Which body type is your favourite? (part 1)


(H0RSE) #181

This statement doesn’t really hold much merit since you can change classes and weapon loadouts multiple times during a match, and you can change body types between matches. It’s not like a RPG where if you roll a Rogue, you are a Rogue throughout the entire game.


(tokamak) #182

[QUOTE=stealth6;203950]See my point?
[/QUOTE]

Yes I see your point. What you fail to see however, is that when you allow to change character in-game your ‘nightmare scenario’ is even more likely to happen as it would be easier to coordinate the team into changing. An even better coordinated team could even adapt bodytypes not only dependant on the map but dependant on the current mission at hand.

It’s just rubbish.


(timestart) #183

[QUOTE=tokamak;203975]Yes I see your point. What you fail to see however, is that when you allow to change character in-game your ‘nightmare scenario’ is even more likely to happen as it would be easier to coordinate the team into changing. An even better coordinated team could even adapt bodytypes not only dependant on the map but dependant on the current mission at hand.

It’s just rubbish.[/QUOTE]

And your team can do the same, what’s the problem?


(tokamak) #184

It renders bodytypes meaningless, that’s the problem. Instead of to play your bodytype the right way considering the situation, you select the bodytype to match that situation. You might as well play without them.


(Ragoo) #185

can… not… comprehend…

How are bodytypes meaningless and not necessary if you can change them? It’s not like you are in a firefight and you switch from light to heavy to gain additional health. You still have to play the right way while you are heavy/medium/light. It’s just that if your team requires a heavy guy you can change to heavy.

I don’t understand why people in this thread argue that is doesn’t matter which bodytype you are. It matters as much as which weapon you have. Playing with a nade launcher is completely different from playing shotgun. And as far as we know playing heavy is completely different from playing light. Speed, climbing ability, power, health, weapons you can use: those are all so very important aspects of the game.

And what most of you don’t take into account is that all the characters will have different abilities at max level. So one might be a extreme medic and another a rambo guy and so on. So this is very important,too.

As I said several times, I don’t know what is better for competitive gaming: Changing your character during the match or not, and I don’t know if it should be unlimited or something like a resource but I still say that you should let the community decide which one they like the most for competitive play :slight_smile:


(stealth6) #186

well I have no nightmares hehe, I was merely stating that if the bodytype has no or little effect, then everybdoy is going to pick similar types.

if it has a big difference then you don’t have 5 classes, you have 5 x BODYTYPES classes, so then as with a class it would be handy to keep changing during a game.

and if you look at TF2 there they also have a ‘balanced’ gameplay but if a whole team goes heavy and the enemy just keeps a normal layout, the normal layout looses. That’s what I mean.


(tokamak) #187

That’s exactly the problem. Teams would have to keep changing and adapting to whatever the other team comes up with.

In that way Radho’s example of a deck of MTG cards really works well.


(stealth6) #188

[QUOTE=tokamak;203988]That’s exactly the problem. Teams would have to keep changing and adapting to whatever the other team comes up with.

In that way Radho’s example of a deck of MTG cards really works well.[/QUOTE]

link?

and yes they would have to adapt, but if you could only change at the beginning of a match then you’re screwed for a whole match :smiley:


(tokamak) #189

http://splashdamage.com/forums/showpost.php?p=202843&postcount=128


(.Chris.) #190

How is that a problem? Wont teams already be doing this anyway in regards to other aspects such as weapon use and class selections…


(tokamak) #191

Sure, but weapon use is partially tied to body-types and classes are required for doing actual objectives. The bodytypes are saying something about the combat role.


(H0RSE) #192

You keep forgetting that everyone can still change classes during a match, and weapon loadouts. It’s not like you all pick Heavy, and now you are all stuck being a lumbering soldier for the entire match. Classes are changeable, weapon loadouts are changeable, and every body type can be every class!

This isn’t entirely accurate. In TF2, the Heavy is a class. His ‘body type’ is tied into his class. If you could pick the Heavy in TF2, but instead of his minigun, you had the medic’s ability, or the engineer, or the spy, that is closer to what Brink is going for. You have the high health, big weapons and low speed of the heavy, but are still able to play any class.

