Which body type is your favourite? (part 1)


(darthmob) #21

[QUOTE=Bezzy;199369]Just out of interest, what sorts of benefits to other body types would sway your choice? Or would you simply not be swayed?[/QUOTE]Let’s put it like that: if it is simple to switch between body-types / characters ingame then I would swap mid-match if the situation demands it. Having the right tool for the job would be more important to me than personal preferences on the playstyle.

[QUOTE=DarkangelUK;199381]Tbh it’s not generally the temptation of the other classes that makes me switch, it’s more the limitations of my preferred class… usually they’re lumped with a useless pea shooter or a silly low amount of ammo and health.[/QUOTE]I agree. But the fact that you can do headshots should help with the pea shooter problem.


(tokamak) #22

I’ve already had a rant on this, but being able to switch body types, even by limited means (any cost attached to it) defeats the point of having different body types. People will just always run around with whatever fits best with the moment without having to accept the downsides.


(shirosae) #23

Light body type for me. I know you know why trickjumping is awesome; stuff like strafe jumping and ramping offers a skill-based movement advantage that requires some brain-processing time which is really quite fun when it interacts and intersects with combat skills.

Gameplay with trickjumping is more involving than gameplay without. Anything that enhances that involvement by giving me more movement options, be it more stamina, better jumps or faster movement or whatever is going to catch my interest.

You could add all the extra HP and energy and whatever passive stuff you like to other body types and you’d still not tempt me to play a slower character:

If you leave it so that the movement advantage that extra skill with the faster movement provides is more effective than the other body-types’ passive boosts, there’s no reason for me to take anything other than light, because I don’t mind putting in the effort.

If you add so much passive advantage to the other body types to give them an even footing with the light body type, you might as well give everyone Halo-spread on their guns and autoaim so we all act as chauffeurs for a RNG.

If it was the latter, where I have to display continuous skill just to compete with a passive autobuff, I’d probably wait for a mod to remove the body-type thing entirely, or just not play at all. That’s not so much a ragequit, as much the fact that I find passive silliness incredibly dull.

The moment that skill stops being the deciding factor I lose interest. The only thing that’s going to potentially tempt me to some other body type are active skill-based advantages like trickjumping. I can’t think of anything that would fit that criteria, but it’s the only way I see this body type thing working at all.


(Joe999) #24

my answer comes with a pic:


(tokamak) #25

Extra hp and energy are as passive as having extra speed, after all, having extra speed is what makes the trickjumps so easy.

I don’t know if you have ever played TF2, but playing a scout certainly doesn’t require more skill than playing a heavy. It just requires a different skill.


(stealth6) #26

actually a scout does require more skill if you play it properly.
-You have to know the maps so you can run in take a few shots and run out again, then know how to come in from a different angle.
-You have to be able to keep your aim on the target at high speeds while running around them or jumping over them
-You have to master jumping over obstacles and getting around fast

Heavy:
-Aim good look behind yourself now and then
-Jump when you go around corners and spin the gun

thats about it lol, the heavy can just waddle around without thinking to much destroying everything in it’s path while a scout has to take on the challenge alot more tactically.

One of the ideas that was mixed up with the heavy a while back was letting him run faster if he had his fists out, to speed up the gameplay. So this again proves my point that compensation can help, slow class but can move faster if x - y - z


(tokamak) #27

The slowness of the heavy both in movement and in firing requires him to think ahead, and if he’s not on the right place at the right time he’s virtually useless. Being a scout leaves much more room for tactical mistakes, simply sprint back to a better place and it’s solved.

And all the movement skills count for the heavy as well, the scout just has a much easier job at navigating through the map.

Again, one class is improvisation and the other is planning, they’re both aided by their passive talent. They require equal skill.


(Senyin) #28

I couldn’t agree more.
It takes away the potential of challenge, creativity and nice teamwork imho.
I got to have a look now to see what SD’s stance is on this atm, if
they expressed one.
Edit:
Ah found it

I like it.

what sorts of benefits to other body types would sway your choice?
Feign Death for the medium
And a tapir mount for the heavy

:tongue:

But seriously,
I would consider other bodytypes if I felt my prefered one (the skinny)
does not play to my satisfaction after a few weeks or does not suit my prefered class best.
Also, I secretly like the idea of Feign death as a buyable, haha.


(xXHugDangerXx) #29

TBH unless the speed of the light body type is fast enough to effect peoples aim then it will only be decent for lemming runs/tapping an objective. So I pick medium!

