Which body type is your favourite? (part 1)


(Fa22Dragon) #41

I chose the medium option as i wana be able to run up the high walls and do all the free running but i dont want to die if tickled either, so ill get my guy leaning probably more towards heavy so he can carry the good weapons whilst still being fairly speedy - like the rock lol


(Mustang) #42

Light baby!

Want to give this wall-jumping free-running thing a real good go
Hoping the increased damage/lower hp thing won’t be too much of a downer
Although the limited weapon options is IMO a perfect idea to get variety of body types
But please don’t nerf light body hp if it seems too many people favour to play light


(tokamak) #43

I don’t think you’ll have to worry about that. Popular choices don’t automatically mean more powerful choices. It will make sense that in the first multiplayer shooter that includes free running everyone wants to specialise in that.

But yeah I definitely hope SD lets the players figure that out themselves and not try to punish popular and promote unpopular choices that are in theory just as powerful.


(aimology) #44

Heavy with a big mac in the corner putting it down with a milk shake.


(ThunderWank) #45

Heavy.
Ever since TF2 I’ll always play the big guy.
There’s no better feeling then just standing there mowing down the small guys as they run for their lives.
I must say I’m quite surprised by the poll results however.


(Nail) #46

standing still = dead, no matter what body type


(tokamak) #47

Nonsense, standing still means your spread doesn’t fly miles high and you can actually do some proper aiming.

That’s the beauty of the combat system in QW, you need to asses for every situation whether you should be running, standing, crouching or scoping, there’s no stance that works in every situation.


(Shiv) #48

Shiv always ran and that suited him fine.
SOMEONE NEEDS A REVIVE RUN SHIV RUN.
SOMEONE IS RUNNING AWAY FROM SHIV, RUN SHIV RUN, SHOOT HIM IN THE ASS
someone needs to plant the bomb, run shiv run!


(shirosae) #49

+1

A player who doesn’t do the dance when under fire is a player who’s just been shot in the face by someone who does.

This is why the people who are any good at ETQW pretty consistently take the AR and Lac over anything else except for anti-vehicle or novelty reasons, and why those people are also going to pick the light body type above the others except for novelty reasons.

The other body types are going to need something fairly special to offset the defence-hindering movement speed.


(ThunderWank) #50

You need to play some more TF2 then.
You stand at the end of a hallway spin your barrells and wait.
The second a scout comes down the hallway he’s deadand the only mucles you’ve moved is you trigger finger.
In my opinion Heavy will be about getting to a strategic postion and your increased health will let you buncker down.

And while it isn’t required in TF2 me and circle strafing have a very intimate love life.


(Nail) #51

This ain’t TF2, if you’re still, you’re dead. Play some W:ET


(ThunderWank) #52

But if you read back you’ll see that I’ve been reffering to TF2 this whole time…
Regardless the only Enemy Territories I’ve played is Quake wars on PC (Which I managed to get for 10 dollars!) and from the previews I’ve seen on Brink the combat will be nothing like QW.
The maps were far too big in QW for my liking where as the maps in Brink will most likely be half the size .
Personally I think the combat will be more akin to TF2 with the varying body sizes and what not.
Or maybe the similar art styles is just making that connection in my head.
We won’t know for sure until some game play footage is released.


(Shiv) #53

But its not going to be like tf2, if you read the previews by the devs you will have read that they are keeping the the health low… r.i.p mega bullet sponge of doom. of course heavy will likely take allot more than light… but not extreme.
I found the heavy in tf2 boring as hell, i shouldn’t be able to just stand their and mow down the entire enemy team just because there isn’t a sniper trained on my head. i mowed down the enemy team twice on the same spot (yes, they where probably not that good…) and then swapped class because it wasn’t fun for me.

so nail is referring to what the devs have done… and what they have said… if you read back that is.


(tokamak) #54

Well on the other side of the spectrum we have Raven Shield, where it’s one, maybe two bullets and then you’re out. And also in that game huge advantages go to players who stand still.

“stand still and you’re dead” is way too simplistic. It should be “make the wrong choice and you’re dead”. Both moving and standing still have their uses, especially in a mission oriented game with defenders and attackers. You constantly need to re-evaluate your situation in order to do the right thing. There’s no one way to do everything.


(stealth6) #55

standing still = dead is also the case in TF2, if the enemy has half decent snipers and spies, then you are a sitting duck…

And i prefer a simplistic gaming style lol.
in W: ET the only thing you reall have to think about is to crouch or not. And the only time you ever stand still while shooting is if you are sure nobody can see you and you need to line upa nice backrape haha.

I hate it when games over complicate things, at the end of the day I just want to relax and shoot some people, I don’t want some crazy puzzles.


(tokamak) #56

In this case the complexity Quake Wars brought to ET simply meant that tactical insight became a factor alongside twitch reflexes, the former was nearly absent in W:ET.


(stealth6) #57

not if you played on a decent skill level, but that’s for nearly all FPS games.


(aimology) #58

Pretty sure a heavy is meat shield for a reason. You stack him with a medic and he will not go down. While a heavy is beating on 3 light’s and getting support from a medic, heavy will win every time. If you knew anything about why they are called heavies for a reason. Harder hitting weapons and More health. Negative issue is their movement ability. This is not a problem when they have medic support and are positioned in a area where they can lock it down. Like some one above ( i.e end of tunnel ).


(murka) #59

Yea, but a game with 1 uber uncounterable tactic is unbalanced. A good game must revolve around the a>b>c>a principal.


(tokamak) #60

That’s why TF2 updates included a couple of counters.

I’d rather see the heavy in the gun specialist department than being a meat shield, but surely that’s going to be specialisable.