[QUOTE=BrigandSk(A);263928]stubborn little fellah! . . . . .
ARCHETYPE - An archetype (pronounced /ˈɑrkɪtaɪp/) is an original model of a person, ideal example, or a prototype upon which others are copied, patterned, or emulated; a symbol universally recognized by all. In psychology, an archetype is a model of a person, personality, or behavior.
source: http://en.wikipedia.org/wiki/Archetype
So… what’s permanent is what makes your character specially unique.
Cloths have archetype names as they belonged originally to those faces / personalities, like they were the story plot for the developers.
In order for the gamer not get bored of the same looking characters they made available lots customizable features either permanent or not.
Hell! the word ARCHETYPE is super clear… architecture + type
cloths are not architecture, they are fashion
skulls are architecture not fashion
Some1 save this thread[/QUOTE]
I don’t know how to be anymore clear on this. Go watch the character customization video again. Things like “the shield” appear in several of the option boxes. This means that you’ll be able to pick “The shield” archetype for the pants, headgear, shirts, etc, and not just the face. You’ll also be able to pick different options within those archetypes.
You’re simply wrong, like swinging at the air.