Now you are making me depressed.
What Were Your Dirty Bomb Misconceptions?
I thought loadouts were randomly generated when they were made… As opposed to the 9 pre-sets. Almost made me quit, but I held out and we were given a shop add-on that allowed you to buy any of the 9 available loadouts for any merc in bronze. It was at this moment I realised that there was only 9 - and now I don’t have to rely on RNG!
old thread bump!
(this used to be mine, but I can’t login to my old account)
When I first heard about the game, I thought it’d be a really serious post-apocalyptic game, but it’s more humorous than that. There was a trailer or something that I saw (not the scrub one) that looked pretty serious, but nah, this game is funny.
Stack repairing/planting not working probably took me a while to realize. That and my very first impression of the game was that it was going to be another awful Brink.
When I first joined, I thought aura actually had an infinite amount of med stations. Whenever my cooldown was up, I’d put down another one in a new spot and run away. I just assumed enemies kept destroying my old one.
Fortunately, I realized I was wrong after only a few matches, but definitely not my proudest moment, lol
Nice necro.
In 2015… it was bearably fair
In 2016… it was seemingly fair
In 2017… you’ll delusional if you think it’s fair
In 2018…
I thought it was a game about bombing dirty places. What I get was a hammy shooter with people yelling on top of their lungs for medical care that apparently doesn’t exist.
Although spent years with cs 1.6 i had the feeling that there is no difference between running speed with my primary versus knife.
I don’t know, whether anybody has already said that before, 'cause I didn’t read everything - but my biggest misconception with DB was: I’d say it was how revives work, because I always thought, that the amount of time you hold the defbrillator, hasn’t any other function or impact then just reviving the player, although I didn’t know that - the longer you hold the def. - the more health you give a player at revive.
@“NK.NewNightmare” said:
I don’t know, whether anybody has already said that before, 'cause I didn’t read everything - but my biggest misconception with DB was: I’d say it was how revives work, because I always thought, that the amount of time you hold the defbrillator, hasn’t any other function or impact then just reviving the player, although I didn’t know that - the longer you hold the def. - the more health you give a player at revive.
Agree many games like battlefield also did not have the charge defib mechanic back then. I think they first introducef that with BF4
@“Dys[fn]al” said:
I thought Phantom would be good
A different time, my friend, a different time…
For the longest time i thought Turtle was a nickname for Thunder
@Lord_Coctus said:
For the longest time i thought Turtle was a nickname for Thunder
Guess we have to call him like Tortoise or something now