Whitechapel - bugs


(stealth6) #1

I found quite a few bugs on Whitechapel so let the reporting begin.

I’ll be updating these posts as I figure out which screenshots are which and which reports go where.
EDIT: Done for now.

You can jump through this wall or onto the garbage and then over the blue fence. Both methods get you out of the map.



[0067.78] Log: Log file open, 11/22/12 15:44:56
[0067.78] Log: Dumping BugIt data chart at 2012.11.22-15.44.56 using build 8710 built from changelist 13801
[0067.78] Log: MapName: OBJ_Whitechapel
[0067.78] Log: Description: 
[0067.78] Log: BugItGo 5698.6289 16344.0137 1832.1500 -217 -29096 0
[0067.78] Log: ?BugLoc=5698.63,16344.01,1832.15?BugRot=-217,-29096,0
[0067.78] Log:  ---=== GameSpecificData ===--- 
[0067.78] Log: Log file closed, 11/22/12 15:44:56

I am standing inside a pillar



[2070.28] Log: Log file open, 11/22/12 16:18:19
[2070.28] Log: Dumping BugIt data chart at 2012.11.22-16.18.19 using build 8710 built from changelist 13801
[2070.28] Log: MapName: OBJ_Whitechapel
[2070.28] Log: Description: 
[2070.28] Log: BugItGo 8272.2764 17804.2363 2015.3099 -13943 -31481 0
[2070.28] Log: ?BugLoc=8272.28,17804.24,2015.31?BugRot=-13943,-31481,0
[2070.28] Log:  ---=== GameSpecificData ===--- 
[2070.28] Log: Log file closed, 11/22/12 16:18:19

The route to get to the pillars



[2051.40] Log: Log file open, 11/22/12 16:18:00
[2051.40] Log: Dumping BugIt data chart at 2012.11.22-16.18.00 using build 8710 built from changelist 13801
[2051.40] Log: MapName: OBJ_Whitechapel
[2051.40] Log: Description: 
[2051.40] Log: BugItGo 8386.2559 17256.5918 2120.1499 -1599 19093 0
[2051.40] Log: ?BugLoc=8386.26,17256.59,2120.15?BugRot=-1599,19093,0
[2051.40] Log:  ---=== GameSpecificData ===--- 
[2051.40] Log: Log file closed, 11/22/12 16:18:00

Another pillar you can stand in



[1999.51] Log: Log file open, 11/22/12 16:17:08
[1999.51] Log: Dumping BugIt data chart at 2012.11.22-16.17.08 using build 8710 built from changelist 13801
[1999.51] Log: MapName: OBJ_Whitechapel
[1999.51] Log: Description: 
[1999.51] Log: BugItGo 8440.7861 17798.0488 2015.3099 -14986 -32340 0
[1999.51] Log: ?BugLoc=8440.79,17798.05,2015.31?BugRot=-14986,-32340,0
[1999.51] Log:  ---=== GameSpecificData ===--- 
[1999.51] Log: Log file closed, 11/22/12 16:17:08

I am stuck here.



[1858.92] Log: Log file open, 11/22/12 16:14:47
[1858.92] Log: Dumping BugIt data chart at 2012.11.22-16.14.47 using build 8710 built from changelist 13801
[1858.92] Log: MapName: OBJ_Whitechapel
[1858.92] Log: Description: 
[1858.92] Log: BugItGo 7314.8750 18177.4277 1864.6162 -12408 -4787 0
[1858.92] Log: ?BugLoc=7314.88,18177.43,1864.62?BugRot=-12408,-4787,0
[1858.92] Log:  ---=== GameSpecificData ===--- 
[1858.92] Log: Log file closed, 11/22/12 16:14:47


(stealth6) #2

Standing where the red circle is allows you to see through the wall (handy right!)



[1770.48] Log: Log file open, 11/22/12 16:13:19
[1770.48] Log: Dumping BugIt data chart at 2012.11.22-16.13.19 using build 8710 built from changelist 13801
[1770.48] Log: MapName: OBJ_Whitechapel
[1770.48] Log: Description: 
[1770.48] Log: BugItGo 8753.2900 17925.7070 1875.6407 -3116 -25581 0
[1770.48] Log: ?BugLoc=8753.29,17925.71,1875.64?BugRot=-3116,-25581,0
[1770.48] Log:  ---=== GameSpecificData ===--- 
[1770.48] Log: Log file closed, 11/22/12 16:13:19

What you see standing in the red circle



[1765.68] Log: Log file open, 11/22/12 16:13:14
[1765.68] Log: Dumping BugIt data chart at 2012.11.22-16.13.14 using build 8710 built from changelist 13801
[1765.68] Log: MapName: OBJ_Whitechapel
[1765.68] Log: Description: 
[1765.68] Log: BugItGo 8539.5205 17799.7441 1888.1500 -1022 -10240 0
[1765.68] Log: ?BugLoc=8539.52,17799.74,1888.15?BugRot=-1022,-10240,0
[1765.68] Log:  ---=== GameSpecificData ===--- 
[1765.68] Log: Log file closed, 11/22/12 16:13:14

