The thing witht he PC platform though is that by its very nature A LOT more content/options can be provided. For example, yes it’d be nice to see gameplay with someone using the highly accurate mouse, or knowing if the game is more clunky or smooth with extra keyboard options. In the last few years we’ve seen game mechanics dumbed down on PC because of the limitations of console controllers.
On top of that “to be announced at a later date” is nonsense in regards to PC specific things. I’m not saying SD is guilty of this but many developers are. They’ll “hold out” on PC information and then release a fact sheet with things like “full mouse and keyboard control” as a PC specific thing and it’s like… whoa, wait, wait wait wait. We waited 6 months to hear we can use a mouse and keyboard and have dedicated servers? Stuff like that on the PC platform is standard, and if it’s NOT then you’ve produced a piece of **** product.
On top of that games just play differently on the PC than console. Trying to “deliver the same experience across all platforms” is like going on a holiday to France, India and Germany and going to McDonalds for all your meals. Why would you want the same experience in 3 totally different environments? Hopefully BRINK takes full advantage of the PC platform, but like most games today I’m sure it’ll be more or less a “prettier” version; yes I’m cynical and have little faith in developers.


