What's your favorite archetype ?


(Ajax's Spear) #81

[QUOTE=Herandar;263965]Ajax’s Spear, you have been correct, and I really have no idea what BrigandSk(A) is going on about with his obsessions with the face. Chalk it up to English being his second language. Though my guess is that he believes the face you initially select is permanent. (See below.)

I have no idea why BioSnark called you a racist douchebag. You were obviously frustrated, but I didn’t read anything that you wrote on this thread that was racist. But it’s BioSnark.

At one point I seem to recall Splash Damage stating that you were permanently stuck with the face, body type and voice you initially selected, and that any tattoos you got were permanent.

You can change body types between matches, and I’m guessing that you can change your face and voice too, just not during a match. The logic being that people are going to cry about being locked into something cosmetic in a game that is all about customization. I believe that the only things that you will be locked with are things that you have to pay to unlock, meaning perks/abilities.

I sincerely hope that tattoos are still permanent. The thought of regretting a virtual tattoo amuses me greatly.[/QUOTE]

Yes, I have been frustrated in this thread, because I’m being face-palmed and accused of spreading “misinformation,” all the while being told to be “more civil” and being referred to the Compendium by those disagreeing with me, only to find that it confirms MY statements.
Nail was just as guilty of this as Brigand, and if anyone chooses to actually read the thread, keep in mind he has a habit of just deleting his posts when he’s shown to be wrong.

What Biosnark is referring to was an incident a couple weeks ago where I had left my tab up, left the room for a bit, and my roommate had posted some racist comments under my name, apparently. I never saw them as the thread was deleted before I had a chance to, but they must have realized that I would be pissed if my account here got deleted due to their stupidity, and, still posing as me, blamed the incident on my “little brother.”

I have already explained this to him, and he has chosen not to believe me. If my intention was to troll, I wouldn’t contribute anything of any serious subject matter to the topics. I don’t feel I’ve been trolling anyone in this thread, or any others, and if by being correct I’m considered to be a troll, then that is just foolish. I’d be content to just let it roll off my shoulders, but one thing I don’t appreciate is Biosnark telling others to ignore me and outright calling me names. There’s absolutely no reason for it, and if he decides that he doesn’t want to allow me to redeem myself for the actions of my roommates, then he ought to just not mention me period, and the same goes for anyone else who thinks that being correct is trolling.

Anyway I appreciate your support, and I only hope others will take the time to read the thread and see that all I was doing was sticking to my guns and defending myself against claims of me spreading “misinformation.”

“I sincerely hope that tattoos are still permanent. The thought of regretting a virtual tattoo amuses me greatly.”

Hahaha. I like that, actually.


(Nail) #82

don’t lump me in with Brigand, my beef was you said tattoos weren’t permanent and the devs had said that bodytype was permanent, I showed you a link that said tattos were permanent, and we’ve known all along you could change bodytype between maps. You responded with "and you’re telling me that you’ve NEVER seen elements of the game change over development, even if they’re explained in released statements? " that’s the crystal ball.

btw, Horse’s Compendium is full of inferrals and assumptions, just like the rest of the interwebs

you might notice I never mentioned archetypes

although I thought I saw one called “Geezer” but can’t find it now


(MatthiasK75) #83

@Brigandska or whatever it is

1:40 changes his face and race, and its a little blurry but you can see that some of the clothing items are named after archetypes


(BrigandSk(A)) #84

constant double posting is a strong troll characteristic, thread is filled with your double posts.

stating that what developers say is pure speculation sounded clearly as flammable towards splash damage itself.


(Ajax's Spear) #85

[QUOTE=BrigandSk(A);263973]constant double posting is a strong troll characteristic, thread is filled with your double posts.

stating that what developers say is pure speculation sounded clearly as flammable towards splash damage itself.[/QUOTE]

I’m responding to multiple people as they respond to me. And since Horse’s compendium (the source of my claim, that apparently a few others concur with) is in direct conflict with what the developers have said, then you are also being “flammable” to Splash Damage whenever you refer people to it.

There isn’t anything left for you to say in this thread except that you were wrong.


(Ajax's Spear) #86

[QUOTE=Nail;263971]don’t lump me in with Brigand, my beef was you said tattoos weren’t permanent and the devs had said that bodytype was permanent, I showed you a link that said tattos were permanent, and we’ve known all along you could change bodytype between maps. You responded with "and you’re telling me that you’ve NEVER seen elements of the game change over development, even if they’re explained in released statements? " that’s the crystal ball.

btw, Horse’s Compendium is full of inferrals and assumptions, just like the rest of the interwebs

you might notice I never mentioned archetypes

although I thought I saw one called “Geezer” but can’t find it now[/QUOTE]

I never said that tattoos weren’t permanent. Don’t try and misrepresent me. I said that I thought they had gone back on some of the options that were originally supposed to be permanent, including the body type. You then countered with some nonsense about how they would have to be permanent, or else it wouldn’t be able to be loaded into other people’s games online, which you promptly deleted.