Crouching here and walking forward makes you bounce up and down



[1745.78] Log: Log file open, 11/22/12 16:12:54
[1745.78] Log: Dumping BugIt data chart at 2012.11.22-16.12.54 using build 8710 built from changelist 13801
[1745.78] Log: MapName: OBJ_Whitechapel
[1745.78] Log: Description: 
[1745.78] Log: BugItGo 8207.9824 17833.3555 1815.4445 -5212 2620 8
[1745.78] Log: ?BugLoc=8207.98,17833.36,1815.44?BugRot=-5212,2620,8
[1745.78] Log:  ---=== GameSpecificData ===--- 
[1745.78] Log: Log file closed, 11/22/12 16:12:54

Same here



[1652.06] Log: Log file open, 11/22/12 16:11:21
[1652.06] Log: Dumping BugIt data chart at 2012.11.22-16.11.21 using build 8710 built from changelist 13801
[1652.06] Log: MapName: OBJ_Whitechapel
[1652.06] Log: Description: 
[1652.06] Log: BugItGo 7969.1587 16837.1465 1891.4893 -8098 -16861 0
[1652.06] Log: ?BugLoc=7969.16,16837.15,1891.49?BugRot=-8098,-16861,0
[1652.06] Log:  ---=== GameSpecificData ===--- 
[1652.06] Log: Log file closed, 11/22/12 16:11:21

Same here



[1618.56] Log: Log file open, 11/22/12 16:10:47
[1618.56] Log: Dumping BugIt data chart at 2012.11.22-16.10.47 using build 8710 built from changelist 13801
[1618.56] Log: MapName: OBJ_Whitechapel
[1618.56] Log: Description: 
[1618.56] Log: BugItGo 8363.1260 17123.8535 1873.1495 -10505 -12293 0
[1618.56] Log: ?BugLoc=8363.13,17123.85,1873.15?BugRot=-10505,-12293,0
[1618.56] Log:  ---=== GameSpecificData ===--- 
[1618.56] Log: Log file closed, 11/22/12 16:10:47


(stealth6) #3

The red circle marks where you have to crouch and walk forward to “bounce” - see previous post



[1604.92] Log: Log file open, 11/22/12 16:10:33
[1604.92] Log: Dumping BugIt data chart at 2012.11.22-16.10.33 using build 8710 built from changelist 13801
[1604.92] Log: MapName: OBJ_Whitechapel
[1604.92] Log: Description: 
[1604.92] Log: BugItGo 8290.0938 17219.7578 1888.1497 -5293 -10239 0
[1604.92] Log: ?BugLoc=8290.09,17219.76,1888.15?BugRot=-5293,-10239,0
[1604.92] Log:  ---=== GameSpecificData ===--- 
[1604.92] Log: Log file closed, 11/22/12 16:10:33

Crouching in the circled area feels glitchy



[1579.59] Log: Log file open, 11/22/12 16:10:08
[1579.59] Log: Dumping BugIt data chart at 2012.11.22-16.10.08 using build 8710 built from changelist 13801
[1579.59] Log: MapName: OBJ_Whitechapel
[1579.59] Log: Description: 
[1579.59] Log: BugItGo 8166.2075 17138.8652 1888.0739 -1117 -4638 0
[1579.59] Log: ?BugLoc=8166.21,17138.87,1888.07?BugRot=-1117,-4638,0
[1579.59] Log:  ---=== GameSpecificData ===--- 
[1579.59] Log: Log file closed, 11/22/12 16:10:08

Minor graphical error (Talking about the gap between the brushes)



[1483.68] Log: Log file open, 11/22/12 16:08:32
[1483.68] Log: Dumping BugIt data chart at 2012.11.22-16.08.32 using build 8710 built from changelist 13801
[1483.68] Log: MapName: OBJ_Whitechapel
[1483.68] Log: Description: 
[1483.68] Log: BugItGo 6234.1768 15709.3936 1783.8300 -10744 -24142 0
[1483.68] Log: ?BugLoc=6234.18,15709.39,1783.83?BugRot=-10744,-24142,0
[1483.68] Log:  ---=== GameSpecificData ===--- 
[1483.68] Log: Log file closed, 11/22/12 16:08:32

Last screenshots I managed to snag as I was falling out of the map. (see next images)



[1426.16] Log: Log file open, 11/22/12 16:07:35
[1426.16] Log: Dumping BugIt data chart at 2012.11.22-16.07.35 using build 8710 built from changelist 13801
[1426.16] Log: MapName: OBJ_Whitechapel
[1426.16] Log: Description: 
[1426.16] Log: BugItGo 6271.9644 16963.8965 -2055.2349 16383 10038 0
[1426.16] Log: ?BugLoc=6271.96,16963.90,-2055.23?BugRot=16383,10038,0
[1426.16] Log:  ---=== GameSpecificData ===--- 
[1426.16] Log: Log file closed, 11/22/12 16:07:35

The pillar I was standing on before I fell out of the map (I jumped into the wall that is behind me and you fall straight through the map)



[1421.21] Log: Log file open, 11/22/12 16:07:30
[1421.21] Log: Dumping BugIt data chart at 2012.11.22-16.07.30 using build 8710 built from changelist 13801
[1421.21] Log: MapName: OBJ_Whitechapel
[1421.21] Log: Description: 
[1421.21] Log: BugItGo 6824.4209 16917.7910 2106.2166 -8681 6067 0
[1421.21] Log: ?BugLoc=6824.42,16917.79,2106.22?BugRot=-8681,6067,0
[1421.21] Log:  ---=== GameSpecificData ===--- 
[1421.21] Log: Log file closed, 11/22/12 16:07:30