[QUOTE=tokamak;199413]
I don’t know if you have ever played TF2, but playing a scout certainly doesn’t require more skill than playing a heavy. It just requires a different skill.[/QUOTE]

I have to disagree the heavy in TF2 is one of the classes made for people who cant aim (the minigun spread is massive).
The scout has a shotgun that is pretty useless unless it is used point blank, meaning that you have to use advanced movement tactics and twitch aiming skills (because you move so fast and are up close).

TF2 is a game that has cleverly made roles that are fulfilling to low skill players and high skill players. Look at the pyro a class made for people who cant aim and like to spawn kill. Or the spy a class that like to use stealth and creep around.

I’m not saying these roles aren’t valid (the more players the better) I’m just saying that the skills used aren’t as demanding.


(stealth6) #30

I’d like to point out that I would hate it to turn out like TF2, I was merely using at as a comparison to the sizes and their uses.
I find TF2 is funny for a while, but the term ‘ragequit’ is used alot in that game and I hate the game for that. Most classes have some way of being f’ed over by somebody else and there’s nothing you can do about it.

I mean if you get good in a class you can seriously just piss people off, for example a good spy can just keep stabbing people till they get paranoid, and start focusing on the spy instead of their objective, if they die a few more times, then -> ragequit


(Qualmi) #31

during game i probably would choose the light type more often, but if the heavy body type is attractive, i surely wouldnt refuse. i mean everything on the heavy body is lame. it is slow, you cant move so good and you are an easy target. the only thing i could imagine good about it (beside that you can take alot of damage) is nice heavy weapons, i mean something really big. something like you shoot at the ground and there are some really impressive explosions and stuff, or the earth will quake during those shots. that would be cool :smiley:

so i choose heavy for equilibrium.

edit: or give fat people a hoverbag (dunno how its called correct). that would make them less hitable, caus they are flying and stuff :slight_smile:

edit2: ah and sorry if someone already mentioned this. i didnt have time to read the whole thread.


(tokamak) #32

[QUOTE=xXHugDangerXx;199432]TF2 is a game that has cleverly made roles that are fulfilling to low skill players and high skill players. Look at the pyro a class made for people who cant aim and like to spawn kill. Or the spy a class that like to use stealth and creep around.

I’m not saying these roles aren’t valid (the more players the better) I’m just saying that the skills used aren’t as demanding.[/QUOTE]

The disagreement here lies in what we define as skill. Your definition only seems to encompass the ability to quickly press buttons and move a mouse around.

[QUOTE=stealth6;199434]I’d like to point out that I would hate it to turn out like TF2, I was merely using at as a comparison to the sizes and their uses.
I find TF2 is funny for a while, but the term ‘ragequit’ is used alot in that game and I hate the game for that. Most classes have some way of being f’ed over by somebody else and there’s nothing you can do about it.[/QUOTE]

TF2’s weapons were a bit too low in damage for my taste. IE, the fights were too long, players weren’t vulnerable enough (regardless of their class).


(mulletmohawk) #33

Light of course because I like to rush not camp somewhere in corners with big guns.


(Shiv) #34

Heavy class has a larger “power bar” tho… so they might suit people who like giving out ammo or medpacks… or setting up turrets better than the others.


(Nail) #35

I’ll wait and see how the game plays, decide then


(tokamak) #36

Well this poll is ‘part 1’ for a reason. You’re supposed to make a choice based on your current impressions. Once more info is released we’ll make a new poll.


(jazevec) #37

Stoopid poll.

It’s far too early to tell because we don’t know the specifics. Usurprisingly, most of people chose Light because they want to feel 1337 and special. And historically speed has been a great advantage in FPS games. Cyclops in ET:QW sucks because it’s so slow and inflexible you can’t do much with it. Once we see what are the effects in real game, it will be a different story.


(tokamak) #38

[QUOTE=jazevec;199459]Stoopid poll.

It’s far too early to tell because we don’t know the specifics. [/QUOTE]

I already dealt with that somewhere else in this thread.

But good thing you as well already have a clear cut opinion about speeds in shooters. Personally I love the cyclops which I think is a nice example of how planning can play a huge part in these games. You can’t just take that thing and start doing random stuff with it, it’s too slow for that. However, if you’ve anticipated the enemy then you’ve got a plan for it which means you can be a royal pain the ass with it.


(murka) #39

Pretty much speed over anything in a skill based environment.
People didn’t play with 6v6 hyperblaster/gpmg because you are very slow with it and team progression is even slower w/o medics. It’s all bout how quick can you get the job done, or how quick do you get another chance.


(bahdom) #40

Hm, I like balance so I put medium, debated between that and light.