Whitechapel - bugs


(amazinglarry) #41

The ‘red building’ during the first escort of the EV has a couple walls that can get targeted through / shot through. This is the second area I’ve found in 2 maps (the other being London Bridge). I can only suspect there are other places but for now:

I confirmed it’s in the latest build, too, even though these were taken on the 16th of December.

Killed by a seemingly invisible turret hooray!


[0565.50] Log: Log file open, 12/15/12 17:22:26
[0565.50] Log: Dumping BugIt data chart at 2012.12.15-17.22.26 using build 8710 built from changelist 14703
[0565.50] Log: MapName: OBJ_Whitechapel
[0565.50] Log: Description: 
[0565.50] Log: BugItGo 6780.2090 17271.7656 1894.3203 -1254 -31963 0
[0565.50] Log: ?BugLoc=6780.21,17271.77,1894.32?BugRot=-1254,-31963,0
[0565.50] Log:  ---=== GameSpecificData ===--- 
[0565.50] Log: Log file closed, 12/15/12 17:22:26

No collision with bullets here. Can shoot through to the other side.


[0608.03] Log: Log file open, 12/16/12 15:52:50
[0608.03] Log: Dumping BugIt data chart at 2012.12.16-15.52.50 using build 8710 built from changelist 14703
[0608.03] Log: MapName: OBJ_Whitechapel
[0608.03] Log: Description: 
[0608.03] Log: BugItGo 6699.8892 17290.5879 1888.1500 -1797 -24889 0
[0608.03] Log: ?BugLoc=6699.89,17290.59,1888.15?BugRot=-1797,-24889,0
[0608.03] Log:  ---=== GameSpecificData ===--- 
[0608.03] Log: Log file closed, 12/16/12 15:52:50

No collision with bullets here. Can shoot through to the other side here too.


[0609.58] Log: Log file open, 12/16/12 15:52:52
[0609.58] Log: Dumping BugIt data chart at 2012.12.16-15.52.52 using build 8710 built from changelist 14703
[0609.58] Log: MapName: OBJ_Whitechapel
[0609.58] Log: Description: 
[0609.58] Log: BugItGo 6624.7788 17326.2520 1888.1500 -1797 -24889 0
[0609.58] Log: ?BugLoc=6624.78,17326.25,1888.15?BugRot=-1797,-24889,0
[0609.58] Log:  ---=== GameSpecificData ===--- 
[0609.58] Log: Log file closed, 12/16/12 15:52:52

(Dormamu) #42

Green impact emissive effect after the patch on 14755


[0104.42] Log: Log file open, 12/21/12 19:14:39
[0104.42] Log: Dumping BugIt data chart at 2012.12.21-19.14.39 using build 8710 built from changelist 14755
[0104.42] Log: MapName: OBJ_Whitechapel
[0104.42] Log: Description: 
[0104.42] Log: BugItGo 8206.9824 15343.0215 1720.2568 -641 17144 0
[0104.42] Log: ?BugLoc=8206.98,15343.02,1720.26?BugRot=-641,17144,0
[0104.42] Log:  ---=== GameSpecificData ===--- 
[0104.42] Log: Log file closed, 12/21/12 19:14:39


(Mustang) #43

No player collision on church roof


[1707.76] Log: Log file open, 12/23/12 02:56:44
[1707.76] Log: Dumping BugIt data chart at 2012.12.23-02.56.44 using build 8710 built from changelist 14755
[1707.76] Log: MapName: OBJ_Whitechapel
[1707.76] Log: Description: 
[1707.76] Log: BugItGo 8700.2061 17319.7520 2266.4446 -1168 -30904 -20
[1707.76] Log: ?BugLoc=8700.21,17319.75,2266.44?BugRot=-1168,-30904,-20
[1707.76] Log:  ---=== GameSpecificData ===--- 
[1707.76] Log: Log file closed, 12/23/12 02:56:44

(SockDog) #44

Rookie1 found this. I seem to be his secretary. :slight_smile:

Tires aren’t clipped and you can hide inside.


