What map you hate the most?


(RedJets) #41

[quote=“feveredWarlock;46587”][left]Chapel

For the chain Air/Orbi/Arty strikes on the EV in some games. But its still ok.[/left][/quote]

Chapel is the hardest map to attack with, actually near impossible if you’re up against a team of average skill. It really is a meat grinder, as the defenders just need airstrikes/artillery/orbital strikes + a few nades and it’s very easy to break the EV. The only way the attackers can win is if they have highly skilled players that go and do nothing but kill, deathmatch style, and after the whole team is wiped, an engi like Fletcher comes and repairs the EV quick. There is nothing that can be done to counter the airstrikes or stop them unless you have a really good sniper on his game picking these players off before they can use their abilities. In my humble opinion. Although I like Chapel visually, it really needs some areas along the path that are not open to the ceiling, to at least give the attackers are chance.


(Packiej) #42

For some reason i suck the most in Underground


(AirborneAsian) #43

Yep. I’m with you.


(krashek) #44

Underground. It’s always underground. I do not like the sniping there and the time it takes to finish the map (very short) sometimes, it’s just the wurst… :smiley:


(Monty) #45

I used to love Underground, but these days I slowly have begun to dislike it. It is a wide tunnel. Not to mention how often the attackers get stuck trying to open both side doors instead of going for the pump controls.

(When the side doors are open: it means easier entry for all. Therefore it becomes all that harder for the attackers to defend the C4. If those doors are closed, it is much easier to camp both the roof and the room. Make the real defenders waste time by not being the first one to charge in and die.)

And finally, if the attackers are succesful, everyone drowns.


(Koyotea) #46

Underground is very annoying for air support and is too linear for me, even with the elevators. It’s also the smallest map which is annoying for defense.


(GildedDark) #47

I like em all


(Samniss_Arandeen) #48

Chapel isn’t the greatest map, but I’m learning how to properly attack on it. No, no, Bridge is the map that’s a slap in the face to every concept of game balance. Bridge is so easily camped at the beginning it’s an atrocity. If the EV ever gets repaired, then it becomes an Attacker paradise. The fight around the barricades is rather balanced, if slightly Attacker biased, and once the EV makes it to its destination, then the attack doesn’t have that much further to run. I swear, from Defender last spawn, go right and you’ll be confronted with a long, straight line to the Attackers. I’ve been sniped down that pathway so many times trying to come to the defense and having to wait AGAIN for a respawn wave. The run from the objective to the dropoff is so short and takes the runner away from the Defenders, that it’s nigh impossible for Defenders to recover. Then again, I’ve only ever made it this far into Bridge once every 10 times because that first point is the textbook definition of misery.


(TurtleNeckSweaters) #49

Same here.


(TurtleNeckSweaters) #50

I dont hate underground but if skyhammer, kira and arty are almost hopeless with abilities (especially arty) even if the last objective can be covered by those 3.


(TurtleNeckSweaters) #51

And Hates a strong word.


(method) #52

Trainyard as attackers by far.


(LANshark) #53

[quote=“glamorousSapling;52930”]Underground if I’m defending. It’s impossible to defuse a plant on the second zone if it’s set on the left ramp facing the gas room.
[/quote]

the perfect sight line for any sniper, a balcony overlook for the attackers and protection from the other side where defenders tend to be? its to good to not plant there. if you wanna defuse it go proxy prepare to die a few times, and bring tons of medics.

i get more frustrated by the generator room in bridge because no one else seems to know to use explosives on the generator and not plant a c4 (unless you want to be put in a blender) so the middle bit takes forever.


(xAvenger) #54

I voted for a map, but I would have liked the poll better to ask which map is our ‘least favorite.’ I like all the maps and would see only 4/5ths of the variety without all of them.


(KattiValk) #55

[quote=“LANshark;66239”]
i get more frustrated by the generator room in bridge because no one else seems to know to use explosives on the generator and not plant a c4 (unless you want to be put in a blender) so the middle bit takes forever. [/quote]That is why you go explosive heavy on that map every single time. The last point is even worse if the enemy has their medic game on and you don’t have a Fragger.


(TheOrangePhantome) #56

None.


(Reddeadcap) #57

Trainyard, the orange makes it hard to tell enemies from friendlies sometimes.


(ProfPlump) #58

Terminal just because of the defender’s ability to trap the attackers into their spawn. Forever.
Bridge would be my close second just because of the tendency for the first stage to be very hard for the attackers.
Chapel and Trainyard are both fine maps - multiple objectives, close and long range areas, multiple flanking routes to each objective.
But Underground has to be the best - I love the way that the side objectives really come into play, especially the ones at the 2nd bombsite. The only problem with the map is the elevator spawn point for the attacking team, which can be very easily spawn camped if the attacking team takes a full teamwipe and the defenders are smart enough to sprint up and set up crossfires around the attackers spawn - there’s basically nothing the attackers can do at that point. But even that only happens every 20 or so games I play on Underground.


(Jan S.) #59

same.


(t3hsquirr3l) #60

I find it interesting that for the most part the votes are pretty evenly spread out between maps. Wonder what that means? All the maps are bad? Or all the maps are good, and cater to different types of players?