[QUOTE=Ragoo;204673]Changing weapons ad hoc only degrades the feature of having different guns in the game and you might as well remove it all together and give everyone the same gun if you want a truly level playing field.
You seriously think that if you could change your body type on command posts they wouldn’t matter any more?
I just don’t get it. If you are running around as a light you are light. You are fast but weak, can only handle the small weapons and you are an excellent climber. That are all the things you get while you are playing and if you ever want to play differently you go to the command post and change your body type/character (I prefer character) just like you would change from shotgun to grenade launcher.
It’s not like we want it changeable while in a gun fight.
You run around as a light guy and as soon as you spot the enemy you are going heavy by clicking a button. I wouldn’t like that.
Of course we both haven’t played the game yet so I won’t say it works better. I just mean we should give it a try and have the option to turn it ‘on’ or ‘off’.
edit: btw I played some Team Fortress 2 yesterday and liked it. It’s fun to have all these different characters :)[/QUOTE]
You’re reasoning per gunfight and I’m reasoning per game. Sure, of course you don’t have a choice during a shootout, but if you (or the opponent) get killed then you (or the opponent) damn would make sure that you’ll be better equiped for the next time you meet that guy. So what you get is that players will keep on coming back with the rocks to your scissors and if they succeed you’ll better make sure you get that paper ready. It doesn’t invite to creative gameplay that is necessary for the scissors to beat the rock, which according to Rahdo should always be possible.
This sometimes really occurs in TF2, there’s a true economy of supply vs demand on classes going on during the game, and in my opinion that just cheapens the game.
A better example for you and the gunfight scale reasoning ins Raven Shield, simply because you’re only going to have one shoot out per game (you have one life, and the match restarts after one team is wiped out by the other). The the teams get back to the drawing board and repeat for about 10 games per map. So whenever you get killed by running into tear gas, you’ll make sure you’ll be wearing a gas mask and kill the bastard who thought he was safe by his gas, he’ll find out that his gas is redundant and start using a heart beat sensor to spot you coming around the corner instead, you notice this advantage and you get a sensor jammer next matc.
And this stuff can take really strange turns, I once sniped down an entire team with a thermal sight after they thought they would be safe in the smoke I threw around. Next time they came back with thermal sights as well. The fun part of this is that it takes a lot of anticipation to predict the opponent’s next move.
However, Brink is different in that everything happens within the same match. You don’t get any respawns in Raven Shield to counter what the enemy is doing at that same moment. So I’m afraid of having to repeat myself here. It’s like paying rock, paper scissors where both players get to change their hand after they’ve seen the other’s. It’s downright lame.
I don’t want to see players continuously pick the right body type for the occasion, any idiot can do that. The real fun is seeing players having to deal with situations their body type might not be the most optimal for, which if you remove the in-game choice, will happen to all the players dozens of times during the match.
To compare it with guns isn’t really fair either as the body type dictates your arsenal.