[0055.46] Log: Log file open, 01/05/13 23:56:03
[0055.46] Log: Dumping BugIt data chart at 2013.01.05-23.56.03 using build 8710 built from changelist 14755
[0055.46] Log: MapName: OBJ_Whitechapel
[0055.46] Log: Description: 
[0055.46] Log: BugItGo 7382.7031 14744.9658 1840.1499 -1458 17862 0
[0055.46] Log: ?BugLoc=7382.70,14744.97,1840.15?BugRot=-1458,17862,0
[0055.46] Log:  ---=== GameSpecificData ===--- 
[0055.46] Log: Log file closed, 01/05/13 23:56:03


[0072.80] Log: Log file open, 01/05/13 23:56:20
[0072.80] Log: Dumping BugIt data chart at 2013.01.05-23.56.20 using build 8710 built from changelist 14755
[0072.80] Log: MapName: OBJ_Whitechapel
[0072.80] Log: Description: 
[0072.80] Log: BugItGo 7370.7881 14814.0039 1840.1499 -1319 18464 0
[0072.80] Log: ?BugLoc=7370.79,14814.00,1840.15?BugRot=-1319,18464,0
[0072.80] Log:  ---=== GameSpecificData ===--- 
[0072.80] Log: Log file closed, 01/05/13 23:56:20


(rookie1) #45

[QUOTE=SockDog;419140]Rookie1 found this. I seem to be his secretary. :slight_smile:

Tires aren’t clipped and you can hide inside.


[0055.46] Log: Log file open, 01/05/13 23:56:03
[0055.46] Log: Dumping BugIt data chart at 2013.01.05-23.56.03 using build 8710 built from changelist 14755
[0055.46] Log: MapName: OBJ_Whitechapel
[0055.46] Log: Description: 
[0055.46] Log: BugItGo 7382.7031 14744.9658 1840.1499 -1458 17862 0
[0055.46] Log: ?BugLoc=7382.70,14744.97,1840.15?BugRot=-1458,17862,0
[0055.46] Log:  ---=== GameSpecificData ===--- 
[0055.46] Log: Log file closed, 01/05/13 23:56:03


[0072.80] Log: Log file open, 01/05/13 23:56:20
[0072.80] Log: Dumping BugIt data chart at 2013.01.05-23.56.20 using build 8710 built from changelist 14755
[0072.80] Log: MapName: OBJ_Whitechapel
[0072.80] Log: Description: 
[0072.80] Log: BugItGo 7370.7881 14814.0039 1840.1499 -1319 18464 0
[0072.80] Log: ?BugLoc=7370.79,14814.00,1840.15?BugRot=-1319,18464,0
[0072.80] Log:  ---=== GameSpecificData ===--- 
[0072.80] Log: Log file closed, 01/05/13 23:56:20

[/QUOTE]
Thanks secretary your wonderfull :stuck_out_tongue:

One less darker with sock shooting inside the tires



(rookie1) #46

Being stuck there …no text file coz F12 stopped produce some
(bug ?)


You can pass through both windows




wall not clip big gap (Seam)



(Mustang) #47

I’ve been finding it pretty infuriating that these barriers can’t be traversed.



(maxxxxlol) #48

Can get into the roof from here. Can shoot out and hit people as well


[0279.43] Log: Log file open, 01/30/13 23:21:52
[0279.43] Log: Dumping BugIt data chart at 2013.01.30-23.21.52 using build 8710 built from changelist 15833
[0279.43] Log: MapName: OBJ_Whitechapel
[0279.43] Log: Description: 
[0279.43] Log: BugItGo 6885.3774 14919.1748 2101.3904 -4016 2718 0
[0279.43] Log: ?BugLoc=6885.38,14919.17,2101.39?BugRot=-4016,2718,0
[0279.43] Log:  ---=== GameSpecificData ===--- 
[0279.43] Log: Log file closed, 01/30/13 23:21:52