(stealth6) #4

The way to get onto the pillar (and then out of the map) - see previous post



[1389.82] Log: Log file open, 11/22/12 16:06:58
[1389.82] Log: Dumping BugIt data chart at 2012.11.22-16.06.58 using build 8710 built from changelist 13801
[1389.82] Log: MapName: OBJ_Whitechapel
[1389.82] Log: Description:*
[1389.82] Log: BugItGo 7134.5117 16803.6504 1873.5422 3891 28590 0
[1389.82] Log: ?BugLoc=7134.51,16803.65,1873.54?BugRot=3891,28590,0
[1389.82] Log: *---=== GameSpecificData ===---*
[1389.82] Log: Log file closed, 11/22/12 16:06:58

I don’t think I’m supposed to be up here (Also half behind a sign)



[1219.48] Log: Log file open, 11/22/12 16:04:08
[1219.48] Log: Dumping BugIt data chart at 2012.11.22-16.04.08 using build 8710 built from changelist 13801
[1219.48] Log: MapName: OBJ_Whitechapel
[1219.48] Log: Description:*
[1219.48] Log: BugItGo 5391.6621 16085.7832 2014.6288 -2272 -129 0
[1219.48] Log: ?BugLoc=5391.66,16085.78,2014.63?BugRot=-2272,-129,0
[1219.48] Log: *---=== GameSpecificData ===---*
[1219.48] Log: Log file closed, 11/22/12 16:04:08

Am I supposed to be allowed up here? (I’m on a platform, but no scenery)



[1197.81] Log: Log file open, 11/22/12 16:03:46
[1197.81] Log: Dumping BugIt data chart at 2012.11.22-16.03.46 using build 8710 built from changelist 13801
[1197.81] Log: MapName: OBJ_Whitechapel
[1197.81] Log: Description:*
[1197.81] Log: BugItGo 5086.5591 15793.5654 2000.1501 -3053 -21386 0
[1197.81] Log: ?BugLoc=5086.56,15793.57,2000.15?BugRot=-3053,-21386,0
[1197.81] Log: *---=== GameSpecificData ===---*
[1197.81] Log: Log file closed, 11/22/12 16:03:46

Model isn’t clipped



[1096.40] Log: Log file open, 11/22/12 16:02:05
[1096.40] Log: Dumping BugIt data chart at 2012.11.22-16.02.05 using build 8710 built from changelist 13801
[1096.40] Log: MapName: OBJ_Whitechapel
[1096.40] Log: Description:*
[1096.40] Log: BugItGo 6239.9863 15482.6338 1776.8501 -951 21326 0
[1096.40] Log: ?BugLoc=6239.99,15482.63,1776.85?BugRot=-951,21326,0
[1096.40] Log: *---=== GameSpecificData ===---*
[1096.40] Log: Log file closed, 11/22/12 16:02:05

Walking forward here isn’t possible it’s like you’re snagged on the corner of the wall



[0961.00] Log: Log file open, 11/22/12 15:59:50
[0961.00] Log: Dumping BugIt data chart at 2012.11.22-15.59.50 using build 8710 built from changelist 13801
[0961.00] Log: MapName: OBJ_Whitechapel
[0961.00] Log: Description:*
[0961.00] Log: BugItGo 7090.9116 15781.0029 1832.9501 -2185 6857 0
[0961.00] Log: ?BugLoc=7090.91,15781.00,1832.95?BugRot=-2185,6857,0
[0961.00] Log: *---=== GameSpecificData ===---*
[0961.00] Log: Log file closed, 11/22/12 15:59:50


(Seanza) #5

I also found an interesting bug when trying to make my way onto a ledge.

[0100.60] Log: Log file open, 11/22/12 15:57:33
[0100.60] Log: Dumping BugIt data chart at 2012.11.22-15.57.33 using build 8710 built from changelist 13801
[0100.60] Log: MapName: OBJ_Whitechapel
[0100.60] Log: Description: 
[0100.60] Log: BugItGo 7161.4521 16850.8965 1871.9507 3865 30243 0
[0100.60] Log: ?BugLoc=7161.45,16850.90,1871.95?BugRot=3865,30243,0
[0100.60] Log:  ---=== GameSpecificData ===--- 
[0100.60] Log: Log file closed, 11/22/12 15:57:33


[0107.46] Log: Log file open, 11/22/12 15:57:39
[0107.46] Log: Dumping BugIt data chart at 2012.11.22-15.57.39 using build 8710 built from changelist 13801
[0107.46] Log: MapName: OBJ_Whitechapel
[0107.46] Log: Description: 
[0107.46] Log: BugItGo 6907.7109 17008.9961 2122.7915 -7622 -25116 0
[0107.46] Log: ?BugLoc=6907.71,17009.00,2122.79?BugRot=-7622,-25116,0
[0107.46] Log:  ---=== GameSpecificData ===--- 
[0107.46] Log: Log file closed, 11/22/12 15:57:39