If you can change them at will, you might as well just remove them, and save the hassle of changing classes AND body types. One of the best aspects of the body type system, is that you have to assess the situation, make a decision, and live with it. It creates a lot of diversity in the game, and real sense of accomplishment. And why would your team ‘require’ a Heavy guy? Heavy is not a class. It’s not like “We need to repair the bridge. Someone go Heavy!” I don’t think teams will ‘need’ a Heavy guy, or a Light or Medium guy. A Heavy might make things easier, perhaps by providing support on the front lines with big guns or soaking up damage, but I don’t think teams will ‘need’ a Heavy.This is another reason why I think SD is choosing to not make them changeable. Because body types will not make or break a match. The players using them will.

From what I can gather from all the people that want changeable body types, It basically sounds like, “We want changeable body types, because it will make the game easier, and we don’t like to lose.”


(tokamak) #193

And there’s also this obsession with trying to iron every bump in the playing field flat.


(Ragoo) #194

[QUOTE=H0RSE;204018]
From what I can gather from all the people that want changeable body types, It basically sounds like, “We want changeable body types, because it will make the game easier, and we don’t like to lose.”[/QUOTE]

You are putting words in my mouth. How exactly would it make the game easier? It’s just different.
You either have to think about the map as a whole because you can’t change your character during the game -or- you have to think about the different situations/objectives in a map and adapt every time the objective changes or you (/your team) want to play a different tactic or your enemies change their tactic and thus you have to change yours, too.
I think it will actually make things more complicated and bring mind gaming in BRINK to a new level.
In a Enemy Territory game there is always this fluent changing of tactics. There is always a tactic and then the counter tactic and then there is a counter for the counter and so on.
When your team changes their tactic they change positions on the map, the classes , the weapons … and now I would like to try out changing body types/character abilities , too.
It just makes for a very dynamic and tactical deep system imo.
And perhaps something like a limited resource you can get by holding command posts that you need in order to change your character would be a great tactical factor.

Oh and why would I lose less if there was character changing in the game? It’s not like only my team would have it.
Maybe you think that I’m such a tactical mastermind that I would benefit the most from it? :tongue:

Again I have to say: Give the option for the custom servers and we will see how it turns out and if the community will like it or not and will turn character changing in tournaments ‘on’ or ‘off’.
Either way the body types and character abilities will make for a tactical deep game and I’m looking forward to what people might come up with in terms of tactics and mind gaming :slight_smile:


(ThunderWank) #195

No it’s that it adds a new gameplay element. In my own opinion the ability to adapt is far better then having set body types for the entire match. But why you ask? It’s simple, with set body types you’re basically playing rock, paper, scissors at the start of every match and the loser recives a huge handicap. With this being the case I see a large portion of the player base running as a medium and by large portion I mean atleast 80%. Now if you ask me that kind elimantes the need for body types and turns it into another call of duty. The ability to change your body type just allows the game to flow better and cut down on some unwanted frustration. From what I can gather from all the people that don’t want changeable body types, It basically sounds like, "We don’t want changeable body types, because it will put everyone in the same level and take away our unfair advantage…


(DarkangelUK) #196

Not being able to change body type is already a gameplay element, being able to change body type is not adding anything, it’s just changing one that already exists.

I’m still curious where this ‘unfair advantage’ is coming from since everyone is stuck with their body type choice.


(tokamak) #197

Changing bodytypes just cheapens that gameplay element. Constantly wanting the ‘optimum’ for each situation is lame.


(ThunderWank) #198

Because each body type has an optimal combat situation and if you don’t have the required body type in said situation you’ll be handicapped? Is that hard to figure out? It’s like trying to kill a bunch of snipers in a big open field with a shot gun.

Constantly wanting the ‘optimum’ for each situation is lame

Yes let us frustrate the newer playars so only us purists l33tzors remain!
Then we can have an orgy of their dead corpses and mock their mothers.
And yus extra feature - vary vary cheap indeed.


(DarkangelUK) #199

You seem to be going on this theory that everyone will have a better body type than you for any situation you come up against. It’s already been said, there is no optimum body type for every situation, if you’re being rolled then you need to change your tactics… changing your body type is the easy way out.


(ThunderWank) #200

The point remains it’s hard to play CTF offensivley as a heavy. And if your team needs the extra offence, too bad your shoe horned into playing defence. I’m not saying it’s impossible but it is signifacnlty harder to do.