(zeroooo) #49

dunno if its already said but the tires (i guess in the whole game cause i think i saw it more often) are buggy

screenshot below,

i could walk in this tires and stay in walk out - buggy^^


[2049.37] Log: Log file open, 01/31/13 17:35:46
[2049.37] Log: Dumping BugIt data chart at 2013.01.31-17.35.46 using build 8710 built from changelist 15833
[2049.37] Log: MapName: OBJ_Whitechapel
[2049.37] Log: Description: 
[2049.37] Log: BugItGo 8638.3740 14729.4883 1728.8223 -1555 -18747 0
[2049.37] Log: ?BugLoc=8638.37,14729.49,1728.82?BugRot=-1555,-18747,0
[2049.37] Log:  ---=== GameSpecificData ===--- 
[2049.37] Log: Log file closed, 01/31/13 17:35:46


(Croom) #50

Trying to walk over the curb i got stuck/repelled from it, easily reproducible by walking from the street towards the crates.



[0589.53] Log: Log file open, 02/02/13 02:03:20
[0589.53] Log: Dumping BugIt data chart at 2013.02.02-02.03.20 using build 8710 built from changelist 15833
[0589.53] Log: MapName: OBJ_Whitechapel
[0589.53] Log: Description: 
[0589.53] Log: BugItGo 7462.3682 17109.9082 1877.6395 -2607 3245 0
[0589.53] Log: ?BugLoc=7462.37,17109.91,1877.64?BugRot=-2607,3245,0
[0589.53] Log:  ---=== GameSpecificData ===--- 
[0589.53] Log: Log file closed, 02/02/13 02:03:20



[0825.64] Log: Log file open, 02/02/13 02:07:16
[0825.64] Log: Dumping BugIt data chart at 2013.02.02-02.07.16 using build 8710 built from changelist 15833
[0825.64] Log: MapName: OBJ_Whitechapel
[0825.64] Log: Description: 
[0825.64] Log: BugItGo 7677.0708 17169.6191 1878.5078 -1468 3665 0
[0825.64] Log: ?BugLoc=7677.07,17169.62,1878.51?BugRot=-1468,3665,0
[0825.64] Log:  ---=== GameSpecificData ===--- 
[0825.64] Log: Log file closed, 02/02/13 02:07:16


(rookie1) #51

Theres a Bell just at the right of my death char …I was stuck there



(mikeX) #52

Don’t know if this was already mentioned before, but in the church it’s sometime not possible to shoot enemies at the other side/balcony because there seems to be an invisible wall (look at the bullet holes in the air!)


[1040.61] Log: Log file open, 02/03/13 16:18:07
[1040.61] Log: Dumping BugIt data chart at 2013.02.03-16.18.07 using build 8710 built from changelist 15833
[1040.61] Log: MapName: OBJ_Whitechapel
[1040.61] Log: Description: 
[1040.61] Log: BugItGo 9704.5693 17959.9004 2120.2500 -504 -22709 0
[1040.61] Log: ?BugLoc=9704.57,17959.90,2120.25?BugRot=-504,-22709,0
[1040.61] Log:  ---=== GameSpecificData ===--- 
[1040.61] Log: Log file closed, 02/03/13 16:18:07

(scre4m.) #53

[3673.12] Log: Log file open, 02/03/13 18:44:58
[3673.12] Log: Dumping BugIt data chart at 2013.02.03-18.44.58 using build 8710 built from changelist 15833
[3673.12] Log: MapName: OBJ_Whitechapel
[3673.12] Log: Description:
[3673.12] Log: BugItGo 8859.2881 17897.6914 2200.2500 -6674 -32303 0
[3673.12] Log: ?BugLoc=8859.29,17897.69,2200.25?BugRot=-6674,-32303,0
[3673.12] Log: —=== GameSpecificData ===—
[3673.12] Log: Log file closed, 02/03/13 18:44:58