[0134.31] Log: Log file open, 11/22/12 15:58:06
[0134.31] Log: Dumping BugIt data chart at 2012.11.22-15.58.06 using build 8710 built from changelist 13801
[0134.31] Log: MapName: OBJ_Whitechapel
[0134.31] Log: Description: 
[0134.31] Log: BugItGo 6849.8047 16930.5059 2102.3276 -9576 -32293 0
[0134.31] Log: ?BugLoc=6849.80,16930.51,2102.33?BugRot=-9576,-32293,0
[0134.31] Log:  ---=== GameSpecificData ===--- 
[0134.31] Log: Log file closed, 11/22/12 15:58:06


[0138.28] Log: Log file open, 11/22/12 15:58:10
[0138.28] Log: Dumping BugIt data chart at 2012.11.22-15.58.10 using build 8710 built from changelist 13801
[0138.28] Log: MapName: OBJ_Whitechapel
[0138.28] Log: Description: 
[0138.28] Log: BugItGo 6786.0396 16916.3125 2102.4666 -9575 -32570 0
[0138.28] Log: ?BugLoc=6786.04,16916.31,2102.47?BugRot=-9575,-32570,0
[0138.28] Log:  ---=== GameSpecificData ===--- 
[0138.28] Log: Log file closed, 11/22/12 15:58:10


[0144.73] Log: Log file open, 11/22/12 15:58:17
[0144.73] Log: Dumping BugIt data chart at 2012.11.22-15.58.17 using build 8710 built from changelist 13801
[0144.73] Log: MapName: OBJ_Whitechapel
[0144.73] Log: Description: 
[0144.73] Log: BugItGo 6743.9717 16915.4707 2030.6785 -11930 -32353 0
[0144.73] Log: ?BugLoc=6743.97,16915.47,2030.68?BugRot=-11930,-32353,0
[0144.73] Log:  ---=== GameSpecificData ===--- 
[0144.73] Log: Log file closed, 11/22/12 15:58:17

(stealth6) #6

Route to get stuck behind some boxes



[0808.55] Log: Log file open, 11/22/12 15:57:17
[0808.55] Log: Dumping BugIt data chart at 2012.11.22-15.57.17 using build 8710 built from changelist 13801
[0808.55] Log: MapName: OBJ_Whitechapel
[0808.55] Log: Description:*
[0808.55] Log: BugItGo 7536.7354 14832.8232 1840.1499 -1230 31951 0
[0808.55] Log: ?BugLoc=7536.74,14832.82,1840.15?BugRot=-1230,31951,0
[0808.55] Log: *---=== GameSpecificData ===---*
[0808.55] Log: Log file closed, 11/22/12 15:57:17

Look at me, I’m stuck!



[0782.67] Log: Log file open, 11/22/12 15:56:51
[0782.67] Log: Dumping BugIt data chart at 2012.11.22-15.56.51 using build 8710 built from changelist 13801
[0782.67] Log: MapName: OBJ_Whitechapel
[0782.67] Log: Description:*
[0782.67] Log: BugItGo 7454.4419 14470.6211 1840.1499 -993 22761 0
[0782.67] Log: ?BugLoc=7454.44,14470.62,1840.15?BugRot=-993,22761,0
[0782.67] Log: *---=== GameSpecificData ===---*
[0782.67] Log: Log file closed, 11/22/12 15:56:51

Route to get out of the map



[0667.03] Log: Log file open, 11/22/12 15:54:56
[0667.03] Log: Dumping BugIt data chart at 2012.11.22-15.54.56 using build 8710 built from changelist 13801
[0667.03] Log: MapName: OBJ_Whitechapel
[0667.03] Log: Description:*
[0667.03] Log: BugItGo 8365.3350 13859.0420 1728.1500 -1298 -21666 0
[0667.03] Log: ?BugLoc=8365.33,13859.04,1728.15?BugRot=-1298,-21666,0
[0667.03] Log: *---=== GameSpecificData ===---*
[0667.03] Log: Log file closed, 11/22/12 15:54:56

Out of the map again.



[0638.36] Log: Log file open, 11/22/12 15:54:27
[0638.36] Log: Dumping BugIt data chart at 2012.11.22-15.54.27 using build 8710 built from changelist 13801
[0638.36] Log: MapName: OBJ_Whitechapel
[0638.36] Log: Description:*
[0638.36] Log: BugItGo 7331.9590 12400.0576 1656.1500 -1088 8910 0
[0638.36] Log: ?BugLoc=7331.96,12400.06,1656.15?BugRot=-1088,8910,0
[0638.36] Log: *---=== GameSpecificData ===---*
[0638.36] Log: Log file closed, 11/22/12 15:54:27

These tires aren’t clipped anywhere.



[0482.63] Log: Log file open, 11/22/12 15:51:51
[0482.63] Log: Dumping BugIt data chart at 2012.11.22-15.51.51 using build 8710 built from changelist 13801
[0482.63] Log: MapName: OBJ_Whitechapel
[0482.63] Log: Description:*
[0482.63] Log: BugItGo 8847.7803 12230.7529 1728.1500 -15354 -5670 0
[0482.63] Log: ?BugLoc=8847.78,12230.75,1728.15?BugRot=-15354,-5670,0
[0482.63] Log: *---=== GameSpecificData ===---*
[0482.63] Log: Log file closed, 11/22/12 15:51:51


(stealth6) #7

I am stuck here and the route to get stuck is marked in red (run along the fences)



[0454.26] Log: Log file open, 11/22/12 15:51:23
[0454.26] Log: Dumping BugIt data chart at 2012.11.22-15.51.23 using build 8710 built from changelist 13801
[0454.26] Log: MapName: OBJ_Whitechapel
[0454.26] Log: Description:*
[0454.26] Log: BugItGo 8204.0244 15998.0527 1802.1251 -2436 -11187 0
[0454.26] Log: ?BugLoc=8204.02,15998.05,1802.13?BugRot=-2436,-11187,0
[0454.26] Log: *---=== GameSpecificData ===---*
[0454.26] Log: Log file closed, 11/22/12 15:51:23

Sometimes you get snagged for a second on the corner of the tank when you slide along it.



