just out of interest, it might help if you can provide us with a better definition of what exactly consititutes a config tweaking ‘trick’ … i hve posted my config below and i would be interested to know if it contains any of the tweaks/tricks you hve referred to 
unbindall
bind TAB “+scores”
bind ESCAPE “togglemenu”
bind SPACE “+moveup”
bind , “mapzoomout”
bind - “+stats”
set demo_on “record; echo ^3DEMO ^5Start; set demo_tg vstr demo_of”
set demo_of “stoprecord; screenshotJPEG; echo ^3DEMO ^5Stop; set demo_tg vstr demo_on”
set demo_tg “vstr demo_on”
bind F12 “vstr demo_tg”
bind MOUSE2 “vstr crosssensitoggle”
set crosssensitoggle “vstr far”
set far "set crosssensitoggle vstr near;cg_fov 90;cg_drawcrosshair 4; cg_crosshairsize 31; cg_crosshairColorAlt “red”; sensitivity 1.80; cg_crosshairAlphaAlt “1"”
set near "set crosssensitoggle vstr far;cg_fov 100; cg_drawcrosshair 2;cg_crosshairsize 40;sensitivity 2.15;cg_crosshairAlphaAlt “1"”
set name ^ybUnG
bind j “vstr crosscolourtoggle”
set crosscolourtoggle “vstr crossgreen”
set crossgreen “set crosscolourtoggle vstr crosswhite; set cg_crosshairColor “green”; cg_crosshairColorAlt “red””
set crosswhite “set crosscolourtoggle vstr crossred; set cg_crosshairColor “white”; cg_crosshairColorAlt “red””
set crossred “set crosscolourtoggle vstr crossblue; set cg_crosshairColor “red”; cg_crosshairColorAlt “red””
set crossblue “set crosscolourtoggle vstr crossgreen; set cg_crosshairColor “cyan”; cg_crosshairColorAlt “red””
bind TAB “+scores”
bind ESCAPE “togglemenu”
bind SPACE “+moveup”
bind , “mapzoomout”
bind - “+stats”
bind 0 “weaponbank 10; cg_drawgun 1”
bind 1 “weaponbank 1; cg_drawgun 1”
bind 2 “weaponbank 2; cg_drawgun 1”
bind 3 “weaponbank 2; weaponbank 3; cg_drawgun 0”
bind 4 “weaponbank 4; cg_drawgun 1”
bind 5 “weaponbank 5; cg_drawgun 1”
bind 6 “weaponbank 6; cg_drawgun 1”
bind 7 “weaponbank 7; cg_drawgun 1”
bind 8 “weaponbank 8; cg_drawgun 1”
bind 9 “weaponbank 9; cg_drawgun 1”
bind = “+topshots”
bind CAPSLOCK “weaponbank 1; cg_drawgun 1”
seta m_side “0.25”
seta m_pitch “0.016”
bind a “+moveleft”
bind b “+zoom”
bind c “weapalt”
bind d “+moveright”
bind e “+leanright”
bind f “+activate”
bind g “+mapexpand”
bind l “openlimbomenu”
bind m “mvactivate”
bind p “vid_restart”
bind q “+leanleft”
bind r “+reload”
bind s “+back”
bind t “messagemode”
bind u “messagemode3”
bind v “mp_quickmessage”
bind w “+forward”
bind x “+prone”
bind y “messagemode2”
bind ~ “toggleconsole”
bind ALT “kill”
bind CTRL “+movedown”
bind SHIFT “+sprint”
bind F1 “vote yes”
bind F2 “vote no”
bind F3 “ready”
bind F4 “notready”
bind F11 “autoscreenshot”
bind MOUSE1 “+attack”
bind MOUSE3 “weaponbank 2; weaponbank 3; cg_drawgun 0”
bind MOUSE4 “weaponbank 5; cg_drawgun 1”
bind MOUSE5 “weaponbank 6; cg_drawgun 1”
bind MWHEELDOWN “weaponbank 2; cg_drawgun 1”
bind MWHEELUP “weaponbank 4; cg_drawgun 1”
bind k “vstr name_switch”
set name_switch “vstr name1”
