You missed it by a country mile mate, and apparently still missing it…
SnD is a valid example of an agnostic obj mode that is just as strategical, and since dying in DB only stunts your time set- kills by themselves still won’t earn you a victory unless they are coordinated and meaningful.
Holy **** dude, you REALLY want to use other modes as an excuse… they have nothing to do with this! I couldn’t give a flying **** if SnD required you to knit a wooly jumper and put it on the bomb to keep is cosy… that has no implications on this discussion. I’m actually purposely avoiding explaining this properly to you because it’s really quite funny now.
Your the one who is claiming that not having a single obj class warrants a “do whatever the hell you want kill stuff” atmosphere. That’s completely illogical, which is exactly what I’ve been saying.
It looks like reading comprehension also took a jump out the window as well. Warrants it? A metronome swings back and forth less than you. First of all, you said ‘people play it like TDM anyway’ which to me sounds like you giving a justification to shift it towards that mindset… sounds like you’re saying that the players playstyles have warranted this change. My claim is that it’s the complete opposite, it’s the shift in strategic focus that has been causing players to adopt a TDM mantra. In the old way, 10 million fieldops would never defuse the dyno, but 1 engineer in that 10 million is a risk and needs to be stopped. The new way all 10 million medics are a risk and all need to be stopped to secure that dyno… so yes, kill everything and anything! Now instead of having to actively think of how to protect the objective and get at that engie, it’s just kill kill kill. Also, just because apparently this needs spelled out as well, just because you do kill that engie… you are actually allowed to keep shooting… no one ever said you just stop there. I’d explain why you need to keep shooting, but I honestly don’t think you need it, do you.
Maybe you don’t know what your trying to argue about at this point because you seem to think giving the obj to a single class makes people play as a team more and focus on the obj more. All that does is make the team focus on protecting that class and forces that class to play extremely passive.
You’re doing that thing again where you make stuff up, claim I said it then focus on it. My claim is the old way actively leeches on tactical and strategic thinking regardless if you’re on your own or with your team. As I said, any player worth their salt will be able to prioritize targets both friendly and enemy and it’s the mind-game that’s appealing and has drawn myself to objective mode… laws of averages tell me I’m not alone here. Once the mind-game is gone and the thought is geared towards killing everything then the appeal of objective mode is gone as well You should watch the WarWitch RtCW matches on Sundays, you’ll understand better… Base greatly highlights this.
Both systems are means to the same ends- aka the obj. Instead of just killing one person your now killing everyone, but only because your trying to protect the obj. The obj focus is not diminished in the least, while if anything it has drastically increased. So what are you talking about exactly???
The objective focus is completely diminished… you think everyone being a risk makes the team think more about the objective? WRONG! It’s makes them think more about eliminating the risks which is every single person… woohoo no need to think on my feet, just kill everything! There’ no strategic thought required, as long as you make sure everyone is dead then job done… there’s a linear, boring-ass thought process if I ever saw one, and this is why DB bores me to death just now.