[0430.06] Log: Log file open, 11/22/12 15:50:59
[0430.06] Log: Dumping BugIt data chart at 2012.11.22-15.50.59 using build 8710 built from changelist 13801
[0430.06] Log: MapName: OBJ_Whitechapel
[0430.06] Log: Description:*
[0430.06] Log: BugItGo 8022.4946 15214.9141 1720.1500 -2914 -9356 0
[0430.06] Log: ?BugLoc=8022.49,15214.91,1720.15?BugRot=-2914,-9356,0
[0430.06] Log: *---=== GameSpecificData ===---*
[0430.06] Log: Log file closed, 11/22/12 15:50:59

standing in the red circle and trying to walk past the tank - you can’t. You get stuck between the pavement and the tank.



[0322.27] Log: Log file open, 11/22/12 15:49:11
[0322.27] Log: Dumping BugIt data chart at 2012.11.22-15.49.11 using build 8710 built from changelist 13801
[0322.27] Log: MapName: OBJ_Whitechapel
[0322.27] Log: Description:*
[0322.27] Log: BugItGo 8159.0776 15159.6885 1720.1500 -2881 -15243 0
[0322.27] Log: ?BugLoc=8159.08,15159.69,1720.15?BugRot=-2881,-15243,0
[0322.27] Log: *---=== GameSpecificData ===---*
[0322.27] Log: Log file closed, 11/22/12 15:49:11

I am stuck between the wall and the pavement? Not sure what’s happening here, but I can’t walk forward.



[0295.93] Log: Log file open, 11/22/12 15:48:44
[0295.93] Log: Dumping BugIt data chart at 2012.11.22-15.48.44 using build 8710 built from changelist 13801
[0295.93] Log: MapName: OBJ_Whitechapel
[0295.93] Log: Description:*
[0295.93] Log: BugItGo 7562.5249 17406.6172 1858.4476 -1074 -13736 0
[0295.93] Log: ?BugLoc=7562.52,17406.62,1858.45?BugRot=-1074,-13736,0
[0295.93] Log: *---=== GameSpecificData ===---*
[0295.93] Log: Log file closed, 11/22/12 15:48:44

Just pointing out here that sometimes you feel like a giant. These tables are so low you can just walk onto them.



[0192.96] Log: Log file open, 11/22/12 15:47:01
[0192.96] Log: Dumping BugIt data chart at 2012.11.22-15.47.01 using build 8710 built from changelist 13801
[0192.96] Log: MapName: OBJ_Whitechapel
[0192.96] Log: Description:*
[0192.96] Log: BugItGo 6761.1211 17039.1328 2088.1501 -4009 25719 0
[0192.96] Log: ?BugLoc=6761.12,17039.13,2088.15?BugRot=-4009,25719,0
[0192.96] Log: *---=== GameSpecificData ===---*
[0192.96] Log: Log file closed, 11/22/12 15:47:01


(stealth6) #8

These images refer to the first post.
Standing behind the blue fences



[0094.43] Log: Log file open, 11/22/12 15:45:23
[0094.43] Log: Dumping BugIt data chart at 2012.11.22-15.45.23 using build 8710 built from changelist 13801
[0094.43] Log: MapName: OBJ_Whitechapel
[0094.43] Log: Description:*
[0094.43] Log: BugItGo 5164.2334 16925.3789 1832.1500 -1840 -7438 0
[0094.43] Log: ?BugLoc=5164.23,16925.38,1832.15?BugRot=-1840,-7438,0
[0094.43] Log: *---=== GameSpecificData ===---*
[0094.43] Log: Log file closed, 11/22/12 15:45:23

Standing in the wall.



[0073.69] Log: Log file open, 11/22/12 15:45:02
[0073.69] Log: Dumping BugIt data chart at 2012.11.22-15.45.02 using build 8710 built from changelist 13801
[0073.69] Log: MapName: OBJ_Whitechapel
[0073.69] Log: Description:*
[0073.69] Log: BugItGo 5288.5103 16201.7734 1832.1500 -736 -942 0
[0073.69] Log: ?BugLoc=5288.51,16201.77,1832.15?BugRot=-736,-942,0
[0073.69] Log: *---=== GameSpecificData ===---*
[0073.69] Log: Log file closed, 11/22/12 15:45:02


(H0RSE) #9

are those log files something you did, or are they a feature of these forums?


(stealth6) #10

Something I did since they said you should here:http://forums.warchestgames.com/showthread.php/33139-Reporting-an-in-game-issue

I found some more exploits, but I’ll have to post 'em later.