The bottom line is that I was basing my statements off of Horse’s Compendium, which seems to be a more than adequate source whenever anyone else feels like proving a point, but for some reason when I do it it’s full of “inferrals” and assumptions.

It seems a few other members agree with me, even ones that think I’m a “douchebag.”


(DarkangelUK) #87

Was the buyout of body type the compromise that SD came to with regards to players wanting to have the choice to change? I could see that as possible, but again it’s not something I read. H0RSE has his ear to the SD door more than I do, so it’s highly plausible. I think, however, Ajax is right in the fact that anything that has been said can change, even at this point… and a few things that Rahdo has said in past interviews has changed I believe.


(BrigandSk(A)) #88

[QUOTE=BrigandSk(A);263783]No! XD
After a little research… found it fast… thanks to H0RSE

source: H0RSE compendium[/QUOTE]

[QUOTE=BrigandSk(A);263928]stubborn little fellah! . . . . .

ARCHETYPE - An archetype (pronounced /ˈɑrkɪtaɪp/) is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated; a symbol universally recognized by all. In psychology, an archetype is a model of a person, personality, or behavior.

source: http://en.wikipedia.org/wiki/Archetype

So… what’s permanent is what makes your character specially unique.

Cloths have archetype names as they belonged originally to those faces / personalities, like they were the story plot for the developers.

In order for the gamer not get bored of the same looking characters they made available lots customizable features either permanent or not.

Hell! the word ARCHETYPE is super clear… architecture + type

cloths are not architecture, they are fashion

skulls are architecture not fashion


Some1 save this thread[/QUOTE]

can’t be more clear than that… the base face is what determinates the personality of the character… not the cloths


(Ajax's Spear) #89

I’m curious about it myself. I don’t really see the point, being that there are so many character slots.


(Ajax's Spear) #90

Several people have already popped up in this thread to explain that you are wrong. I don’t know if you are just being stubborn or if we’re having a language barrier problem here.


(BioSnark) #91

I heard lil’ bro before but didn’t take it at face value. This other story is news to me. And yes, he is ignored. Unfortunately it doesn’t apply when not logged.


(Ajax's Spear) #92

My mistake, it was Murka. In fact I didn’t even know about it until I saw one of the quotes from that thread in his sig under my name, and swapped some mails with him to ask what it was all about.

But yes, that was the deal.


(BrigandSk(A)) #93

OMG you all trying to confuse me… I was super clear on page 1.

The base face is what determinates your archetype, not the cloths or superficial fashion elements such as hair and tattoos.

English is my second language but I do know clearly what archetype stands for. The reason why cloths have archetype name attached to them is because developers consider those matches as their own cast for the Brink’s story.

An archetype is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated; a symbol universally recognized by all. In psychology, an archetype is a model of a person, personality, or behaviour.

Seems the game will have both features attached: physical and personality, cloths are irrelevant for me since they don’t define the character strongly, they are simply superficial.


(DarkangelUK) #94

I thought they were more treated as templates rather than set models you can dress up. You have your base version yes, but you can build upon and modify to create your own unique character, unrecognizable from the original archetype you started with.


(Ajax's Spear) #95

[QUOTE=BrigandSk(A);263983]OMG you all trying to confuse me… I was super clear on page 1.
[/QUOTE]

Yeah, super clearly wrong. DarkAngelUK has it right, in the above post.


(BrigandSk(A)) #96

yes, a skull template (aka base face) with a personality attached to it (probably due to face animations and lip sync), that from there you can change it superficially in order to change it to the point where it can be considered unique due to several options/attachments to it

a texture is not a model


(Ajax's Spear) #97

Whatever, I’m not going to argue with you about it any further. The character’s archetype is not defined entirely by their face, end of discussion on my end. Think whatever you’d like.


(DarkangelUK) #98

Looking at the customization video posted earlier, he does seem to choose a different archetype to change the facial structure. Whether there’s further facial structure editing beyond that I’m not sure.


(BrigandSk(A)) #99

the personality is

“what we did was, we defined 10 archetypes that all show a different personality in the story"

source: http://www.nxtgamer.com/xbox360/interview-with-olivier-leonardi-art-director-for-brink/


(Ajax's Spear) #100

Correct. If you go back to page 4 and check out the image I posted of “The Shield,” You can see that there are several facial options within that archetype, including one with no mask at all. Archetype options do define your face… as well as your uppers, lowers, and maybe a couple other things. You can also mix and match archetypes, and the options within them. The example images we’ve been shown so far, such as “The Bug,” are characters that have all of their clothing and facial options set under one archetype.

If you track back to Brigand’s “super clear” explanation on page 1, you can see that he is just not understanding that archetypes define more than just faces, and also is not grasping that there are several customization options within each archetype:

"Ok… seems many did not realize what archetypes stand for… . . …

Archetypes are kinds of faces, so there are 10-20 faces to choose from and then you can change them slightly (bandages, scars, etc). I’m almost sure of this. Aka “Your Base Face”

So the ones that have the mask on… you don’t know the archetype . . . "

I don’t know what else to say about it.