[3673.12] Log: Log file open, 02/03/13 18:44:58
[3673.12] Log: Dumping BugIt data chart at 2013.02.03-18.44.58 using build 8710 built from changelist 15833
[3673.12] Log: MapName: OBJ_Whitechapel
[3673.12] Log: Description:
[3673.12] Log: BugItGo 8859.2881 17897.6914 2200.2500 -6674 -32303 0
[3673.12] Log: ?BugLoc=8859.29,17897.69,2200.25?BugRot=-6674,-32303,0
[3673.12] Log: —=== GameSpecificData ===—
[3673.12] Log: Log file closed, 02/03/13 18:44:58

[3669.50] Log: Log file open, 02/03/13 18:44:55
[3669.50] Log: Dumping BugIt data chart at 2013.02.03-18.44.55 using build 8710 built from changelist 15833
[3669.50] Log: MapName: OBJ_Whitechapel
[3669.50] Log: Description:
[3669.50] Log: BugItGo 8870.8447 17898.1992 2200.2500 -5309 -141 0
[3669.50] Log: ?BugLoc=8870.84,17898.20,2200.25?BugRot=-5309,-141,0
[3669.50] Log: —=== GameSpecificData ===—
[3669.50] Log: Log file closed, 02/03/13 18:44:55




You can just jump through this window


(zeroooo) #54

got some more bugs here

first this:

i think thats not map specific… but anyway


[2815.70] Log: Log file open, 02/03/13 16:09:42
[2815.70] Log: Dumping BugIt data chart at 2013.02.03-16.09.42 using build 8710 built from changelist 15833
[2815.70] Log: MapName: OBJ_Whitechapel
[2815.70] Log: Description:
[2815.70] Log: BugItGo 8047.0000 17099.0000 1953.7291 0 -15764 0
[2815.70] Log: ?BugLoc=8047.00,17099.00,1953.73?BugRot=0,-15764,0
[2815.70] Log: —=== GameSpecificData ===—
[2815.70] Log: Log file closed, 02/03/13 16:09:42

next ones are:


[4020.36] Log: Log file open, 02/03/13 18:16:50
[4020.36] Log: Dumping BugIt data chart at 2013.02.03-18.16.50 using build 8710 built from changelist 15833
[4020.36] Log: MapName: OBJ_Whitechapel
[4020.36] Log: Description:
[4020.36] Log: BugItGo 6869.2251 15298.2275 2049.4802 -979 -21076 0
[4020.36] Log: ?BugLoc=6869.23,15298.23,2049.48?BugRot=-979,-21076,0
[4020.36] Log: —=== GameSpecificData ===—
[4020.36] Log: Log file closed, 02/03/13 18:16:50

then up here


[4102.40] Log: Log file open, 02/03/13 18:18:12
[4102.40] Log: Dumping BugIt data chart at 2013.02.03-18.18.12 using build 8710 built from changelist 15833
[4102.40] Log: MapName: OBJ_Whitechapel
[4102.40] Log: Description:
[4102.40] Log: BugItGo 6691.1333 15100.5322 2145.5005 -2675 -9878 0
[4102.40] Log: ?BugLoc=6691.13,15100.53,2145.50?BugRot=-2675,-9878,0
[4102.40] Log: —=== GameSpecificData ===—
[4102.40] Log: Log file closed, 02/03/13 18:18:12

then up here


[4112.03] Log: Log file open, 02/03/13 18:18:22
[4112.03] Log: Dumping BugIt data chart at 2013.02.03-18.18.22 using build 8710 built from changelist 15833
[4112.03] Log: MapName: OBJ_Whitechapel
[4112.03] Log: Description:
[4112.03] Log: BugItGo 6632.1235 14994.6240 2220.1499 -3974 -5154 0
[4112.03] Log: ?BugLoc=6632.12,14994.62,2220.15?BugRot=-3974,-5154,0
[4112.03] Log: —=== GameSpecificData ===—
[4112.03] Log: Log file closed, 02/03/13 18:18:22

