What motivates you to keep playing?


(AirborneVolley) #41

The thing that motivates me is looking to how I make progress within the game. As in being better in communicating, playing together and gaining better thoughts in certain situations. Another part that I like is strafing for cobalt trade ups. I traded up 6 golden cards to get a cobalt phantom, sadly without a katana and proper augments, better luck next time. Yet it keeps motivating me to play :slight_smile: .


(Amerika) #42

Not sure I’m going to agree with you on the high skill ceiling. ARMA has a high skill ceiling, Battlefield 4 has a moderate degree of skill required based on loadout. Dirty Bomb is more of cartoon shooter like TF2.

[/quote]

I’m going to pretend that was never said and go about my day happily :slight_smile:


(qjack) #43

[quote=“Amerika;68830”]I play this game because it’s fun. It’s a shooter and I like MP shooters that have a high skill ceiling and great movement. I do not require a carrot to keep playing beyond simply wanting to have fun and personally improve. But I also come from Q3 and later on a few other games where we always played the same few maps over and over and that is what we did.

I understand that some people need more. Especially if they grew up with games that were all about leveling in some way. But I personally don’t need it.

[/quote]yes, said it all. playing for 30 years now. all the time i play just for fun. (i think this is the main idea behind games :wink: )
there aren´t any revolutionary games in the last fifteen years.


(Ghosthree3) #44

A sad truth. There really are no good games these days, any good ones are heavily based on 15 year old ones. And even those aren’t as good as the one’s they’re based on.

If it was up to me we’d all play nothing but Quake.


(Eox) #45

Mostly playing with friends. But I am a bit fed up of the current maps. I hope some new maps will be out soon.


(qjack) #46

before quake there was a lot of f*****g awesome games. :wink:
Today with have awesome emulators for all kind of system. :slight_smile: :stuck_out_tongue:


(Mr-Penguin) #47

I play DB because I gladly enjoy supporting the devs by playing their game and having fun in it as I always do. Sometimes there’s rage, laughs, cheaters, good plays, bad ones… no matter what happens during this game’s lifespan, I will defend it to the end.


(watsyurdeal) #48

Fun

This game is literally all the things I’ve wanted in a shooter rolled into one, nuf said.

The only way it could get better is if someone took this game as a template, and remade Titanfall.


(Kouken) #49

Id like to say mostly fun and enjoying the community
Like this morning had a great few rounds on AU with very even teams and several good players consistently. With rounds like that I could keep playing and have fun with no issues

Sadly pubs are often dominated by one sided games with a large portion of deadweight players and others who would rather stack than try to even the playing field.
When that happens I just do my contracts and come back in 3 hours

Which is sad cause this game is insanely fun and contracts should not be my incentive to play.


(immenseWalnut) #50

[quote=“Cesmode;68808”]But you know what? It was hilarious and we had a huge laugh about it on vent.

Try playing DB for fun instead of 4srs progrsshn.[/quote]

I don’t know about you, but I am competitive, even in a pure fun environment. Playing 5 aside with mates, I still want to win, and so do my mates, on either team, so it is great fun. But if the keeper was the last pick for school football, and has no interest because he is so used to losing, and would rather sit in the goal surfing the internet with his phone instead of taking the game semi-seriously, then I would happily tell him to get lost and replace him with someone that wants to win.

The same applies with online games, I don’t want 8 year old button mashers or losers that have no interest in winning on my team. This is why I constantly criticise games that have no real interest in segregating competitive players from casuals, the difference in mindset makes a huge difference in terms of how much fun you can have in a game.

NS2 is one of my favourite FPS games, because the game is so polarising the casuals quit within the first 2 weeks, so the playerbase is mostly made up of people that work their backsides off to win. I wish every FPS had that kind of community.

The downside of many games, is that a small community of die hard players is so much better for the people that want to play, but detrimental to the money men. And vice versa, if a game is geared to reap lots of money, then the chances are it will be a chore to play for veteran players who are looking for a community of skilled and competitive players. Dirty Bomb tries to be both, and fails at both.


(Reddeadcap) #51

I’ve really reached a turning point recently, mainly due to the streams never really saying anything but “We can’t deny or confirm x” or explain why a merc isn’t available, I’m really curious about Thunder for example, how his concussion grenades work and if he’ll have both LMGs available to him since 10 health doesn’t really cover much difference between him and Fragger.

getting a character is a bit of a grind, especially since they’re 50k credits rather than 30k and the some missions are just a really large hassle to deal with, secondary objectives and playing/winning competative for instance.


(Ghosthree3) #52

Too bad the game got completely ruined though.


(immenseWalnut) #53

A sad truth. There really are no good games these days, any good ones are heavily based on 15 year old ones. And even those aren’t as good as the one’s they’re based on.

