That’s exactly what I got from him as well and I know him enough as a player that the label ‘propub’ fits him perfectly.
However I’m of the opinion that a match where your body type is locked is far more demanding to your skill than getting to change it on the fly.
The core of the argument here is that Shirosae wants to ban all randomness out of the game so there’s a perfectly level playing field on which only (his definition of) skill triumphs. On the other side there’s me who wants the playing field as shuffled up as possible, being able to adjust, anticipate and improvise to factors outside of your control is a skill as well.
So there’s where I think the main disagreement lies. Shirosae is the chess player and I’m the poker player (I hate poker, but the analogy works).
Then, are both views equal? Of course. Mine just happens to be in congruences with the developer’s one. Lucky me. Should SD pay as much attention to both views? Yes and no. Of course it’s in the interest of everyone to have a game that caters to everyone. It’s supposed to become a big hit after all. But, and I’ve said that in my other post as well. The difference with non-vanilla players is that they want changes all on different fields in different ways. One doesn’t want iron sights, the other wants changeable body types, another disagrees on the cost of changing that body type, etc. SD can add in some options, but you can’t expect them to go balance a game they basically don’t have in mind themselves.
If you have your own ideas about how the game should roll then that’s fine and respected, but then it’s something you should work out yourself. And I really hope the tools to do so are accessible from the get go so players who really care can tailor the game until it works for them.
So in the end, nobody wants to begrudge players who want something different. It’s just that you could think up an infinite amount of ways to want the game different. As long as the game is fully customisable with a devkit there shouldn’t be any problem.