then u can climb up here


[6142.80] Log: Log file open, 02/03/13 18:52:12
[6142.80] Log: Dumping BugIt data chart at 2013.02.03-18.52.12 using build 8710 built from changelist 15833
[6142.80] Log: MapName: OBJ_Whitechapel
[6142.80] Log: Description:
[6142.80] Log: BugItGo 6660.6821 19919.1426 1801.6741 -4945 -9400 0
[6142.80] Log: ?BugLoc=6660.68,19919.14,1801.67?BugRot=-4945,-9400,0
[6142.80] Log: —=== GameSpecificData ===—
[6142.80] Log: Log file closed, 02/03/13 18:52:12

thats what i found :stuck_out_tongue:


(scre4m.) #55



[3519.96] Log: Log file open, 02/03/13 18:42:25
[3519.96] Log: Dumping BugIt data chart at 2013.02.03-18.42.25 using build 8710 built from changelist 15833
[3519.96] Log: MapName: OBJ_Whitechapel
[3519.96] Log: Description:
[3519.96] Log: BugItGo 8891.7227 17983.6914 1953.0499 -3274 -30703 0
[3519.96] Log: ?BugLoc=8891.72,17983.69,1953.05?BugRot=-3274,-30703,0
[3519.96] Log: —=== GameSpecificData ===—
[3519.96] Log: Log file closed, 02/03/13 18:42:25

[3522.06] Log: Log file open, 02/03/13 18:42:27
[3522.06] Log: Dumping BugIt data chart at 2013.02.03-18.42.27 using build 8710 built from changelist 15833
[3522.06] Log: MapName: OBJ_Whitechapel
[3522.06] Log: Description:
[3522.06] Log: BugItGo 8954.2773 17955.8652 1953.0499 -2975 29620 0
[3522.06] Log: ?BugLoc=8954.28,17955.87,1953.05?BugRot=-2975,29620,0
[3522.06] Log: —=== GameSpecificData ===—
[3522.06] Log: Log file closed, 02/03/13 18:42:27


[3516.28] Log: Log file open, 02/03/13 18:42:21
[3516.28] Log: Dumping BugIt data chart at 2013.02.03-18.42.21 using build 8710 built from changelist 15833
[3516.28] Log: MapName: OBJ_Whitechapel
[3516.28] Log: Description:
[3516.28] Log: BugItGo 9227.9238 17911.7910 2091.1831 -4730 30936 0
[3516.28] Log: ?BugLoc=9227.92,17911.79,2091.18?BugRot=-4730,30936,0
[3516.28] Log: —=== GameSpecificData ===—
[3516.28] Log: Log file closed, 02/03/13 18:42:21

you can hide in there and look through the wall


(zeroooo) #56

and i found an invisible wall here:


[6142.80] Log: Log file open, 02/03/13 18:52:12
[6142.80] Log: Dumping BugIt data chart at 2013.02.03-18.52.12 using build 8710 built from changelist 15833
[6142.80] Log: MapName: OBJ_Whitechapel
[6142.80] Log: Description:
[6142.80] Log: BugItGo 6660.6821 19919.1426 1801.6741 -4945 -9400 0
[6142.80] Log: ?BugLoc=6660.68,19919.14,1801.67?BugRot=-4945,-9400,0
[6142.80] Log: —=== GameSpecificData ===—
[6142.80] Log: Log file closed, 02/03/13 18:52:12

sry for double post but i couldnt edit it and put it in there too… :frowning:


(ImageOmega) #57

Found this little part of the wall you can walk through then get stuck on the other side. What’s odd is you can shoot through towards the street on the opposite side.

