lot ?