(H0RSE) #11

You can jump up on the circled area and exit the map


[0248.64] Log: Log file open, 11/22/12 12:23:29
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[0248.64] Log: MapName: OBJ_Whitechapel
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[0248.64] Log: Log file closed, 11/22/12 12:23:29

You reach the area by jumping from the small ramp


[0312.94] Log: Log file open, 11/22/12 12:24:33
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[0312.94] Log: MapName: OBJ_Whitechapel
[0312.94] Log: Description: 
[0312.94] Log: BugItGo 8578.5244 17251.5879 2111.8237 -761 -7975 0
[0312.94] Log: ?BugLoc=8578.52,17251.59,2111.82?BugRot=-761,-7975,0
[0312.94] Log:  ---=== GameSpecificData ===--- 
[0312.94] Log: Log file closed, 11/22/12 12:24:33

Here is what you see. You can jump into the ‘void’ area.


[0284.55] Log: Log file open, 11/22/12 12:24:05
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[0284.55] Log: ?BugLoc=8767.98,16836.93,2209.07?BugRot=-3241,1945,0
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[0284.55] Log: Log file closed, 11/22/12 12:24:05

(stealth6) #12

Stuck behind some walls



[0380.65] Log: Log file open, 11/22/12 17:44:14
[0380.65] Log: Dumping BugIt data chart at 2012.11.22-17.44.14 using build 8710 built from changelist 13801
[0380.65] Log: MapName: OBJ_Whitechapel
[0380.65] Log: Description:*
[0380.65] Log: BugItGo 7434.6025 17704.6641 1812.3489 -128 -6673 0
[0380.65] Log: ?BugLoc=7434.60,17704.66,1812.35?BugRot=-128,-6673,0
[0380.65] Log: *---=== GameSpecificData ===---*
[0380.65] Log: Log file closed, 11/22/12 17:44:14

This is how you get there, jump from wall edge to wall edge



[0413.44] Log: Log file open, 11/22/12 17:44:47
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[0413.44] Log: MapName: OBJ_Whitechapel
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[0413.44] Log: BugItGo 7909.1016 16982.0156 1888.1500 -401 17430 0
[0413.44] Log: ?BugLoc=7909.10,16982.02,1888.15?BugRot=-401,17430,0
[0413.44] Log: *---=== GameSpecificData ===---*
[0413.44] Log: Log file closed, 11/22/12 17:44:47

This cone isn’t clipped (and all other cones should just be clipped into a cylinder or a box, atm they make you bounce when you walk into them)



[0592.57] Log: Log file open, 11/22/12 17:47:46
[0592.57] Log: Dumping BugIt data chart at 2012.11.22-17.47.46 using build 8710 built from changelist 13801
[0592.57] Log: MapName: OBJ_Whitechapel
[0592.57] Log: Description:*
[0592.57] Log: BugItGo 9178.9492 19768.5137 1576.1500 -15488 26324 0
[0592.57] Log: ?BugLoc=9178.95,19768.51,1576.15?BugRot=-15488,26324,0
[0592.57] Log: *---=== GameSpecificData ===---*
[0592.57] Log: Log file closed, 11/22/12 17:47:46

You can jump out of the map here



[0722.85] Log: Log file open, 11/22/12 17:49:56
[0722.85] Log: Dumping BugIt data chart at 2012.11.22-17.49.56 using build 8710 built from changelist 13801
[0722.85] Log: MapName: OBJ_Whitechapel
[0722.85] Log: Description:*
[0722.85] Log: BugItGo 10028.9443 18886.9844 1904.1500 -3922 -12187 0
[0722.85] Log: ?BugLoc=10028.94,18886.98,1904.15?BugRot=-3922,-12187,0
[0722.85] Log: *---=== GameSpecificData ===---*
[0722.85] Log: Log file closed, 11/22/12 17:49:56

You can jump out of the map here too (I forgot to get a screenshot of me behind the wall, but it’s possible)



[0186.52] Log: Log file open, 11/22/12 22:38:04
[0186.52] Log: Dumping BugIt data chart at 2012.11.22-22.38.04 using build 8710 built from changelist 13801
[0186.52] Log: MapName: OBJ_Whitechapel
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[0186.52] Log: ?BugLoc=6707.71,15639.20,1767.98?BugRot=2660,-13642,0
[0186.52] Log: *---=== GameSpecificData ===---*
[0186.52] Log: Log file closed, 11/22/12 22:38:04


(stealth6) #13

Standing in the circle and jumping allows you to see though the roof



[0315.28] Log: Log file open, 11/22/12 22:40:12
[0315.28] Log: Dumping BugIt data chart at 2012.11.22-22.40.12 using build 8710 built from changelist 13801
[0315.28] Log: MapName: OBJ_Whitechapel
[0315.28] Log: Description:*
[0315.28] Log: BugItGo 7726.3716 19870.6797 1767.9718 -220 5332 0
[0315.28] Log: ?BugLoc=7726.37,19870.68,1767.97?BugRot=-220,5332,0
[0315.28] Log: *---=== GameSpecificData ===---*
[0315.28] Log: Log file closed, 11/22/12 22:40:12

These walls are not clipped



[0414.86] Log: Log file open, 11/22/12 22:41:52
[0414.86] Log: Dumping BugIt data chart at 2012.11.22-22.41.52 using build 8710 built from changelist 13801
[0414.86] Log: MapName: OBJ_Whitechapel
[0414.86] Log: Description:*
[0414.86] Log: BugItGo 9504.2080 21881.9063 1576.1500 -2480 -32384 0
[0414.86] Log: ?BugLoc=9504.21,21881.91,1576.15?BugRot=-2480,-32384,0
[0414.86] Log: *---=== GameSpecificData ===---*
[0414.86] Log: Log file closed, 11/22/12 22:41:52

