Well, either Horse’s compendium is wrong or you can switch body types. And Brigand, how can you rationally explain that archetypes apply to faces only when there’s already been several confirmed archetypes like the Bug and the Shield where you can’t even see their face? Archetypes are general themes which can be assigned to different aspects of the characters look, including clothing. I don’t know how else to explain it, it is self-evident at this point.
What's your favorite archetype ?
[QUOTE=BrigandSk(A);263936]The base face is the only feature that clearly defines who your character is.
NOT
Cloths
Scars
Shoes
Helmets
Hair
Skin tone
Etc
Accept this as my opinion and not as a fact, ok?[/QUOTE]
I don’t really understand where you’re going with this. It doesn’t prove your point or negate mine.
Blows powder smoke away from barrel, twirls revolver, slips it back in holster
I think I’ve made my point. Maybe if you’re going to be referring people to Horse’s Compendium as a source for your own inaccurate claims, you should know what it says yourselves.
because from all the custom features only 1 makes the character be different from all the other ones, which is:
How he is when birthed, hence why the base face is the only characteristic related to how he came 1st to the world.
All the other ones are story telling or fashion.
Example:
Acid burn, is permanent but he did not birth with it, so it’s story telling feature.
Rastafari hair, it’s fashion and might be also story telling because can be considered as culture / religion. Once again he did not birth with this characteristic
Shield helmet, fashion apparel, it’s not even armour… also not birthed with it.
Yakuza tattoo, fashion and also might be considered culture but not birthed with it.
well… perhaps you want a diagram or a kind of drawing with all the custom features and many examples for in the end you conclude the base face was the only option that relates to character/archetype birth that defines player distinct skull architecture/personality.
here is a small effort:
* Your base face
- Birth feature
* Skin color - Story telling
* Hair type - Fashion / Story telling
* Hair color - Fashion / Birth feature
* Head gear - Fashion
* Head gear textures - Fashion
* Face gear - Fashion
* Face gear textures - Fashion
* Facial hair
Fashion
* Facial hair color - Fashion / Birth feature
* Face tattoos - Fashion / Culture / Religion
* Face paint - Fashion
* Shirt, jacket - Fashion
* Jacket texture - Fashion
* Jacket colors - Fashion
* Pants - Fashion
* Pants texture - Fashion
* Pants colors - Fashion
* Body type - Story Telling
* Body tattoo - Fashion / Culture / Religion
* Voice accent - Story Telling
You aren’t even making sense at this point. You’re embarrassing yourself. This is the last time I will explain this to you, and I will be very clear:
We know that “The Bug” is an Archetype available in Brink. I mean, it is straight-up categorized as an archetype. Yet, we cannot see his face in any of the pictures of him. So therefore, the characteristics that define “The Bug” archetype must be something other than his face, otherwise all of those pictures of what we call “The Bug” could be “The Jesse” archetype for all we know. The mask, top, and pants that we see in the pictures of the Bug are all part of the Bug archetype.
Is anyone else going to jump in and confirm this here? I know I can’t be the only person on this forum who is capable of explaining why Brigandska is wrong.
I think the bug has both a face and a mask. Faces and head gear are two separate categories.
Right, I’m pretty sure the face is part of the archetype system as well. But it isn’t only the face. Just as the the beanbag-trashbag armor is part of “The Wasted” archetype, so do the differing clothing options belong to other archetypes.
It’s definitely only one piece of cloth per archetype. Some of them just happen to have things on their head.
There are options within archetypes, though:
All of those different masks are facial options within the Shield archetype, including the option to have no mask.
And each archetype only has 1 unique face and it’s the only feature that is only related to character’s birth, all the others are just superficial and do NOT interfere with skull architecture.
This still has absolutely nothing to do with the point you are trying to make. How is this “birth” issue you keep bringing up related to archetypes at all?
Not going to bother reading all this because it looks largely circular. Couple points though,
[ul]
[li]Archetype is a common theme. This term is applied to both to an overall body appearance [not referring to body type (as shown in a customization preview)] and to themed sets of clothes (as seen in the same video and in the small print of the lovely brink posters I got). Components of the latter can be mixed and matched. No idea as to the former. SD’s discussions of permanent tattoos might indicate not.
