What time most people play?


(BomBaKlaK) #21

No need for me to talk anymore, you’re right on this point this is more frustration talking, I was really hoping for some better updates since long time, and this one just kill me, even if I know that’s a 2 times update ! I don’t have any motivation anymore to give feedback at this point, and I’m a bit angry vs SD about some choices they made, cause I really don’t understand why. I just take some forum vacation, I think that’s better for everyone me included, enjoy !


(fzl) #22

mhhh…i agree with funky,bomba and many other players…this game has soo many potencial !!..and soo many future atm…

look at the playtimes after the update…only between 8-10 cet in the evening are players online…not forgot the massive wining at public ( in draft games too)

i remember the last draft game (21 plants at wall and 21 defuses…this is so painfull…

so we need more whining and drama? NO!

We need some Changes SD!


(stealth6) #23

Sounds like you are not locking down an area before planting. If you just try to plant, but don’t have cover to follow up then you’re screwed.

Before the patch you could just sneak past, plant and then take out the enemy engineer(s) - easy
Now you need more team coordination since you need to take out the whole or large majority of the enemy team before you can plant (and defend the plant)

I prefer the old way with taking out key classes, but the new system also has a certain charm to it. (much more team coordination needed imo) Also in the last patch you could 1 man army (in theory) since you only had to take out 1 or 2 people. Now you’re up against a whole team so no point lone wolfing anymore.


(INF3RN0) #24

[QUOTE=stealth6;464144]Sounds like you are not locking down an area before planting. If you just try to plant, but don’t have cover to follow up then you’re screwed.

Before the patch you could just sneak past, plant and then take out the enemy engineer(s) - easy
Now you need more team coordination since you need to take out the whole or large majority of the enemy team before you can plant (and defend the plant)

I prefer the old way with taking out key classes, but the new system also has a certain charm to it. (much more team coordination needed imo) Also in the last patch you could 1 man army (in theory) since you only had to take out 1 or 2 people. Now you’re up against a whole team so no point lone wolfing anymore.[/QUOTE]

Exactly true ^. It’s not that one is better than another, but rather this new system really forces you to adapt your previous strategies.


(DarkangelUK) #25

I don’t see it as adding or removing, just changing for the sake of change or to make up for failings in other areas really.


(Seanza) #26

I just checked, there are 17 people in servers as of right now. Not really amazing numbers, but not too much less than usual.


(INF3RN0) #27

It does have an appeal towards the style of other games though. The funny part is that with all of the bickering about how we don’t want any TDM feeling, almost everyone plays as if it is TDM anyway and this change simply exposes that much. You have to be entirely focused on the obj now and it’s hard as fak. Proficiencies will at least relieve the challenge a bit.


(montheponies) #28

[QUOTE=fzl;464140]mhhh…i agree with funky,bomba and many other players…this game has soo many potencial !!..and soo many future atm…

look at the playtimes after the update…only between 8-10 cet in the evening are players online…not forgot the massive wining at public ( in draft games too)

i remember the last draft game (21 plants at wall and 21 defuses…this is so painfull…

so we need more whining and drama? NO!

We need some Changes SD![/QUOTE]

there’s certainly a vocal response to the last patch - whether or not that’s a representative view from the alpha players is debatable. Personally I’ve found the games themselves far more fun and want to see how it plays out with proficiency added.


(Tankey) #29

Honestly I really don’t have the motivation to play anymore due to the last update
. The game just turned out to something I dislike. Playing just became less intense and intetesting than before, mainly because everyone can do anything (seen the objectives). I’m not gonna post a list of things I like or dislike. Most of those are already been written down by funky, bomba and fzl.
Once I see a change in some of these, I’ll consider playing again.

It didn’t turn out the new thrilling cool fps game I expected it to be seeing the videos before so far.

I’m off to play some ET noaw…


(DarkangelUK) #30

That’s absolutely no excuse to gear it further towards TDM and it’s a poor justification for it. I don’t know about others, but I play objective based games like these because they’re objective based, if I wanted to play TDM then I’d go play TDM. When you’re on a team with a bunch of randoms and no in-game VOIP then you revert to the natural state of ‘kill everything that moves’ because it’s a shooter… regardless of this my mind is still on the objective and the objective class. For me that’s gone now, the tactical thrill was having the brain capacity to know who to kill and who to protect. To throw an inherent part of the gameplay and thought process away so frivolously and start bawling “but now you need to adapt” doesn’t cut it. You say people play it like TDM so these changes fit that, I’d say it’s the other way round. The objective is a mind numbing grind now, there’s no thought process, just kill everyone because everyone can undo your hard work… that just screams TDM

This release should never have happened without the proficiencies in place, surely they had some base values in mind. Either that or the hope was they’d get away with Team Deathmatch Objective mode (TDMO) and crank out more chars.