If it was up to me we’d all play nothing but Quake.[/quote]

This kind of boils down to the audience though. Way back when, PC games were more of an elite niche because gaming PCs were too expensive for the majority (who chose consoles instead). Enter the internet, and cheap PCs became a household item. And the staggering amount of low skill casual players has resulted in games being dumbed down to cater to these players for the sake of cash.

Saying that, I do believe it is possible for developers to focus their efforts on making games accessible to low skill players, while still aiming for a team based, high skill ceiling environment. Just no one has taken it by the horns and made it happen yet. I am looking forward to Overwatch, but I doubt it will a revolution. I am hoping though, that it inspires other games developers to take a similar approach and improve on it to the point where we finally get a shooter where teamwork and tactics take precedence over raw aiming skill, and matches have the potential to be played out in dozens of different ways.


(ttownjoe) #54

I played all of ET and rtcw maps but i also still played RTCW MP_beach for 8 years straight because the gameplay was the best ever made. If the game is good the map doesnt even matter that much, Hell if they made just a giant open room and spawned both teams on either side and it was a free for all “oltl” (one life to life) last man standing i would love that game mode. The map doesn’t really matter that much too me. IK actually think the map designers at splash damage are significantly over engineering the maps and trying to hard, which actually makes them feel clunky and less fun.


(GrandMasterFalcor) #55

I do it for the spook

oooooOOOOoooooOOOoooOOOooOOOh

But actually, I always play games like this to get better. I’m a very competitive person and get a lot of pleasure out of winning. Normally when I play a first person shooter I will keep playing the game until I get so incredibly comfortable with the controls, have my loadout so fine tuned to my ability, and understand meta-game/general player psychology (knowing exactly how players react to a situation) to the point where I can completely control servers. More recently I played Battlefield 3. I played as engineer and literally carried every team I was on. There was one time where I logged into a server, got put on the losing team about halfway through the match, completely turned the game around to the point where people were leaving the server, then got put on the other team to balance the number of players, then turned the game around again and won as the other team. After I got to that point I switched to a sniper class, got insanely good at that (love battlefield 3 sniping) and then moved on to another game. Now I’m trying to git gud at dirty bomb. I’ve been saving up credits to build my perfect squad. I’m also currently recruiting friends for a competitive team. I plan on playing this game until I become elite. I want to touch the sky. I want to taste the Juicy Fruit.

tl;dr I wanna be the very best like no one ever was and this game has a very rewarding skill ladder especially considering the wealth of tournaments that occur. I also love playing games still in development because it’s so rewarding to watch it grow and potentially play a part in that.


(Jurmabones) #56

It’s fun to play.

Never understood people who needed meaningless levels or other garbage to fluff out a game.

What’s wrong with just, y’know, playing a game because it’s fun to play?


(Backuplight) #57

[quote=“Jurmabones;69164”]It’s fun to play.

Never understood people who needed meaningless levels or other garbage to fluff out a game.

What’s wrong with just, y’know, playing a game because it’s fun to play? [/quote]

Agreed. I think the people who need more “reasons” to play are similar to the people yammering on about more maps. They will always want more maps, or more of whatever is keeping them playing. The game is as enjoyable now as it was months ago for me. I’m playing a bit less at the minute, but there’s nothing wrong with that - the core of the game is still fun and will remain fun with or without the extra fluff.


(CCP115) #58

I got bored of TF2 after 1000 hours, and that game doesn’t even know what progression is. If it gets comp matchmaking, I’m going back for another 1000 hours.

Dirty Bomb is fun and fresh for sure, but it isn’t nearly as gravitating as TF2 was, and actually still is.

[quote=“Jurmabones;69164”]It’s fun to play.

Never understood people who needed meaningless levels or other garbage to fluff out a game.

What’s wrong with just, y’know, playing a game because it’s fun to play? [/quote]

It’s called opinion, I think you should respect other people’s opinion. I will play a game without progression, if it’s fun, and that essentially boils down to opinion and preference.

Too bad the game got completely ruined though.[/quote]

I would play Quake more if:
-It wasn’t just vets left
-It wasn’t just Europeans and Americans left
-There were other scrubs like me

I actually bought Reflex, hoping it would be a successful Quake clone. Forgot that noone in Oceania would play it. Rip.


(Ghosthree3) #59

[quote=“extravagentBypass;69231”]I would play Quake more if:
-It wasn’t just vets left
-It wasn’t just Europeans and Americans left
-There were other scrubs like me

I actually bought Reflex, hoping it would be a successful Quake clone. Forgot that noone in Oceania would play it. Rip.[/quote]
I’m actually in Australia and there’s generally a server or two in QL every night. Or rather there was before our servers went down for two weeks.

Mostly good players though.


(god1) #60

Nothing which is why I’m currently clocking my lowest Steam playtime in years.
I’m just sticking around to see how Thunder and Stoker play out before new games come out.