How to get to the place where I took the screenshot (and out of the map)



[0614.70] Log: Log file open, 11/22/12 22:45:12
[0614.70] Log: Dumping BugIt data chart at 2012.11.22-22.45.12 using build 8710 built from changelist 13801
[0614.70] Log: MapName: OBJ_Whitechapel
[0614.70] Log: Description:*
[0614.70] Log: BugItGo 7619.6631 20663.7871 1912.1500 -4250 5474 0
[0614.70] Log: ?BugLoc=7619.66,20663.79,1912.15?BugRot=-4250,5474,0
[0614.70] Log: *---=== GameSpecificData ===---*
[0614.70] Log: Log file closed, 11/22/12 22:45:12

Another way to get out of the map



[0664.31] Log: Log file open, 11/22/12 22:46:01
[0664.31] Log: Dumping BugIt data chart at 2012.11.22-22.46.01 using build 8710 built from changelist 13801
[0664.31] Log: MapName: OBJ_Whitechapel
[0664.31] Log: Description:*
[0664.31] Log: BugItGo 8073.8521 22076.2988 1696.4523 -5090 -26406 0
[0664.31] Log: ?BugLoc=8073.85,22076.30,1696.45?BugRot=-5090,-26406,0
[0664.31] Log: *---=== GameSpecificData ===---*
[0664.31] Log: Log file closed, 11/22/12 22:46:01

The route to the 2nd and 3rd screenshot in post #4



[0880.35] Log: Log file open, 11/22/12 22:49:37
[0880.35] Log: Dumping BugIt data chart at 2012.11.22-22.49.37 using build 8710 built from changelist 13801
[0880.35] Log: MapName: OBJ_Whitechapel
[0880.35] Log: Description:*
[0880.35] Log: BugItGo 5914.1729 15897.8828 1902.6292 -820 -29070 0
[0880.35] Log: ?BugLoc=5914.17,15897.88,1902.63?BugRot=-820,-29070,0
[0880.35] Log: *---=== GameSpecificData ===---*
[0880.35] Log: Log file closed, 11/22/12 22:49:37


(rookie1) #14

whitechapel I can go throught that wall







(stealth6) #15

[QUOTE=rookie1;409160]whitechapel I can go throught that wall





[/QUOTE]

This is the same as in post #13 screenshot 2 if you need the txt report


(Runeforce) #16

Close to the attackers first spawn, I can jump on here and on to the fence and container. There is a hole where you can fall down and get stuck. You can even continue to the other side, jump upon the door and get up on the brick wall, from there jumping out-of-bounds or up on the roof.


[0038.89] Log: Log file open, 11/23/12 16:38:09

[0038.89] Log: Dumping BugIt data chart at 2012.11.23-16.38.09 using build 8710 built from changelist 13801

[0038.89] Log: MapName: OBJ_Whitechapel

[0038.89] Log: Description: 

[0038.89] Log: BugItGo 8750.9814 13759.9336 1836.2297 -4329 -7312 0

[0038.89] Log: ?BugLoc=8750.98,13759.93,1836.23?BugRot=-4329,-7312,0

[0038.89] Log:  ---=== GameSpecificData ===--- 

[0038.89] Log: Log file closed, 11/23/12 16:38:09

Here I got up on the roof.


[0246.39] Log: Log file open, 11/23/12 16:41:36

[0246.39] Log: Dumping BugIt data chart at 2012.11.23-16.41.36 using build 8710 built from changelist 13801

[0246.39] Log: MapName: OBJ_Whitechapel

[0246.39] Log: Description: 

[0246.39] Log: BugItGo 9538.5938 13886.9678 1952.8817 -7789 -14711 0

[0246.39] Log: ?BugLoc=9538.59,13886.97,1952.88?BugRot=-7789,-14711,0

[0246.39] Log:  ---=== GameSpecificData ===--- 

[0246.39] Log: Log file closed, 11/23/12 16:41:36

Walking into the wall here gives a visual glitch.


[0716.53] Log: Log file open, 11/23/12 16:49:26

[0716.53] Log: Dumping BugIt data chart at 2012.11.23-16.49.26 using build 8710 built from changelist 13801

[0716.53] Log: MapName: OBJ_Whitechapel

[0716.53] Log: Description: 

[0716.53] Log: BugItGo 7102.0156 15801.8008 2000.1500 -11033 23419 0

[0716.53] Log: ?BugLoc=7102.02,15801.80,2000.15?BugRot=-11033,23419,0

[0716.53] Log:  ---=== GameSpecificData ===--- 

[0716.53] Log: Log file closed, 11/23/12 16:49:26

Stealth6 already mentioned this place to get OOB, here is another way to get up there.


Stealth6 already mentioned this place to get OOB, but besides jumping on the trash and out (or up on the phonebooths and out (or in the house through the glitchy wall)) I could also jump OOB from these canisters.