set name1 “exec name1; set name_switch vstr name2”
set name2 “exec name2; set name_switch vstr name3”
set name3 “exec name3; set name_switch vstr name4”
set name4 “exec name4; set name_switch vstr name1”
echo ^1loaded binds
bind . “mapzoomin”
bind 0 “weaponbank 10; cg_drawgun 1”
bind 1 “weaponbank 1; cg_drawgun 1”
bind 2 “weaponbank 2; cg_drawgun 1”
bind 3 “weaponbank 2; weaponbank 3; cg_drawgun 0”
bind 4 “weaponbank 4; cg_drawgun 1”
bind 5 “weaponbank 5; cg_drawgun 1”
bind 6 “weaponbank 6; cg_drawgun 1”
bind 7 “weaponbank 7; cg_drawgun 1”
bind 8 “weaponbank 8; cg_drawgun 1”
bind 9 “weaponbank 9; cg_drawgun 1”
bind = “+topshots”
bind ] “vstr crosssensitoggle”
bind ` “toggleconsole”
bind a “+moveleft”
bind b “+zoom”
bind c “weapalt”
bind d “+moveright”
bind e “+leanright”
bind f “+activate”
bind g “+mapexpand”
bind j “vstr crosscolourtoggle”
bind k “vstr name_switch”
bind l “openlimbomenu”
bind m “mvactivate”
bind p “vid_restart”
bind q “+leanleft”
bind r “+reload”
bind s “+back”
bind t “messagemode”
bind u “messagemode3”
bind v “mp_quickmessage”
bind w “+forward”
bind x “+prone”
bind y “messagemode2”
bind ~ “toggleconsole”
bind CAPSLOCK “weaponbank 1; cg_drawgun 1”
bind UPARROW “vstr quick_pick”
bind DOWNARROW “vstr br_medic”
bind LEFTARROW “vstr br_eng”
bind RIGHTARROW “vstr br_fldops”
bind ALT “kill”
bind CTRL “+movedown”
bind SHIFT “+sprint”
bind INS “vstr set_team_r”
bind DEL “vstr say_spawn”
bind PGDN “vstr spawnswitch”
bind PGUP “vstr set_team_s”
bind HOME “vstr set_team_b”
bind END “vstr spawncycle”
bind F1 “vote yes”
bind F2 “vote no”
bind F3 “ready”
bind F4 “notready”
bind F7 “vstr say_class”
bind F8 “vstr br_covert”
bind F9 “vstr br_soldier”
bind F11 “autoscreenshot”
bind F12 “vstr demo_tg”
bind KP_LEFTARROW “selectbuddy 3”
bind KP_5 “selectbuddy 4”
bind KP_RIGHTARROW “selectbuddy 5”
bind KP_END “selectbuddy 0”
bind KP_DOWNARROW “selectbuddy 1”
bind KP_PGDN “selectbuddy 2”
bind KP_ENTER “mp_fireteamadmin”
bind KP_INS “selectbuddy -2”
bind KP_DEL “selectbuddy -1”
bind MOUSE1 “+attack”
bind MOUSE2 “vstr crosssensitoggle”
bind MOUSE3 “weaponbank 2; weaponbank 3; cg_drawgun 0”
bind MOUSE4 “weaponbank 5; cg_drawgun 1”
bind MOUSE5 “weaponbank 6; cg_drawgun 1”
bind MWHEELDOWN “weaponbank 2; cg_drawgun 1”
bind MWHEELUP “weaponbank 4; cg_drawgun 1”
seta b_optimizePrediction “1”
seta b_weapaltReloads “1”
seta b_drawRewards “1”
seta b_drawPromotions “1”
seta r_nocull “0”
seta r_allowsoftwaregl “0”
seta r_clear “0”
seta r_drawfoliage “1”
seta r_uiFullScreen “1”
seta b_demo_autotimescaleweapons “0”
seta b_demo_autotimescale “1”
seta b_antiwarp “1”
seta b_draw_promotions “1”
seta b_draw_rewards “1”
seta b_backupcvars “1”
seta b_demo_dynamitecam “0”
seta b_demo_grenadecam “0”
seta b_demo_mortarcam “0”
seta b_demo_panzercam “0”
seta pb_system “1”
seta r_vertexlighting “0”
seta mapoverbright “4”
seta intesity “2”
seta r_dipslayrefresh “75”