[/li]
[li]Body types are bought like the other rpg ability crap and can be swapped between missions like other abilities (according to rahdo shortly before he vacated this forum).
[/li]
[li]Good mister Ajax’s Spear is a complete douchebag as should have been evident from his racist trolling. This is what the ignore list is for.
[/li][/ul]
[QUOTE=BioSnark;263953]Not going to bother reading all this because it looks largely circular. Couple points though,
[ul]
[li]Archetype is a common theme. This term is applied to both to an overall body appearance [not referring to body type (as shown in a customization preview)] and to themed sets of clothes (as seen in the same video and in the small print of the lovely brink posters I got). Components of the latter can be mixed and matched. No idea as to the former. SD’s discussions of permanent tattoos might indicate not.[/li]
[li]Body types are bought like the other rpg ability crap and can be swapped between missions like other abilities (according to rahdo shortly before he vacated this forum).[/li]
[li]Good mister Ajax’s Spear is a complete douchebag as should have been evident from his racist trolling. This is what the ignore list is for.[/li][/ul][/QUOTE]
You’re completely agreeing with me, yet calling me a trolling douchebag. I guess that makes you a trolling douchebag as well.
Base Face is the only permanent feature that will make how your skull/face will look alike. All the others are changeable.
So… I can’t choose an archetype without seeing how the other faces look like.
Imo, base face is what defines the archetype, all the other archetype characteristics are story telling / culture / religion / fashion.
The biggest changes for a character design are the base face, each archetype has only 1.
If the idea is to choose how I want look permanently then I need to know all the available options.
The apparel archetype names are a way of showing what characters they built for their story cast while giving us the opportunity to create our own character making every game a different story with different cast.
Biosnark has it right though (the first and second points).
Archetype’s are themes. They’re a base look that can then be modified to suit.
Example: I’m a pirate, and my pirate archetype might be a funny pointed hat, a puffy white pirate shirt (Seinfeld reference), a scar on my cheek and a parrot on my shoulder. I can then put on a new shirt and modify my archetype. I can change my hair etc etc…
And yes bodytypes can be changed via XP points.
[QUOTE=LyndonL;263958]Biosnark has it right though (the first and second points).
Archetype’s are themes. They’re a base look that can then be modified to suit.
Example: I’m a pirate, and my pirate archetype might be a funny pointed hat, a puffy white pirate shirt (Seinfeld reference), a scar on my cheek and a parrot on my shoulder. I can then put on a new shirt and modify my archetype. I can change my hair etc etc…
And yes bodytypes can be changed via XP points.[/QUOTE]
This is what I’ve been saying for the entire thread.
[QUOTE=BrigandSk(A);263779]Ok… seems many did not realize what archetypes stand for… . . …
Archetypes are kinds of faces, so there are 10-20 faces to choose from and then you can change them slightly (bandages, scars, etc). I’m almost sure of this. Aka “Your Base Face”
So the ones that have the mask on… you don’t know the archetype . . .[/QUOTE]
This was the post that started all this mess, Brigand. It’s clear that you’re just flat out wrong at this point.
Spear is right. You can change you character’s body type, just not during the match. At this point I’m guessing you can change your voice as well. I just really hope that tattoos are permanent. The thought of having a tattoo you could regret just like in real life amused me greatly.
Ajax’s Spear, you have been correct, and I really have no idea what BrigandSk(A) is going on about with his obsessions with the face. Chalk it up to English being his second language. Though my guess is that he believes the face you initially select is permanent. (See below.)
I have no idea why BioSnark called you a racist douchebag. You were obviously frustrated, but I didn’t read anything that you wrote on this thread that was racist. But it’s BioSnark.
At one point I seem to recall Splash Damage stating that you were permanently stuck with the face, body type and voice you initially selected, and that any tattoos you got were permanent.
You can change body types between matches, and I’m guessing that you can change your face and voice too, just not during a match. The logic being that people are going to cry about being locked into something cosmetic in a game that is all about customization. I believe that the only things that you will be locked with are things that you have to pay to unlock, meaning perks/abilities.
I sincerely hope that tattoos are still permanent. The thought of regretting a virtual tattoo amuses me greatly.
He started a thread a while ago asserting that dark skin color indicated inability to swim.