[1006.43] Log: Log file open, 11/23/12 16:54:16

[1006.43] Log: Dumping BugIt data chart at 2012.11.23-16.54.16 using build 8710 built from changelist 13801

[1006.43] Log: MapName: OBJ_Whitechapel

[1006.43] Log: Description: 

[1006.43] Log: BugItGo 5759.1499 16384.2109 1945.3097 -6504 20704 0

[1006.43] Log: ?BugLoc=5759.15,16384.21,1945.31?BugRot=-6504,20704,0

[1006.43] Log:  ---=== GameSpecificData ===--- 

[1006.43] Log: Log file closed, 11/23/12 16:54:16

(Runeforce) #17

As mentioned by Stealth6, you can get up upon the ramp where you can either a) jump down to the defenders entrance (this might be intentionel), b) jump down and get stuck all sorts of places around the barricade (you can even jump down on the barricade and walk to the opposite side…there you can jump to the wall and up on the lamp on the corner.)


This is the view of the defenders entrance and from where you jump down there or on the barricade (or get stuck trying.)


[1265.20] Log: Log file open, 11/23/12 16:58:35

[1265.20] Log: Dumping BugIt data chart at 2012.11.23-16.58.35 using build 8710 built from changelist 13801

[1265.20] Log: MapName: OBJ_Whitechapel

[1265.20] Log: Description: 

[1265.20] Log: BugItGo 8337.9365 17567.1113 2237.7214 -8153 12148 0

[1265.20] Log: ?BugLoc=8337.94,17567.11,2237.72?BugRot=-8153,12148,0

[1265.20] Log:  ---=== GameSpecificData ===--- 

[1265.20] Log: Log file closed, 11/23/12 16:58:35

If you walk and press against the wall at the vertical brush stroke, you will fall through.


I have fallen through the wall (looking towards the entrance of the building.)


[2127.55] Log: Log file open, 11/23/12 17:12:58

[2127.55] Log: Dumping BugIt data chart at 2012.11.23-17.12.58 using build 8710 built from changelist 13801

[2127.55] Log: MapName: OBJ_Whitechapel

[2127.55] Log: Description: 

[2127.55] Log: BugItGo 10175.8193 17779.2832 1921.0496 -2035 -22587 0

[2127.55] Log: ?BugLoc=10175.82,17779.28,1921.05?BugRot=-2035,-22587,0

[2127.55] Log:  ---=== GameSpecificData ===--- 

[2127.55] Log: Log file closed, 11/23/12 17:12:58

And I followed the only available path and ended OOB at this place. Luckily it seemed like I was not able to shoot through the floor of the chapel (but not 110% sure.)


[2145.14] Log: Log file open, 11/23/12 17:13:15

[2145.14] Log: Dumping BugIt data chart at 2012.11.23-17.13.15 using build 8710 built from changelist 13801

[2145.14] Log: MapName: OBJ_Whitechapel

[2145.14] Log: Description: 

[2145.14] Log: BugItGo 9994.8838 18096.5781 1656.1471 1366 -22715 0

[2145.14] Log: ?BugLoc=9994.88,18096.58,1656.15?BugRot=1366,-22715,0

[2145.14] Log:  ---=== GameSpecificData ===--- 

[2145.14] Log: Log file closed, 11/23/12 17:13:15

(Runeforce) #18

If you move close to the windows inside the chapel (on both sides) you get obstructed.


[1521.61] Log: Log file open, 11/23/12 17:02:52

[1521.61] Log: Dumping BugIt data chart at 2012.11.23-17.02.52 using build 8710 built from changelist 13801

[1521.61] Log: MapName: OBJ_Whitechapel

[1521.61] Log: Description: 

[1521.61] Log: BugItGo 9033.8750 17095.7578 2086.5359 -1375 -2043 0

[1521.61] Log: ?BugLoc=9033.88,17095.76,2086.54?BugRot=-1375,-2043,0

[1521.61] Log:  ---=== GameSpecificData ===--- 

[1521.61] Log: Log file closed, 11/23/12 17:02:52

Under the building to the left (from the attackers pov) of the lift: one way in, no way out.


[2789.50] Log: Log file open, 11/23/12 17:24:00

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[2789.50] Log: Description: 

[2789.50] Log: BugItGo 8975.9414 18559.0371 1576.1500 -1057 7802 0

[2789.50] Log: ?BugLoc=8975.94,18559.04,1576.15?BugRot=-1057,7802,0

[2789.50] Log:  ---=== GameSpecificData ===--- 

[2789.50] Log: Log file closed, 11/23/12 17:24:00

(I presume) not related to the map: some items (here the knife) disappears if sufficient close to a wall.



(Runeforce) #19

I got shot in the lift. I think I am still not gibbed.


[1547.87] Log: Log file open, 11/26/12 21:47:47

[1547.87] Log: Dumping BugIt data chart at 2012.11.26-21.47.47 using build 8710 built from changelist 13988

[1547.87] Log: MapName: OBJ_Whitechapel

[1547.87] Log: Description: 

[1547.87] Log: BugItGo 8334.7188 19298.3750 1613.4408 -551 11074 0

[1547.87] Log: ?BugLoc=8334.72,19298.38,1613.44?BugRot=-551,11074,0

[1547.87] Log:  ---=== GameSpecificData ===--- 

[1547.87] Log: Log file closed, 11/26/12 21:47:47

(stealth6) #20


Amazinglarry and I were testing out the extra/side objectives on whitechapel near the lift. (removing the cover)

After he disabled it and I fixed it we couldn’t do it anymore and the 0 meters to objective UI hint was stuck on my screen.