Looking at the wall you can walk through:


From inside the wall:


Another view:


Area you can see to and shoot at:



(scre4m.) #58


[1129.52] Log: Log file open, 02/03/13 19:32:34
[1129.52] Log: Dumping BugIt data chart at 2013.02.03-19.32.34 using build 8710 built from changelist 15833
[1129.52] Log: MapName: OBJ_Whitechapel
[1129.52] Log: Description:
[1129.52] Log: BugItGo 8108.0854 17090.5820 1890.0220 -266 -3491 0
[1129.52] Log: ?BugLoc=8108.09,17090.58,1890.02?BugRot=-266,-3491,0
[1129.52] Log: —=== GameSpecificData ===—
[1129.52] Log: Log file closed, 02/03/13 19:32:34

you can run into this here


[1132.34] Log: Log file open, 02/03/13 19:32:36
[1132.34] Log: Dumping BugIt data chart at 2013.02.03-19.32.36 using build 8710 built from changelist 15833
[1132.34] Log: MapName: OBJ_Whitechapel
[1132.34] Log: Description:
[1132.34] Log: BugItGo 8373.0566 17028.1973 1889.8881 -266 -3491 0
[1132.34] Log: ?BugLoc=8373.06,17028.20,1889.89?BugRot=-266,-3491,0
[1132.34] Log: —=== GameSpecificData ===—
[1132.34] Log: Log file closed, 02/03/13 19:32:36


(scre4m.) #59


[0781.11] Log: Log file open, 02/03/13 19:26:45
[0781.11] Log: Dumping BugIt data chart at 2013.02.03-19.26.45 using build 8710 built from changelist 15833
[0781.11] Log: MapName: OBJ_Whitechapel
[0781.11] Log: Description:
[0781.11] Log: BugItGo 8547.9121 17319.7344 2300.1548 -4424 -32724 72
[0781.11] Log: ?BugLoc=8547.91,17319.73,2300.15?BugRot=-4424,-32724,72
[0781.11] Log: —=== GameSpecificData ===—
[0781.11] Log: Log file closed, 02/03/13 19:26:45


[0748.47] Log: Log file open, 02/03/13 19:26:13
[0748.47] Log: Dumping BugIt data chart at 2013.02.03-19.26.13 using build 8710 built from changelist 15833
[0748.47] Log: MapName: OBJ_Whitechapel
[0748.47] Log: Description:
[0748.47] Log: BugItGo 8635.8984 17319.7363 2277.1304 -2144 -25844 -44
[0748.47] Log: ?BugLoc=8635.90,17319.74,2277.13?BugRot=-2144,-25844,-44
[0748.47] Log: —=== GameSpecificData ===—
[0748.47] Log: Log file closed, 02/03/13 19:26:13

when jumping on that bench you can look outside the chapel.

This wooden thing here is only a texture. just the same on the other side of the room and one floor lower.


[0797.39] Log: Log file open, 02/03/13 19:27:01
[0797.39] Log: Dumping BugIt data chart at 2013.02.03-19.27.01 using build 8710 built from changelist 15833
[0797.39] Log: MapName: OBJ_Whitechapel
[0797.39] Log: Description:
[0797.39] Log: BugItGo 8747.2861 17577.8203 2155.1763 -1239 -12924 0
[0797.39] Log: ?BugLoc=8747.29,17577.82,2155.18?BugRot=-1239,-12924,0
[0797.39] Log: —=== GameSpecificData ===—
[0797.39] Log: Log file closed, 02/03/13 19:27:01


(mikeX) #60

It’s possible to reach the 2nd floor of the building construction. Really pathetic someone used this for a fragfest on a public server recently but didn’t report this glitch to the forum.



[0314.60] Log: Log file open, 02/08/13 16:46:00
[0314.60] Log: Dumping BugIt data chart at 2013.02.08-16.46.00 using build 8710 built from changelist 15972
[0314.60] Log: MapName: OBJ_Whitechapel
[0314.60] Log: Description: 
[0314.60] Log: BugItGo 8756.0654 19167.4023 1991.4006 -5228 11089 0
[0314.60] Log: ?BugLoc=8756.07,19167.40,1991.40?BugRot=-5228,11089,0
[0314.60] Log:  ---=== GameSpecificData ===--- 
[0314.60] Log: Log file closed, 02/08/13 16:46:00