(INF3RN0) #31

[QUOTE=DarkangelUK;464196]That’s absolutely no excuse to gear it further towards TDM and it’s a poor justification for it. I don’t know about others, but I play objective based games like these because they’re objective based, if I wanted to play TDM then I’d go play TDM. When you’re on a team with a bunch of randoms and no in-game VOIP then you revert to the natural state of ‘kill everything that moves’ because it’s a shooter… regardless of this my mind is still on the objective and the objective class. For me that’s gone now, the tactical thrill was having the brain capacity to know who to kill and who to protect. To throw an inherent part of the gameplay and thought process away so frivolously and start bawling “but now you need to adapt” doesn’t cut it. You say people play it like TDM so these changes fit that, I’d say it’s the other way round. The objective is a mind numbing grind now, there’s no thought process, just kill everyone because everyone can undo your hard work… that just screams TDM

This release should never have happened without the proficiencies in place, surely they had some base values in mind. Either that or the hope was they’d get away with Team Deathmatch Objective mode (TDMO) and crank out more chars.[/QUOTE]

But how is it more TDM? The fact that you have to kill everyone vs just one class doesn’t make the obj any less important. It makes it much more difficult yes, which can in turn make it feel ‘less important’, but in reality it is not. Tunnel vision based off of how tasks were performed previously is creating disillusionment towards the situation. The argument is not that agnostic objs make the game TDM, it means that you prefer class specific obj roles quite simply. You still need to complete the objs to win whether you have to kill every player or just one.


(stealth6) #32

Well a certain level of strategy has been lost by letting all the classes do everything. So I guess in that way it has become more like mindless TDM. I think we should have a little patience and wait for the next patch when they will tweak the values so maybe the classes strengths shine through again.


(INF3RN0) #33

Realistically the argument that it is now TDM would mean that you believe the same for SnD, CTF, etc. That’s ofc when you actually think about it…


(DarkangelUK) #34

Just because you say stuff, doesn’t make it true. In TDM the priority is killing, end of. Objective mode should primarily be about the objective and the components that encompass that (objective class, priority targets, key team member protection, securing routes and cover for key team member), focus has been shifted away from that forcefully and not due a sudden change in attitude that magically happened the same time the patch was released (that’s a good one that one). The objective class has been spread out through out the entire team therefore removing the tactical element of choice targets… there’s no thinking now, KILL ALL THE PEOPLE <o/. In TDM everyone is a choice target, in DB everyone is now a choice target… there’s no risk assessment, everyone’s a risk to the objective so focus is mainly on 100% enemy elimination, just like TDM… tactical thinking chucked out the window. You’re kind of back tracking here, you said “people play it like TDM anyway” which more or less correlates what we’re all thinking… it’s heading towards TDM mindset and you seem to agree that this change caters to that. There is no disillusion, again just saying it doesn’t make it true, there are real shifts in focus here that has nothing to do with ‘how tasks were performed before’, that’s just a total cop-out stance because you have nothing else to back it up, “you like it the old way cos that’s what you’re used to”… you gonna continue to use that argument and avoid the real issues highlighted? What I’ve said already counters your last sentence.

I can safely say that never once in my chuff did I play Battlefield’s Rush mode and think to myself “this is what ET should have been like!”

Also please remain in context, no one said it IS TDM, the complaint is that there’s a more TDM mindset and feel being forcedly applied.


(INF3RN0) #35

[QUOTE=DarkangelUK;464224]Just because you say stuff, doesn’t make it true.

Also please remain in context, no one said it IS TDM, the complaint is that there’s a more TDM mindset and feel being forcedly applied.[/QUOTE]

It is no less than the other modes I mentioned, which is undeniably true. Don’t use the phrase TDM then because it isn’t… instead say you think that fragging is ‘over valued’. And to that I say it is no more ‘over valued’ than in game modes like SnD or CTF for example. Whether that is good or bad for the game can’t be argued, but rather it comes down to what your personal preference is.

As to priority targets, they still exist. You would want to focus those with the highest proficiency at obj completion as well as the players who output the most damage. TDM is just kill all or be killed without focus and with a goal of ‘total kills’, which makes this much different since your playing for the objective and not total kills to determine a winner.


(DarkangelUK) #36

We’re not discussing other modes though, we’re discussing objective, so your opinion on how other work have absolutely bugger all to do with this discussion… you’re just purposely deviating now and using other modes as a justification for this. Again you’re just proving my point for me, thanks.


(montheponies) #37

It’s not as if we didnt have maps before that where primarily class agnostic - most doc runners only ever had a token requirement for an engineer, after which the poor bugger would be consigned to the shelf -thinking beach, frostbite, ice…


(INF3RN0) #38

Um no… the other modes have objectives. I really have no idea how your not understanding it. All that changed is the strategy towards completion and nothing more- which makes it play more similarly to said modes in terms of ‘importance of kill value’ (kill all vs kill specific). If you decided to run all obj classes in a previous game would it become TDM? Even then you make it sound as if people were only killing the single obj class before, which makes no sense. If anyone can complete an obj, then your goal is to kill everyone in order to protect the obj. The ultimate goal is unchanged, which is why you can get all the kills you want and still lose if those kills don’t actually matter. If I really just have to be straight up… your wrong and don’t want to admit it?


(MrFunkyFunk) #39

Might be more relevant to discuss those matters in the already existing topics, this was “What time most people play?”.

Nowadays every thread drifts away from its intended purpose and ends up being a mess of some helpful replies, repetitive feedback & tiring verbal jousts/drama.
It doesn’t help at all.


(Rex) #40

[QUOTE=MrFunkyFunk;464238]Might be more relevant to discuss those matters in the already existing topics, this was “What time most people play?”.

Nowadays every thread drifts away from its intended purpose and ends up being a mess of some helpful replies, repetitive feedback & tiring verbal jousts/drama.
It doesn’t help at all.[/QUOTE]

True story funky.